Viewing BattleMech Unit
    Overview |  Distribution |  Battle Value |  Cost |  Availability |  Alpha Strike  | Reviews   
Design Overview
Generate in     format      
                 BattleMech Technical Readout

Name/Model:         Allis-Chalmers King Crab II
Designer:           Motown Scrapper
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            100
Configuration:      Biped BattleMech
Era/Year:           Clan Invasion / 3050
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Unavailable
Total Cost:         22,790,000 C-Bills
Battle Value:       2,042

Chassis:              Standard
Power Plant:          300 XL
Walking Speed:        32.4 kph  
Maximum Speed:        54 kph    
Jump Jets:            None
    Jump Capacity:    None
Armor:                Standard
Armament:             
    2 Ultra AC/20s
    1 LRM 20
    1 ER Large Laser
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    The King Crab II was origonaly a hand built machine built by Allis-Chalmers for the Outland
    Alliance after the Amaris Coupe when it was feared that he might find out about the
    illigitamate nephew of Richard Camroon and come looking to kill him when it did not happen
    the production ceased because of the high cost of the hand built machines as the OLA did not
    have the facillitys to mass produce them and Harley-Davison was cranking out huge numbers of
    ultra light mechs that were considered more cost effective since it took almost a full year
    to hand build at a cost several times what it would cost to mass produce in the inner sphere
    wheras  Harley-Davison could produce 60-70 15 tonners for the same price at a rate of 8-12 a
    week.recently Allis-Challmers has built a new plant that is capable of mass producing them
    at a cost similar to inner sphere production.

Capabilities:
    Mounting an XL engine has enabled Allas-Chalmers to upgrade the weaponry replacing the
    standard ACs with ultras and increasing the rounds caried from 10 to 25
    
    replacing the LRM 15 with an LRM 20  and up grading the large laser to an ER even with
    double heat sinks it runs hot and heat manage ment is a must long range fire is no problem
    it is when the mech gets in close that you realy have to watch the heat the best way to use
    this mech is to double fire one AC and single fire the other to keep heat under control
    double fireing both will add 6 points of heat above the maximum capacity of the heat sinks

Deployment:
    This mech is rather rare ODF pilots  do not like its slow speed and heat problems at this
    time Allis-chalmers is haveing a difficult time getting sale to the ODF and is looking for
    outside sales to pick up the slack

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                 10.00                     
Engine:                                       300 XL                   9.50                     
    Walking MP:                                 3                                               
    Running MP:                                 5                                               
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         14 [28]                   4.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  307                    19.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      31             47       
    Center Torso (rear):                              15       
    R/L Torso:                         21             32       
    R/L Torso (rear):                                 10       
    R/L Arm:                           17             34       
    R/L Leg:                           21             42       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
ER Large Laser                                            CT                2          5.00             
LRM 20                                                    RT                5         10.00             
LRM 20 (Ammo 6)                                           RT                1          1.00             
Ultra AC/20 (Ammo 5)                                      RT                1          1.00             
Ultra AC/20 (Ammo 5)                                      LT                1          1.00             
Ultra AC/20                                             RA/RT               10        15.00             
Ultra AC/20                                             LA/LT               10        15.00             
Ultra AC/20 (Ammo 5)                                      RL                1          1.00             
Ultra AC/20 (Ammo 10)                                     LL                2          2.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 46
TP: BM,  SZ: 4,  TMM: 1,  MV: 6"
Damage: (S) 4 / (M) 4 / (L) 2,  OV: 3
Armor (A): 10,  Structure (S): 4
Specials: IF1