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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Brumby J1-XD
Designer:           Lord_Axelrod
Source(s):          Custom Mordel.Net Units
Technology:         Clan (Mixed)
Technology Rating:  F
Tonnage:            45
Role:               Ambusher
Configuration:      Biped BattleMech
Era/Year:           Clan Invasion / 3061
Rules (Current):    Standard
Rules (Era):        Experimental
Rules (Year):       Experimental
Total Cost:         9,351,195 C-Bills
Battle Value:       1,598

Chassis:              Endo Steel
Power Plant:          315 XL
Walking Speed:        75.6 kph  
Maximum Speed:        118.8 kph 
Jump Jets:            None
    Jump Capacity:    None
Armor:                Ferro-Fibrous
Armament:             
    2 ER Medium Lasers
    3 LRM 5 w/ Artemis IV FCS
    2 Small Pulse Lasers
    1 Flamer
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    Like its namesake, the wild brumby horse from Australia Terra, the Brumby is not a
    battlemech whose designed has not been tamed by a corporate owner or controlled by the
    select few. The origins of the ‘mech remain uncertain, but many suspect worlds on the
    Lyran frontiers produced the earliest versions drawing on captured Marik technical notes
    descending from the Liberator project. It is most commonly seen in use by planetary militia
    and defence of corporate assets.

Capabilities:
    The design makes some unusual choices with criticism focusing on the placement of its
    primary weapons in a single left arm mount. This is intentionally done to cut down on
    complexity, with only a single power feed to the reactor. Likewise, its right arm features
    no weapons or supporting equipment whatsoever. The right arm is inconsistent in its form
    based off the parts available to its producer, it often features an elongated lower limb and
    claw to allow it to serve a dual role as a worker mech moving loads and shifting equipment.
    
    The legs of the mech give it its distinctive gait and hooved feet that likely contributed to
    the mech’s name. Though complex due to multiple joints, in practice the weight
    distribution across these joints allows the ‘mech to achieve its intended higher than
    average speeds without significant wear and thus reduced maintenance time desired by those
    on the edge of space.
    
    The chassis is often described as boxy in nature along with its elongated head mounting
    enhancing its likeness to a horse. While the fusion engine fills the torso, some have
    explored mounting the cockpit within the frame. The side torso sections are smaller and
    higher mounted on each side to allow mounting of missile weaponry. Each torso contains a
    small missile weapon system to compensate for the lack of a larger mount. Open and Closed
    Missile Racks.

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Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 2.50                     
Engine:                                       315 XL                  11.00                     
    Walking MP:                                 7                                               
    Running MP:                                 11                                              
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                        Standard                  4.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  153                     8.00                     
    Type:                                 Ferro-Fibrous                                         

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      14             23       
    Center Torso (rear):                               5       
    R/L Torso:                         11             18       
    R/L Torso (rear):                                  4       
    R/L Arm:                            7             14       
    R/L Leg:                           11             22       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Flamer                                                    H                 1          0.50             
LRM 5 w/ Artemis IV FCS                                   CT                2          2.00             
LRM 5 w/ Artemis IV FCS                                   RT                2          2.00             
LRM 5 (Ammo 24) [Artemis IV]                              RT                1          1.00             
Small Pulse Laser                                       RT (R)              1          1.00             
LRM 5 w/ Artemis IV FCS                                   LT                2          2.00             
LRM 5 (Ammo 48) [Artemis IV]                              LT                2          2.00             
Small Pulse Laser                                       LT (R)              1          1.00             
Claws (IS)                                                RA                3          3.00             
2 ER Medium Lasers                                        LA                2          2.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 42
TP: BM,  SZ: 2,  TMM: 3,  MV: 14"
Damage: (S) 3 / (M) 3 / (L) 2,  OV: 0
Armor (A): 5,  Structure (S): 2
Specials: CASE, IF1, MEL, REAR1/1/-