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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Vulcan VL-i2TRB
Designer:           user3025
Source(s):          Custom Mordel.Net Units
Technology:         Clan (Mixed)
Technology Rating:  F
Tonnage:            40
Role:               Scout
Configuration:      Biped BattleMech
Era/Year:           Dark Age / 3150
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         3,645,927 C-Bills
Battle Value:       1,784

Chassis:              Standard
Power Plant:          200 Fusion
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  
Jump Jets:            Standard
    Jump Capacity:    150 meters
Armor:                Standard
Armament:             
    1 ER Large Laser
    4 ER Medium Lasers
    1 SRM 2
    1 Flamer
    4 Light Machine Guns
Manufacturer:         Coventry Metal Works, Nimakachi Fusion Products Ltd.
    Primary Factory:  Coventry (CMW), Tematagi (NFPL)
Communications:       Hartford 200S
Targeting & Tracking: Unknown

================================================================================================
Overview:
    The need for a strong anti-infantry 'Mech with offensive capabilities was realized during
    the battles against Stefan the Usurper. In many conflicts, especially urban combat, infantry
    could render smaller 'Mechs inoperative. To solve this problem, MatherTechno Inc. introduced
    the VL 2-T Vulcan.
    
    This BattleMech reached the front line during General Kerensky's landings on Earth,
    where it earned a reputation as a tough urban fighting machine. Its flamer system, machine
    gun, and heavy armor performed effectively against infantry. The autocannon system was
    originally designed as an anti-'Mech system, but served well in city fighting.

Capabilities:
    The Vulcan is fully equipped with jump jets, making it unique in urban warfare and
    threatening to larger BattleMechs. Also, its rear-mounted jets are specially vented to
    reduce heat in its rear areas.
    
    The Vulcan's weaponry systems include the reliable Armstrong autocannon. Though
    introduced as an anti-'Mech measure, it was used more as an anti-building measure when more
    and more Vulcans found themselves stationed in city areas.
    
    The Vulcan's armor is not very strong, but does provide more than ample protection
    against most smaller weapons. This 'Mech is rarely assigned without some larger BattleMech
    support in an all-out fight. As the actual alignment of the 'Mech is narrow and difficult to
    target, it is difficult to hit in combat. Many MechWarriors have commented that the Vulcan
    looks like a scarecrow's clothes hung out to dry.
    
    The absence of manipulative hands is the 'Mech's only drawback. Though not a major
    hindrance, it does limit its close combat capabilities against other 'Mechs.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  4.00                     
Engine:                                  200 Fusion (IS)               8.50                     
    Walking MP:                                 5                                               
    Running MP:                                 8                                               
    Jumping MP:                                 5                                               
Heat Sinks (Double):                         11 [22]                   1.00                     
Gyro:                                        Standard                  2.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  120                     7.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      12             16       
    Center Torso (rear):                               5       
    R/L Torso:                         10             13       
    R/L Torso (rear):                                  5       
    R/L Arm:                            6             12       
    R/L Leg:                           10             15       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Jump Jet                                                  CT                1          0.50             
ER Large Laser                                            RT                1          4.00             
ER Medium Laser                                           RT                1          1.00             
2 Jump Jets                                               RT                2          1.00             
Light Machine Gun                                         RT                1          0.25             
Light Machine Gun (Ammo 100)                              RT                1          0.50             
ER Medium Laser                                           LT                1          1.00             
2 Jump Jets                                               LT                2          1.00             
Light Machine Gun                                         LT                1          0.25             
SRM 2                                                     LT                1          0.50             
SRM 2 (Ammo 50) [Inferno]                                 LT                1          1.00             
ER Medium Laser                                           RA                1          1.00             
Light Machine Gun                                         RA                1          0.25             
ER Medium Laser                                           LA                1          1.00             
Flamer                                                    LA                1          0.50             
Light Machine Gun                                         LA                1          0.25             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 30
TP: BM,  SZ: 2,  TMM: 2,  MV: 10"j
Damage: (S) 3 / (M) 3 / (L) 1,  OV: 2
Armor (A): 4,  Structure (S): 3
Specials: CASE