Units »Search» BattleMechs »Bogatyr (Death Knight) (DK) E
Design Overview
Generate in
format
BattleMech Technical Readout
Name/Model: Bogatyr (Death Knight) (DK) E
Designer: Ruger
Source(s): Custom Mordel.Net Units
Technology: Clan
Technology Rating: F
Tonnage: 55
Role: Sniper
Configuration: Biped OmniMech
Era/Year: ilClan / 3152
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 15,239,374 C-Bills
Battle Value: 2,334
Chassis: Endo Steel
Power Plant: 275 XL
Walking Speed: 54 kph
Maximum Speed: 86.4 kph [108 kph]
Jump Jets: Standard
Jump Capacity: 150 meters
Armor: Ferro-Fibrous
Armament:
2 ER Large Lasers
1 Rotary AC/2
1 Micro Pulse Laser
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown with Watchdog CEWS
Targeting & Tracking: Unknown
================================================================================================
Overview:
Named for the heroic warriors of Slavic myth and legend who were akin to European
knight-errants, the Scorpion Empire developed the Bogatyr to give their forces a capable,
home-grown medium-weight skirmisher and line fighter.
Initially based on samples the clan maintained of the old Clan Fire Mandrill Crimson Langur,
the design has been further streamlined, with ferro-fibrous armor plating replacing the
original’s standard armor plate, and an improved sensor system installed that make it a
more effective heavy reconnaissance machine, even if those systems now make the design more
difficult to repair in comparison to its predecessor and require components and materials
that can be difficult to acquire (note: has the Improved Sensors, Improved Communications,
Protected Actuators, Rugged (1), Difficult to Repair and Non-Standard Parts quirks).
Capabilities:
Although based on the Crimson Langur, the Bogatyr is not the same OmeniMech. The Clan
scientists assigned to the project elected to increase the mass of the machine to the upper
range of a medium-weight BattleMech and decrease the power rating of the fusion core,
providing less ground speed to the design. This frees up significant mass for other
improvements, and grants the design almost as much pod space as the much heavier Timber Wolf
OmniMech. To make up for the decrease in ground speed, they did choose to provide the unit
with a MASC system to provide bursts of speed when needed, making it able to reach sprints
over 100 kph for short periods.
They also provided an armored skin with an effective protection rating greater to that on
the original design, but with less mass cost due to being ferro-fibrous materials.
Additionally, a small cockpit was fitted to the machine which retains the Crimsom Langur’s
full-head ejection system.
Deployment:
The Bogatyr is slowly being deployed to all front line forces in the Scorpion Empire, with
several ristars fielding those first off the production lines. A production run each was
even trialed for by Clan Sea Fox and Clan Hell’s Horses. The latter won their trial,
renaming the design the Death Knight, and has mostly assigned these OmniMechs to Cavalry
units and similar formations that prize mobility. The clan has come to appreciate this new
machine and is considering trialling for the right to manufacture them for themselves.
Variants:
Alternate Configuration E of the Death Knight pairs a small rotary autocannon fitted with
two tons of shells with a pair of extended-range large lasers, making the OmniMech into a
deadly long-range sniper. A micro-pulse laser gives it a modicum of anti-infantry ability,
and the head is equipped with a Watchdog CEWS system. Five standard jump jets grant the
ability to make leaps up to 150 meters.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Endo Steel 3.00
Engine: 275 XL 8.00
Walking MP: 5
Running MP: 8 [10]
Jumping MP: 5
Heat Sinks (Double): 15 [30] 5.00
Gyro: Standard 3.00
Cockpit: Small 2.00
Armor Factor: 182 9.50
Type: Ferro-Fibrous
Internal Armor
Structure Value
Head: 3 9
Center Torso: 18 27
Center Torso (rear): 8
R/L Torso: 13 20
R/L Torso (rear): 6
R/L Arm: 9 18
R/L Leg: 13 25
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Watchdog CEWS H 2 1.50
Jump Jet CT 1 0.50
ER Large Laser RT 1 4.00
2 Jump Jets RT 2 1.00
ER Large Laser LT 1 4.00
2 Jump Jets LT 2 1.00
MASC LT 2 2.00
Rotary AC/2 RA 4 8.00
Rotary AC/2 (Ammo 90) RA 2 2.00
Micro Pulse Laser LA 1 0.50
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 41
TP: BM, SZ: 2, TMM: 2, MV: 12"/10"j
Damage: (S) 3 / (M) 3 / (L) 3, OV: 0
Armor (A): 6, Structure (S): 3
Specials: CASE, ECM, LPRB, OMNI, RCN, WAT
Distribution
Name/Model: Bogatyr (Death Knight) (DK) E
Technology: Clan
Tonnage: 55
Configuration: Biped OmniMech
=====================================================================================
Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Small Cockpit 3.Rotary AC/2
4. Hand Actuator 4. Sensors 4.Rotary AC/2
5.Double Heat Sink 5.Watchdog CEWS 5.Rotary AC/2
6.Double Heat Sink 6.Watchdog CEWS 6.Rotary AC/2
1.Double Heat Sink 1. Rotary AC/2 (Ammo 45)
2.Double Heat Sink 2. Rotary AC/2 (Ammo 45)
3. Micro Pulse Laser 3. Empty
4. Endo Steel 4. Endo Steel
5. Ferro-Fibrous 5. Endo Steel
6. Ferro-Fibrous 6. Ferro-Fibrous
Left TorsoCenter TorsoRight Torso
1. XL Engine 1. XL Engine 1. XL Engine
2. XL Engine 2. XL Engine 2. XL Engine
3. Jump Jet 3. XL Engine 3. Jump Jet
4. Jump Jet 4. Gyro 4. Jump Jet
5.Double Heat Sink 5. Gyro 5.Double Heat Sink
6.Double Heat Sink 6. Gyro 6.Double Heat Sink
1. ER Large Laser 1. Gyro 1. ER Large Laser
2. Empty 2. XL Engine 2. Empty
3.MASC 3. XL Engine 3. Empty
4.MASC 4. XL Engine 4. Empty
5. Endo Steel 5. Jump Jet 5. Endo Steel
6. Ferro-Fibrous 6. Empty 6. Ferro-Fibrous
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Endo Steel 5. Endo Steel
6. Ferro-Fibrous 6. Ferro-Fibrous
Battle Value Breakdown
Name/Model: Bogatyr (Death Knight) (DK) E
Technology: Clan
Tonnage: 55
Configuration: Biped OmniMech
================================================================================================
Defensive Battle Rating
------------------------------------------------------------------------------------------------
Armor (Ferro-Fibrous): 182 x 2.5 x 1 455.000
Internal Structure (Endo Steel w/ XL Engine): 91 x 1.5 x 1 x 0.75 (+) 102.375 = 557.375
Gyro (Standard): 55 x 0.5 (+) 27.500 = 584.875
Defensive Equipment:
Watchdog CEWS (+) 68.000 = 652.875
Defensive Movement Factor: +4 (*) 1.40 = 914.025
------------------------------------------------------------------------------------------------
Final Defensive Battle Rating: 914.025
================================================================================================
Offensive Battle Rating
------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
6 (Base) + 30 (Heat Sinks) - 5 (Movement) - 31 (Weapons) = 0
Offensive Equipment:
ER Large Laser 248.000
ER Large Laser (+) 248.000 = 496.000
Rotary AC/2 (+) 161.000 = 657.000
Rotary AC/2 (Ammo 45) (+) 20.000 = 677.000
Rotary AC/2 (Ammo 45) (+) 20.000 = 697.000
Micro Pulse Laser (+) 12.000 = 709.000
Total 'Mech Tonnage: (+) 55.000 = 764.000
Speed Factor: 10 (Run) + 3 (Jump) (*) 2.020 = 1,543.280
------------------------------------------------------------------------------------------------
Final Offensive Battle Rating: 1,543.280
================================================================================================
BattleMech Battle Value
------------------------------------------------------------------------------------------------
Defensive Battle Rating: 914.025
Offensive Battle Rating: (+) 1,543.280 = 2,457.305
Cockpit (Small): (*) 0.95 = 2,334.440
------------------------------------------------------------------------------------------------
Final BattleMech Battle Value: 2,334
Alpha Strike Conversion
Name/Model: Bogatyr (Death Knight) (DK) E
Technology: Clan
Tonnage: 55
Configuration: Biped OmniMech
===================================================================================================================
Determine Unit Type
-------------------------------------------------------------------------------------------------------------------
Ground Units: BattleMech = BM
-------------------------------------------------------------------------------------------------------------------
Final Unit Type: BM
===================================================================================================================
Determine Weight/Size Class
-------------------------------------------------------------------------------------------------------------------
Tonnage: 55 (greater than or equal to 40 and less than 60) = 2
-------------------------------------------------------------------------------------------------------------------
Final Weight/Size Class: 2
===================================================================================================================
Convert Movement and Movement Modes
-------------------------------------------------------------------------------------------------------------------
Ground Movement: 5 (Walk) = 10"
Equipped with MASC (*) 1.25 = 12"
Ground Target Movement Modifier at 12" is 2
Jumping Movement: 5 (Jump) = 10"j
Jumping Target Movement Modifier at 10" is 2
-------------------------------------------------------------------------------------------------------------------
Final Movement and Movement Modes: 12"/10"j
===================================================================================================================
Determine Short/Medium Range Heat Efficiency
-------------------------------------------------------------------------------------------------------------------
Heat Dissipation Rate:
Heat Sinks (Double) 15 x 2 = 30
Total Heat Output:
Movement = 5
ER Large Laser (+) 12 = 17
ER Large Laser (+) 12 = 29
Micro Pulse Laser (+) 1 = 30
Rotary AC/2 (+) 6 = 36
Heat Efficiency:
Heat Dissipation Rate = 30
Total Heat Output - 4 (-) 32 = -2
-------------------------------------------------------------------------------------------------------------------
Unit is Inefficient: -2
===================================================================================================================
Determine Short Range Damage Value
-------------------------------------------------------------------------------------------------------------------
Offensive Equipment: = 0.000
Micro Pulse Laser (+) 0.330 = 0.330
Rotary AC/2 (+) 0.800 = 1.130
ER Large Laser (+) 1.000 = 2.130
ER Large Laser (+) 1.000 = 3.130
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 30 = 93.900
Divided by the maximum heat output - 4 (/) 32 = 2.934
Rounded up to the nearest tenth = 3.0
-------------------------------------------------------------------------------------------------------------------
Final Short Range Damage Value: 3
===================================================================================================================
Determine Medium Range Damage Value
-------------------------------------------------------------------------------------------------------------------
Offensive Equipment: = 0.000
Rotary AC/2 (+) 0.800 = 0.800
ER Large Laser (+) 1.000 = 1.800
ER Large Laser (+) 1.000 = 2.800
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 30 = 84.000
Divided by the maximum heat output - 4 (/) 32 = 2.625
Rounded up to the nearest tenth = 2.7
-------------------------------------------------------------------------------------------------------------------
Final Medium Range Damage Value: 3
===================================================================================================================
Determine Long Range Heat Efficiency
-------------------------------------------------------------------------------------------------------------------
Heat Dissipation Rate:
Heat Sinks (Double) 15 x 2 = 30
Total Heat Output:
Movement = 5
ER Large Laser (+) 12 = 17
ER Large Laser (+) 12 = 29
Rotary AC/2 (+) 6 = 35
Heat Efficiency:
Heat Dissipation Rate = 30
Total Heat Output - 4 (-) 31 = -1
-------------------------------------------------------------------------------------------------------------------
Unit is Inefficient: -1
===================================================================================================================
Determine Long Range Damage Value
-------------------------------------------------------------------------------------------------------------------
Offensive Equipment: = 0.000
Rotary AC/2 (+) 0.800 = 0.800
ER Large Laser (+) 1.000 = 1.800
ER Large Laser (+) 1.000 = 2.800
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 30 = 84.000
Divided by the maximum heat output - 4 (/) 31 = 2.710
Rounded up to the nearest tenth = 2.8
-------------------------------------------------------------------------------------------------------------------
Final Long Range Damage Value: 3
===================================================================================================================
Convert Armor
-------------------------------------------------------------------------------------------------------------------
Ferro-Fibrous: 182 armor points x 1 182.000 = 182.000
Armor Factor Conversion (/) 30 = 6.067
-------------------------------------------------------------------------------------------------------------------
Final Armor Value: 6
===================================================================================================================
Convert Structure
-------------------------------------------------------------------------------------------------------------------
Engine: Clan XL on a 55 ton BattleMech = 3.0
-------------------------------------------------------------------------------------------------------------------
Final Structure Value: 3
===================================================================================================================
Determine Special Abilities
-------------------------------------------------------------------------------------------------------------------
Unit is equipped with CASE = CASE
Unit is equipped with Watchdog CEWS = ECM
Unit is equipped with Watchdog CEWS = LPRB
Unit utilizes modular (Omni) technology = OMNI
Unit is equipped with Watchdog CEWS = RCN
Unit is equipped with Watchdog CEWS = WAT
===================================================================================================================
Determine Point Value
-------------------------------------------------------------------------------------------------------------------
Unit's Offensive Value:
Attack Damage Factor 3 (Short) + 3 (Medium) + 3 (Medium) + 3 (Long) = 12.000
Unit Size Factor 2 (Weight/Size Class) / 2 (+) 1.000 = 13.000
Overheat Factor 0 (Overheat) (+) 0.000 = 13.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 13.000
Defensive Interaction Rating:
Armor Factor 6 (Armor) x 2.0 (Non-Vehicle Unit) = 12.000
Structure Factor 3 (Structure) x 1.0 (Other Unit) (+) 3.000 = 15.000
Defense Factor 1 + {[2 (12" Move)] x 0.1} (*) 1.200 = 18.000
Final DIR Round to nearest half point = 18.000
Unit's Defensive Value:
Movement Factor 1.5 (0.25 per 2") + 0.5 (Jump-capable) = 2.000
Final DIR Defensive Interaction Rating (+) 18.000 = 20.000
Unit's Final Point Value:
Offensive Value = 13.000
Defensive Value (+) 20.000 = 33.000
Agile [2 (TMM) - 1] x 3 (Medium) (+) 3.000 = 36.000
Force Bonus [ECM] Electronic Countermeasures (+) 2.000 = 38.000
Force Bonus [LPRB] Light Active Probe (+) 1.000 = 39.000
Force Bonus [RCN] Recon (+) 2.000 = 41.000
-------------------------------------------------------------------------------------------------------------------
Final Point Value: 41
Cost Breakdown
Name/Model: Bogatyr (Death Knight) (DK) E
Technology: Clan
Tonnage: 55
Configuration: Biped OmniMech
=======================================================================================================================
Structural Cost
-----------------------------------------------------------------------------------------------------------------------
Armor (Ferro-Fibrous): (182 pts) 9.5 x 20,000 190,000.00
Internal Structure (Endo Steel): 55 x 1,600 x 1 (+) 88,000.00 = 278,000.00
Myomer (MASC): (275 x 2 x 1,000) + (55 x 2,000) (+) 660,000.00 = 938,000.00
Engine (XL): (20,000 x 275 x 55) / 75 (+) 4,033,333.33 = 4,971,333.33
Gyro (Standard): 3.0 x 300,000 (+) 900,000.00 = 5,871,333.33
Cockpit (Small): 175,000 (+) 175,000.00 = 6,046,333.33
Life Support: 50,000 (+) 50,000.00 = 6,096,333.33
Sensors: 55 x 2,000 (+) 110,000.00 = 6,206,333.33
Heat Sinks (Double): 15 x 6,000 (+) 90,000.00 = 6,296,333.33
Arm Actuators: 55 x ((100 x 2) + (50 x 1) + (80 x 1)) (+) 18,150.00 = 6,314,483.33
Leg Actuators: 55 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 38,500.00 = 6,352,983.33
-----------------------------------------------------------------------------------------------------------------------
Total Structural Cost: 6,352,983.33
=======================================================================================================================
Weapons and Equipment Cost
-----------------------------------------------------------------------------------------------------------------------
CASE 1 x 50,000 50,000.00
ER Large Laser 200,000 (+) 200,000.00 = 250,000.00
ER Large Laser 200,000 (+) 200,000.00 = 450,000.00
Jump Jets 55 x (5 x 5) x 200 (+) 275,000.00 = 725,000.00
Micro Pulse Laser 12,500 (+) 12,500.00 = 737,500.00
Rotary AC/2 175,000 (+) 175,000.00 = 912,500.00
Rotary AC/2 (Ammo 45) [Empty Bin] 0 (+) 0.00 = 912,500.00
Rotary AC/2 (Ammo 45) [Empty Bin] 0 (+) 0.00 = 912,500.00
Watchdog CEWS 600,000 (+) 600,000.00 = 1,512,500.00
-----------------------------------------------------------------------------------------------------------------------
Total Weapons and Equipment Cost 1,512,500.00
=======================================================================================================================
BattleMech Cost
-----------------------------------------------------------------------------------------------------------------------
Structural Cost: 6,352,983.33
Weapons and Equipment Cost: (+) 1,512,500.00 = 7,865,483.33
OmniMech Conversion Cost: (6,352,983.33 + 1,512,500.00) x 0.25 (+) 1,966,370.83 = 9,831,854.17
BattleMech Cost Multiplier: 1 + (55 / 100) (*) 1.55 = 15,239,373.96
-----------------------------------------------------------------------------------------------------------------------
Final BattleMech Cost 15,239,374.00