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                 BattleMech Technical Readout

Name/Model:         ZZ Quad Plasma Rifle Test.
Designer:           ZaneOlric
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere (Mixed)
Technology Rating:  F
Tonnage:            100
Role:               Sniper
Configuration:      Tripod BattleMech
Era/Year:           Dark Age / 3150
Rules (Current):    Advanced
Rules (Era):        Advanced
Rules (Year):       Advanced
Total Cost:         11,996,000 C-Bills
Battle Value:       2,961

Chassis:              Endo Steel
Power Plant:          300 Fusion
Walking Speed:        32.4 kph  
Maximum Speed:        54 kph    
Jump Jets:            Standard
    Jump Capacity:    90 meters
Armor:                Ferro-Fibrous with CASE II
Armament:             
    4 Plasma Rifles
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown with Advanced Targeting Computer

================================================================================================
Overview:
    Quad Plasma Rifles.  Melts infantry and overheats mechs with ease.
    
    Built as a Tripod to allow for 360 degrees of firing.  With 18 tons of armor, you can just
    walk out into whatever it is you want to fight without worry.  Three jump jets is also very
    thematic as such, letting you get up onto a sniper's perch fairly easily.
    
    Could also be built as a quad mech, though your down a heat sink and lose the targetting
    computer if you do

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                       Endo Steel (C)               5.50                     
Engine:                                   300 Fusion (C)              19.00                     
    Walking MP:                                 3                                               
    Running MP:                                 5                                               
    Jumping MP:                                 3                                               
Heat Sinks (Double):                       21 [42] (C)                11.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                      Tripod                   4.00                     
Armor Factor:                                  345                    18.00                     
    Type:                               Ferro-Fibrous (C)                                       

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      31             50       
    Center Torso (rear):                              12       
    R/L Torso:                         21             32       
    R/L Torso (rear):                                 10       
    R/L Arm:                           17             32       
    R/C/L Leg:                         21             42       

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Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Jump Jet                                                  CT                1          2.00             
CASE II (C)                                               RT                1          0.50             
Jump Jet                                                  RT                1          2.00             
Plasma Rifle (Ammo 40)                                    RT                4          4.00             
Jump Jet                                                  LT                1          2.00             
Targeting Computer (C)                                    LT                5          5.00             
2 Plasma Rifles                                           RA                4         12.00             
2 Plasma Rifles                                           LA                4         12.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 56
TP: BM,  SZ: 4,  TMM: 1,  MV: 6"j
Damage: (S) 5 / (M) 5 / (L) 0,  OV: 0
Armor (A): 12,  Structure (S): 8
Specials: CASEII, ENE, HT2/2/-, TUR(5/5/-, HT2/2/-)