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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Wolfhound WLF-PE KIS
Designer:           Phillyt
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            35
Configuration:      Biped BattleMech
Era/Year:           Clan Invasion / 3061
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         5,623,380 C-Bills
Battle Value:       1,072

Chassis:              Standard
Power Plant:          245 XL
Walking Speed:        75.6 kph  
Maximum Speed:        118.8 kph 
Jump Jets:            None
    Jump Capacity:    None
Armor:                Ferro-Fibrous
Armament:             
    1 Large Pulse Laser
    4 Medium Lasers
Manufacturer:         TharHes Industries
    Primary Factory:  Tharkad
Communications:       O/P Com-22/H47
Targeting & Tracking: Unknown

================================================================================================
Overview:
    The Wolfhound first appeared as property of the Kell Hounds mercenary unit in 3028.  It is
    manufactured exclusively in the Lyran Commonwealth, where it was not licensed-not even as an
    experimental design-until early that year.  Since then, either Morgan Kell or TharHes
    Industries has been willing to share this design with Wolf's Dragoons.  As Comstar has been
    unable to pinpoint when the first Wolfhound came into Dragoon possession, speculation has
    been intense regarding whether or not Colonel Wolf may have violated the technology clause
    of his Draconis Combine contract.
    
    The Wolfhound carries more armor than most light 'Mechs.  It was designed to be a Lyran
    response to Kurita's panthers, though Katrina Steiner's delay in approving it indicates that
    it was not intended to beef up the Lyran military for the Fourth Succession War.  The most
    ingenious detail about the design is that it is equipped exclusively with energy weapons,
    which enables it to carry less weight and remain in the field longer than 'Mechs that need
    to return to base to reload.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  3.50                     
Engine:                                       245 XL                   6.00                     
    Walking MP:                                 7                                               
    Running MP:                                 11                                              
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         12 [24]                   2.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  112                     6.50                     
    Type:                                 Ferro-Fibrous                                         

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      11             16       
    Center Torso (rear):                               3       
    R/L Torso:                          8             13       
    R/L Torso (rear):                                  3       
    R/L Arm:                            6             12       
    R/L Leg:                            8             14       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
2 Medium Lasers                                           CT                2          2.00             
Medium Laser                                              RT                1          1.00             
Medium Laser                                              LT                1          1.00             
Large Pulse Laser                                         RA                2          7.00             

================================================================================================
Alpha Strike Statistics                                             
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Point Value (PV): 35
TP: BM,  SZ: 1,  TMM: 3,  MV: 14"
Damage: (S) 3 / (M) 3 / (L) 0,  OV: 0
Armor (A): 4,  Structure (S): 2
Specials: ENE