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BattleMech Technical Readout
Name/Model: Gunslinger GUN-1SLN
Designer: KrazyCaley
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 85
Configuration: Biped BattleMech
Era/Year: Clan Invasion / 3053
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 8,094,213 C-Bills
Battle Value: 2,187
Chassis: Star League XT
Power Plant: 255 Fusion
Walking Speed: 32.4 kph
Maximum Speed: 54 kph
Jump Jets: None
Jump Capacity: None
Armor: Kevlar 5000
Armament:
2 Poland Main Model A Gauss Rifles
4 Defiance B3M Medium Lasers
1 Defiance A5L Small Laser
Manufacturer: Defiance Industries, Independence Weaponry
Primary Factory: Hesperus II (DI), Quentin (IW)
Communications: Nashan Quartet ComSy with Guardian ECM Suite
Targeting & Tracking: Nashan Diana Mark II with Beagle Active Probe
================================================================================================
Overview:
The Clan invasion created some strange bedfellows. The Federated Commonwealth's and Draconis
Combine's mutual non-aggression pact and intelligence-sharing quickly evolved into a
quasi-union of the two Great Houses. In the same spirit of cooperation, engineering teams
from both realms also traveled to help the Free Rasalhague Republic relocate its single
'Mech factory. These teams had already dealt with each other on previous occasions, creating
an amicable working environment.
The Gunslinger BattleMech was not something the teams planned to design when talk
around the table turned to the Clans and the weapons that would stop them. As an exercise,
the two groups tabled their opinions and then justified them. After a few such informal
sessions, the engineers realized that they had plenty to say about the weapon of choice. The
Gunslinger was designed as a mobile assault platform, capable of crippling a Clan 'Mech at
the extended ranges at which the Omnis can fight.
Capabilities:
The Gunslinger's designers avoided assigning the 'Mech a specific weapons configuration,
instead relying on generic attributes of a weapons class to make a more versatile design.
This enabled the team to localize much of the electronics, weapon makes, and models, and to
reduce the dependence on a particular piece of equipment.
The first consideration was the dual Gauss cannon, the only weapons that could equal
ranges and compare favorably in damage to Clan equipment. The Kurita delegation voiced their
admiration of the Katana, and the 85-ton weight class.
When secondary weapons were discussed, Kurita engineers swore by the old medium lasers
that championed efficiency of design. An F-C technician persuaded everyone on the use of
medium pulse lasers to protect the rear of the 'Mech, and want so far as to place them in
the Gunslinger's feet. The weapon spread was akin to a BattleMaster, a favorite among all
present.
The Gunslinger's speed had been consciously set at 32 kph. To improve on
terrain-handling, massive jump jets were planned for the legs. The jump distance would be
only 60 meters, but it would still let the 'Mech bypass most dangerous terrain features.
For protection, the 'Mech was armored to near maximum. Even with 15.5 tons of armor,
the great 'Mech seemed fragile when subjected to combat simulations against Clan units.
The final blueprints were duplicated, and each group received a copy before they
returned home. It was a solemn parting, as word had been received of the Clan attack on
Luthien. Each team promised to pursue the production of plans as soon as possible.
Deployment:
The first Federated commonwealth Gunslinger walked off the East Wing BattleMech line at
Defiance Industries on December 5, 3053. The Draconis Combine had hoped to have the first
'Mech out of the Quentin factory doors by the same time, but difficulties with the twin
Gauss cannon have kept the 'Mech from receiving final clearance.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Standard 8.50
Engine: 255 Fusion 13.00
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks (Single): 10 0.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 240 15.00
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 27 33
Center Torso (rear): 8
R/L Torso: 18 29
R/L Torso (rear): 7
R/L Arm: 14 28
R/L Leg: 18 31
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Small Laser H 1 0.50
Beagle Active Probe CT 2 1.50
Gauss Rifle (Ammo 24) RT 3 3.00
Guardian ECM Suite RT 2 1.50
2 Medium Lasers RT 2 2.00
Gauss Rifle (Ammo 16) LT 2 2.00
2 Medium Lasers LT 2 2.00
Gauss Rifle RA 7 15.00
Gauss Rifle LA 7 15.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 49
TP: BM, SZ: 4, TMM: 1, MV: 6"
Damage: (S) 4 / (M) 4 / (L) 3, OV: 1
Armor (A): 8, Structure (S): 7
Specials: ECM, PRB, RCN
Distribution
Name/Model: Gunslinger GUN-1SLN
Technology: Inner Sphere
Tonnage: 85
Configuration: Biped BattleMech
============================================================================================
Left Arm Head Right Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4. Gauss Rifle 4. Small Laser 4. Gauss Rifle
5. Gauss Rifle 5. Sensors 5. Gauss Rifle
6. Gauss Rifle 6. Life Support 6. Gauss Rifle
1. Gauss Rifle 1. Gauss Rifle
2. Gauss Rifle 2. Gauss Rifle
3. Gauss Rifle 3. Gauss Rifle
4. Gauss Rifle 4. Gauss Rifle
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Left Torso Center Torso Right Torso
1. Roll Again 1. Fusion Engine 1. Roll Again
2. Roll Again 2. Fusion Engine 2. Roll Again
3. Roll Again 3. Fusion Engine 3. Roll Again
4. Medium Laser 4. Gyro 4. Medium Laser
5. Medium Laser 5. Gyro 5. Medium Laser
6. Gauss Rifle (Ammo 8) 6. Gyro 6. Guardian ECM Suite
1. Gauss Rifle (Ammo 8) 1. Gyro 1. Guardian ECM Suite
2. Roll Again 2. Fusion Engine 2. Gauss Rifle (Ammo 8)
3. Roll Again 3. Fusion Engine 3. Gauss Rifle (Ammo 8)
4. Roll Again 4. Fusion Engine 4. Gauss Rifle (Ammo 8)
5. Roll Again 5. Beagle Active Probe 5. Roll Again
6. Roll Again 6. Beagle Active Probe 6. Roll Again
Left Leg Right Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Battle Value Breakdown
Name/Model: Gunslinger GUN-1SLN
Technology: Inner Sphere
Tonnage: 85
Configuration: Biped BattleMech
=================================================================================================
Defensive Battle Rating
-------------------------------------------------------------------------------------------------
Armor (Standard): 240 x 2.5 x 1 600.000
Internal Structure (Standard w/ Fusion Engine): 130 x 1.5 x 1 x 1 (+) 195.000 = 795.000
Gyro (Standard): 85 x 0.5 (+) 42.500 = 837.500
Defensive Equipment:
Beagle Active Probe (+) 10.000 = 847.500
Guardian ECM Suite (+) 61.000 = 908.500
Explosive Equipment: 14 Critical Spaces (-) 14.000 = 894.500
Defensive Movement Factor: +2 (*) 1.20 = 1,073.400
-------------------------------------------------------------------------------------------------
Final Defensive Battle Rating: 1,073.400
=================================================================================================
Offensive Battle Rating
-------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
6 (Base) + 10 (Heat Sinks) - 2 (Movement) - 15 (Weapons) = -1
Offensive Equipment:
Gauss Rifle 320.000
Gauss Rifle (+) 320.000 = 640.000
Medium Laser (+) 46.000 = 686.000
Medium Laser (+) 46.000 = 732.000
Medium Laser (+) 46.000 = 778.000
Medium Laser (+) 46.000 = 824.000
Gauss Rifle (Ammo 8) (+) 40.000 = 864.000
Gauss Rifle (Ammo 8) (+) 40.000 = 904.000
Gauss Rifle (Ammo 8) (+) 40.000 = 944.000
Gauss Rifle (Ammo 8) (+) 40.000 = 984.000
Gauss Rifle (Ammo 8) (+) 40.000 = 1,024.000
Small Laser [Inefficient] (+) 4.500 = 1,028.500
Total 'Mech Tonnage: (+) 85.000 = 1,113.500
Speed Factor: 5 (Run) + 0 (Jump) (*) 1.000 = 1,113.500
-------------------------------------------------------------------------------------------------
Final Offensive Battle Rating: 1,113.500
=================================================================================================
BattleMech Battle Value
-------------------------------------------------------------------------------------------------
Defensive Battle Rating: 1,073.400
Offensive Battle Rating: (+) 1,113.500 = 2,186.900
-------------------------------------------------------------------------------------------------
Final BattleMech Battle Value: 2,187
Cost Breakdown
Name/Model: Gunslinger GUN-1SLN
Technology: Inner Sphere
Tonnage: 85
Configuration: Biped BattleMech
======================================================================================================================
Structural Cost
----------------------------------------------------------------------------------------------------------------------
Armor (Standard): (240 pts) 15.0 x 10,000 150,000.00
Internal Structure (Standard): 85 x 400 x 1 (+) 34,000.00 = 184,000.00
Myomer (Standard): 85 x 2,000 (+) 170,000.00 = 354,000.00
Engine (Fusion): (5,000 x 255 x 85) / 75 (+) 1,445,000.00 = 1,799,000.00
Gyro (Standard): 3.0 x 300,000 (+) 900,000.00 = 2,699,000.00
Cockpit (Standard): 200,000 (+) 200,000.00 = 2,899,000.00
Life Support: 50,000 (+) 50,000.00 = 2,949,000.00
Sensors: 85 x 2,000 (+) 170,000.00 = 3,119,000.00
Arm Actuators: 85 x ((100 x 2) + (50 x 2) + (80 x 0)) (+) 25,500.00 = 3,144,500.00
Leg Actuators: 85 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 59,500.00 = 3,204,000.00
----------------------------------------------------------------------------------------------------------------------
Total Structural Cost: 3,204,000.00
======================================================================================================================
Weapons and Equipment Cost
----------------------------------------------------------------------------------------------------------------------
Beagle Active Probe 200,000 200,000.00
Gauss Rifle 300,000 (+) 300,000.00 = 500,000.00
Gauss Rifle 300,000 (+) 300,000.00 = 800,000.00
Gauss Rifle (Ammo 8) [Empty Bin] 0 (+) 0.00 = 800,000.00
Gauss Rifle (Ammo 8) [Empty Bin] 0 (+) 0.00 = 800,000.00
Gauss Rifle (Ammo 8) [Empty Bin] 0 (+) 0.00 = 800,000.00
Gauss Rifle (Ammo 8) [Empty Bin] 0 (+) 0.00 = 800,000.00
Gauss Rifle (Ammo 8) [Empty Bin] 0 (+) 0.00 = 800,000.00
Guardian ECM Suite 200,000 (+) 200,000.00 = 1,000,000.00
Medium Laser 40,000 (+) 40,000.00 = 1,040,000.00
Medium Laser 40,000 (+) 40,000.00 = 1,080,000.00
Medium Laser 40,000 (+) 40,000.00 = 1,120,000.00
Medium Laser 40,000 (+) 40,000.00 = 1,160,000.00
Small Laser 11,250 (+) 11,250.00 = 1,171,250.00
----------------------------------------------------------------------------------------------------------------------
Total Weapons and Equipment Cost 1,171,250.00
======================================================================================================================
BattleMech Cost
----------------------------------------------------------------------------------------------------------------------
Structural Cost: 3,204,000.00
Weapons and Equipment Cost: (+) 1,171,250.00 = 4,375,250.00
BattleMech Cost Multiplier: 1 + (85 / 100) (*) 1.85 = 8,094,212.50
----------------------------------------------------------------------------------------------------------------------
Final BattleMech Cost 8,094,213.00
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Alpha Strike Conversion
Name/Model: Gunslinger GUN-1SLN
Technology: Inner Sphere
Tonnage: 85
Configuration: Biped BattleMech
=========================================================================================================================
Determine Unit Type
-------------------------------------------------------------------------------------------------------------------------
Ground Units: BattleMech = BM
-------------------------------------------------------------------------------------------------------------------------
Final Unit Type: BM
=========================================================================================================================
Determine Weight/Size Class
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Tonnage: 85 (greater than or equal to 80 and less than or equal to 100) = 4
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Final Weight/Size Class: 4
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Convert Movement and Movement Modes
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Ground Movement: 3 (Walk) = 6"
Ground Target Movement Modifier at 6" is 1
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Final Movement and Movement Modes: 6"
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Determine Short Range Damage Value
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Heat Efficiency: Unit is inefficient
10 (Heat Sinks) = 10
2 (Movement) + 15 (Weapons) - 4 (Base) (-) 13 = -3
Offensive Equipment: = 0.000
Small Laser (+) 0.300 = 0.300
Medium Laser (+) 0.500 = 0.800
Medium Laser (+) 0.500 = 1.300
Medium Laser (+) 0.500 = 1.800
Medium Laser (+) 0.500 = 2.300
Gauss Rifle (+) 1.245 = 3.545
Gauss Rifle (+) 1.245 = 4.790
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 10 = 47.900
Divided by the maximum heat output - 4 (/) 13 = 3.685
Rounded up to the nearest tenth = 3.7
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Final Short Range Damage Value: 4
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Determine Medium Range Damage Value
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Heat Efficiency: Unit is inefficient
10 (Heat Sinks) = 10
2 (Movement) + 15 (Weapons) - 4 (Base) (-) 13 = -3
Offensive Equipment: = 0.000
Medium Laser (+) 0.500 = 0.500
Medium Laser (+) 0.500 = 1.000
Medium Laser (+) 0.500 = 1.500
Medium Laser (+) 0.500 = 2.000
Gauss Rifle (+) 1.500 = 3.500
Gauss Rifle (+) 1.500 = 5.000
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 10 = 50.000
Divided by the maximum heat output - 4 (/) 13 = 3.846
Rounded up to the nearest tenth = 3.9
Unit receives Overheat (OV) value of 1
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Final Medium Range Damage Value: 4
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Determine Long Range Damage Value
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Heat Efficiency: Unit is efficient
10 (Heat Sinks) = 10
2 (Movement) + 2 (Weapons) - 4 (Base) (-) 0 = 10
Offensive Equipment: = 0.000
Gauss Rifle (+) 1.500 = 1.500
Gauss Rifle (+) 1.500 = 3.000
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 3.0
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Final Long Range Damage Value: 3
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Convert Armor
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Standard: 240 armor points x 1 240.000 = 240.000
Armor Factor Conversion (/) 30 = 8.000
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Final Armor Value: 8
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Convert Structure
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Engine: Inner Sphere Fusion on a 85 ton BattleMech = 7.0
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Final Structure Value: 7
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Determine Special Abilities
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Unit is equipped with Guardian ECM Suite = ECM
Unit is equipped with Beagle Active Probe = PRB
Unit is equipped with Beagle Active Probe = RCN
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 4 (Short) + 4 (Medium) + 4 (Medium) + 3 (Long) = 15.000
Unit Size Factor 4 (Weight/Size Class) / 2 (+) 2.000 = 17.000
Overheat Factor 1 (Overheat) (+) 1.000 = 18.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 18.000
Defensive Interaction Rating:
Armor Factor 8 (Armor) x 2.0 (Non-Vehicle Unit) = 16.000
Structure Factor 7 (Structure) x 1.0 (Other Unit) (+) 7.000 = 23.000
Defense Factor 1 + {[1 (6" Move)] x 0.1} (*) 1.100 = 25.300
Final DIR Round to nearest half point = 25.500
Unit's Defensive Value:
Movement Factor 0.75 (0.25 per 2") = 0.750
Final DIR Defensive Interaction Rating (+) 25.500 = 26.250
Unit's Final Point Value:
Offensive Value = 18.000
Defensive Value (+) 26.250 = 44.250
Force Bonus [ECM] Electronic Countermeasures (+) 2.000 = 46.250
Force Bonus [PRB] Active Probe (+) 1.000 = 47.250
Force Bonus [RCN] Recon (+) 2.000 = 49.250
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Final Point Value: 49
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