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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Skyeye ("Project Aces") SYE-02L
Designer:           Krulla_Chief
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            55
Role:               Skirmisher
Configuration:      Land-Air (Standard) BattleMech
Era/Year:           Dark Age / 3150
Rules (Current):    Advanced (Extinct)
Rules (Era):        Advanced
Rules (Year):       Advanced (Extinct)
Total Cost:         8,872,949 C-Bills
Battle Value:       1,631

Chassis:              Composite
Power Plant:          275 Fusion
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  
Jump Jets:            Standard
    Jump Capacity:    150 meters
Cruising Speed:       162 kph   
Flanking Speed:       248.4 kph 
Safe Thrust Speed:    54 kph    
Max Thrust Speed:     86.4 kph  
Armor:                Standard
Armament:             
    2 Medium X-Pulse Lasers
    2 Small X-Pulse Lasers
    2 Chaff Pods
    1 LAM Bomb Bay [Inferno]
    1 LAM Bomb Bay [Cluster]
    2 LAM Bomb Bay [High Explosive]s
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    Sometimes, the designers of D&K Creations Studios decide to create smart, reliable 'Mechs
    that would be appealing to the mass market. Sometimes, the designers decide to buck
    conventional wisdom to create 'Mechs that are incredibly niche but still have a focused
    purpose. And sometimes the designers decide that the best thing to do to help their company
    thrive is to break back open a long thought dead type of BattleMech design and let the rest
    of the Inner Sphere live with the results of such necromancy. In this regard, the Skyeye is
    a success, I guess? I dunno man I'm a barely paid intern tasked with making an appealing
    sales overview document over what I view is a waste of company resources.

Capabilities:
    So, the Skyeye. SYE-02L as per chassis designation, 55 tons that moves 5/8/5 in normal mech
    form, cooled by the ten integral double heat sinks. Protected by 10 tons of standard armor,
    with a composite internal structure, a 275 rated Fusion Engine powering the entire chassis.
    Not as heavily armored as other 'Mechs of its same weight class, but can still take a
    reliable beating, assuming that anything targeting it can get a reliable lock, as it is
    assumed that the Mechwarrior piloting such a machine will be abusing its AirMech form for
    maximum maneuverability.
    
    For its primary weapons systems, it is a rather lightly armed 'Mech for its base form. Only
    two Medium X-Pulse Lasers and two Small X-Pulse Lasers make up its entire compliment of
    weaponry for 'mech form, though it has been noted that you could rip out all of that for a
    Snub Nosed PPC should long range fire be needed instead.
    
    For its Airmech form, a compliment of two High Explosive bomb bays as well as a Cluster bomb
    bay and an Inferno bomb bay spread across the left and right side torsos were decided upon
    to allow it a good compliment of punch to battlefield utility.
    
    For further protection and utility to compliment its already high mobility in AirMech form,
    two Chaff Pods were decided to be mounted upon both the left and right side torsos, so to
    allow for the 'Mech to still apply some pressure upon the battlefield once its bomb bays are
    emptied.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Composite                  3.00                     
LAM Conversion Eqpt:                                                   6.00                     
Engine:                                     275 Fusion                15.50                     
    Walking MP:                                 5                                               
    Running MP:                                 8                                               
    Jumping MP:                                 5                                               
    AirMech Cruise MP:                          15                                              
    AirMech Flank MP:                           23                                              
    Safe Thrust:                                5                                               
    Max Thrust:                                 8                                               
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Fuel:                                           80                     0.00                     
Armor Factor:                                  160                    10.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      18             20       
    Center Torso (rear):                               5       
    R/L Torso:                         13             20       
    R/L Torso (rear):                                  5       
    R/L Arm:                            9             18       
    R/L Leg:                           13             20       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Jump Jet                                                  CT                1          0.50             
Chaff Pod                                                 RT                1          1.00             
Jump Jet                                                  RT                1          0.50             
LAM Bomb Bay [High Explosive]                             RT                1          1.00             
LAM Bomb Bay [Inferno]                                    RT                1          1.00             
Chaff Pod                                                 LT                1          1.00             
Jump Jet                                                  LT                1          0.50             
LAM Bomb Bay [Cluster]                                    LT                1          1.00             
LAM Bomb Bay [High Explosive]                             LT                1          1.00             
Medium X-Pulse Laser                                      RA                1          2.00             
Small X-Pulse Laser                                       RA                1          1.00             
Medium X-Pulse Laser                                      LA                1          2.00             
Small X-Pulse Laser                                       LA                1          1.00             
Jump Jet                                                  RL                1          0.50             
Jump Jet                                                  LL                1          0.50             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 26
TP: BM,  SZ: 2,  TMM: 2,  MV: 10"j
Damage: (S) 2 / (M) 2 / (L) 0,  OV: 0
Armor (A): 5,  Structure (S): 3
Specials: BOMB1, FUEL4, LAM(30"g/5a)