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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Akela B
Designer:           Techpriest
Source(s):          Custom Mordel.Net Units
Technology:         Clan
Technology Rating:  F
Tonnage:            70
Role:               Brawler
Configuration:      Biped OmniMech
Era/Year:           Clan Invasion / 3061
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         17,488,042 C-Bills
Battle Value:       2,385

Chassis:              Type AR1 Endo Steel
Power Plant:          Light Force 280 XL
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            Standard
    Jump Capacity:    120 meters
Armor:                Royal-7
Armament:             
    2 Large Pulse Lasers
    4 Streak SRM 6s
Manufacturer:         Wolf Clan Site #1
    Primary Factory:  Arc-Royal
Communications:       HWLR Designation ComSys
Targeting & Tracking: Unknown

================================================================================================
Overview:
    A design intended to share the engine of the Arctic Wolf, the Akela Omnimech design is
    intended to supplement the second line forces of Clan Wolf-in-Exile. Named after a wise wolf
    from ancient Terran literature, it is Khan Phelan Kell's acknowledgement of the advice of
    his own father. Weighing in at 70 tons, featuring an endosteel frame with a Light Force
    280XL engine, the design incorporates many inner sphere sourced parts - namely the RCA Mark
    XII targeting system from the Archer. It is a clan design in every way that matters.
    Thirteen and a half tons of standard Royal-7 armor maximize the protection of the design.
    While slow by clan standards with a top speed of 64.8 km/h, it boasts a pod capacity that
    puts even the Hellbringer to shame. 39 tons of pod space comes out to over half the mech's
    weight, along with ten standard heat sinks.

Capabilities:
    The B configuration is a missile heavy brawler, sporting four forward facing Streak SRM 6
    launchers. A large pulse laser in each arm gives effective firepower, and four jump jets
    allow for a jump radius of 120 meters. An additional seven heat sinks keep the mech cool
    even when jumping and firing.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 3.50                     
Engine:                                       280 XL                   8.00                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 4                                               
Heat Sinks (Double):                         17 [34]                   7.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  216                    13.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      22             33       
    Center Torso (rear):                              10       
    R/L Torso:                         15             23       
    R/L Torso (rear):                                  7       
    R/L Arm:                           11             22       
    R/L Leg:                           15             30       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
2 Jump Jets                                               RT                2          2.00             
2 Streak SRM 6s                                           RT                4          6.00             
Streak SRM 6 (Ammo 30)                                    RT                2          2.00             
2 Jump Jets                                               LT                2          2.00             
2 Streak SRM 6s                                           LT                4          6.00             
Streak SRM 6 (Ammo 30)                                    LT                2          2.00             
Large Pulse Laser                                         RA                2          6.00             
Large Pulse Laser                                         LA                2          6.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 47
TP: BM,  SZ: 3,  TMM: 1,  MV: 8"j
Damage: (S) 7 / (M) 7 / (L) 3,  OV: 0
Armor (A): 7,  Structure (S): 4
Specials: CASE, OMNI