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                 BattleMech Technical Readout

Name/Model:         Thunderbolt ("Tinker Special") TDR-5SE
Designer:           Krulla_Chief
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            65
Role:               Brawler
Configuration:      Biped BattleMech
Era/Year:           Civil War / 3067
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         9,774,023 C-Bills
Battle Value:       1,473

Chassis:              Endo Steel
Power Plant:          260 Light Fusion
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            Standard
    Jump Capacity:    120 meters
Armor:                Standard with CASE
Armament:             
    1 LRM 15
    1 Large Pulse Laser
    3 Streak SRM 2s
    1 ER Small Laser
    2 Small Pulse Lasers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    Created as part of a mercenary company's refits after a particularly large windfall
    following multiple successful, if stressful, pirate hunting and land reclamation contracts
    on top of multiple factory defense mission, the "Tinker Special" Thunderbolt 5SE is a refit
    born of the mind of its 'Mechwarrior to be a more brawler focused refit of the typical
    skirmishing 5SE loadout.

Capabilities:
    Swapping out the standard rated 260 fusion engine for a Light Fusion Engine of the same
    rate, as well as rebuilding the entire skeletal structure with endo steel, it was not a
    cheap 'Mech to refit. Add on to that the heat sinks getting swapped with 13 freezers and the
    'Mech suddenly became a very expensive investment for the mercenary company. Luckily,
    however, both the increase in the 'Mechs ability to deal damage to targets as well as the
    favors they were owed in part thanks to their factory defense mission, the process to
    actually upgrade their machines as made far easier.
    
    The weapon loadout for the "Tinker Special" is a lesson in brawling simplicity if anything
    else. The primary Large Laser is swapped out for a Pulse model, the left torso mounted LRM
    is upgraded back to a 15 shot with two tons of CASE protected ammunition fed form the same
    location, three Streak SRM 2s are added to the right torso and are fed with a single ton of
    CASE protected ammunition in the same location, two small pulse lasers are added to the left
    arm for better knife fighting and to deter infantry, and an ER small laser is mounted on the
    head for further fighting should the 'Mech lose its arms or side torsos without getting
    mission killed. Fortunately the 'Mech can handle the heat load well assuming smart use of
    its four heavy rated jump jets paired with its weapon ranges.

Notable MechWarriors:
    Taylor "Tinker" Hebert is just one of many lucky mercenary 'Mechwarriors in the right place
    at the right time and hired by the right company. Known for endlessly helping the 'Mechtechs
    of whatever company has hired her on, or in the current case of Signal's Sleeper Hits of
    owning her debt from the refit, one of her key traits in battle is her ability to easily
    multitask multiple enemy threats as she wades in to brawl or egress and skirmish as the
    situation calls for it. Though rarely does she ever truly egress and not just reposition to
    escalate the force against whoever the current contract calls for her to fight, something
    that many of her previous Mercenary commanders have had issues with. Luckily, she seems to
    have link minded individuals in Signal's Sleeper Hits of the nature of "Recon in force".

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 3.50                     
Engine:                                  260 Light Fusion             10.50                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 4                                               
Heat Sinks (Double):                         13 [26]                   3.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  208                    13.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      21             32       
    Center Torso (rear):                               7       
    R/L Torso:                         15             24       
    R/L Torso (rear):                                  6       
    R/L Arm:                           10             20       
    R/L Leg:                           15             30       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
ER Small Laser                                            H                 1          0.50             
CASE                                                      RT                1          0.50             
Jump Jet                                                  RT                1          1.00             
3 Streak SRM 2s                                           RT                3          4.50             
Streak SRM 2 (Ammo 50)                                    RT                1          1.00             
CASE                                                      LT                1          0.50             
Jump Jet                                                  LT                1          1.00             
LRM 15                                                    LT                3          7.00             
LRM 15 (Ammo 16)                                          LT                2          2.00             
Large Pulse Laser                                         RA                2          7.00             
2 Small Pulse Lasers                                      LA                2          2.00             
Jump Jet                                                  RL                1          1.00             
Jump Jet                                                  LL                1          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 37
TP: BM,  SZ: 3,  TMM: 1,  MV: 8"j
Damage: (S) 4 / (M) 4 / (L) 1,  OV: 0
Armor (A): 7,  Structure (S): 4
Specials: CASE, IF1