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Design Overview
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                 BattleMech Technical Readout

Name/Model:         LeFay (Witch) WIC-01X
Designer:           Serf
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  D
Tonnage:            45
Role:               Skirmisher
Configuration:      Biped BattleMech
Era/Year:           Clan Invasion / 3050
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         3,825,245 C-Bills
Battle Value:       1,003

Chassis:              Ost Standard 
Power Plant:          VOX 225 
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  
Jump Jets:            Northrup 750 
    Jump Capacity:    150 meters
Armor:                Riese-400L
Armament:             
    1 Large Laser
    1 Medium Laser
    2 SRM 4s
    1 Flamer
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Ostmann AMB
Targeting & Tracking: Unknown

================================================================================================
Overview:
    Originally a late Star League design that never made it to production.  Originally called
    the Witch, it was meant to be a multi-role quick response, urban combat, and anti-insurgency
    platform, and was an iteration by the Maltex corporation on the Wyvern that eventually
    became its own design. The disruption from the Amaris Civil War and radical restructuring
    caused the designs for the Witch to be lost, until they were recovered and rebranded into
    the Lefay by Kong Interstellar.
    
    Although the Amaris Civil War halted its development in favor for more immediate production
    of war material, the Lefay's specifications would eventually end up rediscovered in the Free
    Worlds League. Strained from the Clan Invasion, and with the quick depletion of war material
    to a technologically superior enemy, the Witch went from merely a viable design to a greatly
    desirable one for its use of simpler and more cost effective Star League era systems and
    lower tech components, allowing it to be manufactured quickly to fill depleted mech bays.
    This made it a very lucrative export out of the Free Worlds League. With the simplicity of
    construction and affordability of materials, the crippled Connaught plant was able to
    produce limited amounts of the Witch, as well as sell the license to the designs to other
    plants in order to fund Kong's eventual recovery in 3065.
    
    The 100X model is the configuration of the Witch as it was discovered by Kong Interstellar,
    reflecting the state of the waning years of the Star League. Constructed much in the same
    vein as the Blackjack, even sharing the same tonnage and engine rating as the original
    BJ-1X. It is likely the Witch was designed as a competitor to take advantage of the bad
    press that the Blackjack was receiving at the time, and to offer an alternative product on
    the market.

Capabilities:
    The Witch was originally named for the white witch moth, as the shape of the sloped chassis,
    armor plates, and the dorsal fin inherited from the Wyvern's chassis somewhat resemble a
    pair of moth wings. The shape of the Witch was an intentional design choice, as the Lefay's
    modest armor meant that it relied on positioning and cover from its speed for survival, and
    so the shape was meant to make the most of the 7 tons of standard armor as possible by
    increasing the front-arc's effective armor thickness by 40%.
    
    Because of this, the Witch's main anti-mech armaments were mounted in the high in the side
    torsos, so that the Witch could position itself hull-down in cover and still deliver
    effective fire. The large and cumbersome Nightwind large laser was moved from the right arm
    to the left torso, intended to provide a more stable and less obtrusive mount. Although
    actual production of the WIC-01X used a different make of large laser. The original missile
    packs of the WVE-5N was traded for twin Totschlagen SRM 4 launchers in the right arm and
    torso, with two tons of ammo to feed them. This was an intentional design choice, as it was
    expected that the pilot would load inferno missiles to augment the anti-infantry and vehicle
    capabilities of the flamer, as well as offer the opportunity to make escapes by lighting
    fires to scramble hostile sensors.
    
    Design Quirks: Narrow/Low-Profile, Rugged (1)

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  4.50                     
Engine:                                     225 Fusion                10.00                     
    Walking MP:                                 5                                               
    Running MP:                                 8                                               
    Jumping MP:                                 5                                               
Heat Sinks (Single):                            12                     2.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  112                     7.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              8       
    Center Torso:                      14             17       
    Center Torso (rear):                               5       
    R/L Torso:                         11             16       
    R/L Torso (rear):                                  4       
    R/L Arm:                            7              7       
    R/L Leg:                           11             14       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Jump Jet                                                  CT                1          0.50             
Jump Jet                                                  RT                1          0.50             
Medium Laser                                              RT                1          1.00             
SRM 4                                                     RT                1          2.00             
SRM 4 (Ammo 25)                                           RT                1          1.00             
SRM 4 (Ammo 25) [Inferno]                                 RT                1          1.00             
Jump Jet                                                  LT                1          0.50             
Large Laser                                               LT                2          5.00             
SRM 4                                                     RA                1          2.00             
Flamer                                                    LA                1          1.00             
Jump Jet                                                  RL                1          0.50             
Jump Jet                                                  LL                1          0.50             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 26
TP: BM,  SZ: 2,  TMM: 2,  MV: 10"j
Damage: (S) 2 / (M) 2 / (L) 0,  OV: 1
Armor (A): 4,  Structure (S): 4
Specials: