Viewing BattleMech Unit
    Overview |  Distribution |  Battle Value |  Alpha Strike |  Cost |  Availability  | Reviews   
Design Overview
Generate in     format      
                 BattleMech Technical Readout

Name/Model:         LeFay (Witch) WIC-2Nt
Designer:           Serf
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            45
Role:               Skirmisher
Configuration:      Biped BattleMech
Era/Year:           Clan Invasion / 3052
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         4,323,320 C-Bills
Battle Value:       1,221

Chassis:              Ost Endo Steel
Power Plant:          VOX 225 
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  
Jump Jets:            Northrup 750 
    Jump Capacity:    150 meters
Armor:                Standard with CASE
Armament:             
    1 ER Large Laser
    2 Medium Pulse Lasers
    2 SRM 4s
Manufacturer:         Kong Interstellar Corporation
    Primary Factory:  Unknown
Communications:       Ostmann AMB
Targeting & Tracking: Unknown

================================================================================================
Overview:
    Originally a late Star League design that never made it to production.  Originally called
    the Witch, it was meant to be a multi-role quick response, urban combat, and anti-insurgency
    platform, and was an iteration by the Maltex corporation on the Wyvern that eventually
    became its own design. The disruption from the Amaris Civil War and radical restructuring
    caused the designs for the Witch to be lost, until they were recovered and rebranded into
    the Lefay by Kong Interstellar.
    
    Although the Amaris Civil War halted its development in favor for more immediate production
    of war material, the Lefay's specifications would eventually end up rediscovered in the Free
    Worlds League. Strained from the Clan Invasion, and with the quick depletion of war material
    to a technologically superior enemy, the Witch went from merely a viable design to a greatly
    desirable one for its use of simpler and more cost effective Star League era systems and
    lower tech components, allowing it to be manufactured quickly to fill depleted mech bays.
    This made it a very lucrative export out of the Free Worlds League. With the simplicity of
    construction and affordability of materials, the crippled Connaught plant was able to
    produce limited amounts of the Witch, as well as sell the license to the designs to other
    plants in order to fund Kong's eventual recovery in 3065.
    
    The 2N model is the configuration of the Witch as it was adapted for manufacturing during
    the late Succession wars by Kong Interstellar, having to adapt to the downgrade from an
    Endo-Steel to a standard chassis, and using McCorkel large laser from Kong's surplus Black
    Knight components rather that the original Nightwind. Although it has been known to be
    substituted for a Tronel III branded laser, especially during the difficulties Kong
    Interstellar faced throughout the Succession Wars

Capabilities:
    The Witch was originally named for the white witch moth, as the shape of the sloped chassis,
    armor plates, and the dorsal fin inherited from the Wyvern's chassis somewhat resemble a
    pair of moth wings. The shape of the Witch was an intentional design choice, as the Lefay's
    modest armor meant that it relied on positioning and cover from its speed for survival, and
    so the shape was meant to make the most of the 7 tons of standard armor as possible by
    increasing the front-arc's effective armor thickness by 40%.
    
    Because of this, the Witch's main anti-mech armaments were mounted in the high in the side
    torsos, so that the Witch could position itself hull-down in cover and still deliver
    effective fire. The original missile packs of the WVE-5N was traded for twin Totschlagen SRM
    4 launchers in the right arm and torso, with two tons of ammo to feed them. This was an
    intentional design choice, as it was expected that the pilot would load inferno missiles to
    augment the anti-infantry and vehicle capabilities of the flamer, as well as offer the
    opportunity to make escapes by lighting fires to scramble hostile sensors.
    
    Design Quirks: Narrow/Low-Profile, Rugged (1)

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 2.50                     
Engine:                                     225 Fusion                10.00                     
    Walking MP:                                 5                                               
    Running MP:                                 8                                               
    Jumping MP:                                 5                                               
Heat Sinks (Double):                         11 [22]                   1.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  120                     7.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      14             20       
    Center Torso (rear):                               5       
    R/L Torso:                         11             16       
    R/L Torso (rear):                                  4       
    R/L Arm:                            7              9       
    R/L Leg:                           11             14       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Jump Jet                                                  CT                1          0.50             
CASE                                                      RT                1          0.50             
Jump Jet                                                  RT                1          0.50             
Medium Pulse Laser                                        RT                1          2.00             
SRM 4                                                     RT                1          2.00             
SRM 4 (Ammo 25)                                           RT                1          1.00             
SRM 4 (Ammo 25) [Inferno]                                 RT                1          1.00             
ER Large Laser                                            LT                2          5.00             
Jump Jet                                                  LT                1          0.50             
SRM 4                                                     RA                1          2.00             
Medium Pulse Laser                                        LA                1          2.00             
Jump Jet                                                  RL                1          0.50             
Jump Jet                                                  LL                1          0.50             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 31
TP: BM,  SZ: 2,  TMM: 2,  MV: 10"j
Damage: (S) 3 / (M) 3 / (L) 1,  OV: 1
Armor (A): 4,  Structure (S): 4
Specials: CASE, SRM1/1