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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Weasel WSL-83
Designer:           PercentMan
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            25
Role:               Scout
Configuration:      Quad BattleMech
Era/Year:           Dark Age / 3081
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Experimental
Total Cost:         3,431,250 C-Bills
Battle Value:       781

Chassis:              Composite
Power Plant:          200 Light Fusion
Walking Speed:        86.4 kph  
Maximum Speed:        129.6 kph [172.8 kph]
Jump Jets:            Standard
    Jump Capacity:    210 meters
Armor:                Ferro-Fibrous
Armament:             
    1 ER Medium Laser
    1 Medium Pulse Laser
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown with Advanced Targeting Computer

================================================================================================
Overview:
    You thought you were safe? No sir. Here comes the speedy ambush tick ready to gitcha, from
    range, in the rear torso. Destructively.
    
    We took away all the pilot's comfort and one of the pulse lasers, and added JUMP SCARES!
    Plus a targeting computer to guarantee the remaining pulse laser's accuracy. One guaranteed
    hit is superior to two misses. And it *is* guaranteed to hit you, and you're guaranteed to
    die mad.
    
    Notably, the Weasel series are instantly recognizable on the battlefield due to their
    faceted design, sometimes described as "crystalline." MechWarriors will often add camouflage
    from found environmental objects in the field to disrupt this widely-known tell.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Composite                  1.50                     
Engine:                                  200 Light Fusion              6.50                     
    Walking MP:                                 8                                               
    Running MP:                              12 [16]                                            
    Jumping MP:                                 7                                               
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                        Standard                  2.00                     
Cockpit:                                      Small                    2.00                     
Armor Factor:                                   80                     4.50                     
    Type:                                 Ferro-Fibrous                                         

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                       8             11       
    Center Torso (rear):                               2       
    R/L Torso:                          6              9       
    R/L Torso (rear):                                  2       
    R/L Front Leg:                      6              9       
    R/L Rear Leg:                       6              9       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
MASC                                                      H                 1          1.00             
Jump Jet                                                  CT                1          0.50             
Targeting Computer                                        CT                1          1.00             
Jump Jet                                                  RT                1          0.50             
Medium Pulse Laser                                        RT                1          2.00             
ER Medium Laser                                           LT                1          1.00             
Jump Jet                                                  LT                1          0.50             
Jump Jet                                                 RFL                1          0.50             
Jump Jet                                                 LFL                1          0.50             
Jump Jet                                                 RRL                1          0.50             
Jump Jet                                                 LRL                1          0.50             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 30
TP: BM,  SZ: 1,  TMM: 4,  MV: 20"/14"j
Damage: (S) 2 / (M) 2 / (L) 0,  OV: 0
Armor (A): 3,  Structure (S): 1
Specials: ENE, JMPW1