BattleMech Technical Readout
Name/Model: Thug Z
Designer: Psiop Bear
Source(s): Custom Mordel.Net Units
Technology: Clan (Mixed)
Technology Rating: F
Tonnage: 80
Role: Brawler
Configuration: Biped BattleMech
Era/Year: Dark Age / 3100
Rules (Current): Experimental (Extinct)
Rules (Era): Experimental
Rules (Year): Experimental (Extinct)
Total Cost: 12,606,240 C-Bills
Battle Value: 2,927
Chassis: Endo Steel
Power Plant: 320 Fusion
Walking Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: Standard
Jump Capacity: 120 meters
Armor: Ferro-Fibrous
Armament:
2 ER PPCs
2 Improved ATM 6s
2 Medium Pulse Lasers
Manufacturer: Earthwerks Incorporated
Primary Factory: Keystone
Communications: Colmax-025 with Nova CEWS
Targeting & Tracking: Unknown
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Overview:
Originally introduced in 2572 by Maltex as a replacement for the Warhammer, the THG-1OE Thug
admirably fulfilled the role of an all-purpose assault 'Mech. Using the maxim "the best
defense is a strong offense" as a design parameter, the designers kept the Warhammer's
firepower while strengthening the new BattleMech's armor protection. Maltex produced Thugs
until 2835, when their primary plant was destroyed. Since then, Earthwerks has continued
production under its license from Maltex.
Earthwerks has not allowed the post-Star League degradation of Inner Sphere technology
to hurt the Thug much. Earthwerks designers replaced the original Thug's specialized
ammunition storage bins with traditional ammo bins and more armor; they have also replaced
the lightweight armor previously used on the Thug and other 'Mechs with armor common to all
armies of Inner Sphere. The net result is a 'Mech no less effective in combat, though the
pilot is considerably less safe should the 'Mech's ammunition be hit in combat or cook off
from overheating.
Capabilities:
The Thug is an impressive design that has withstood the vagaries of battle for centuries.
Its heat sinks allow it to sustain a continual barrage from its twin PPCs, and it has enough
armor to survive any return fire. Should enemies close with the Thug, its pilots can engage
their twin SRM launchers or devastate opponents with crippling physical attacks.
In general, Thug pilots initially remain at long range to support their lancemates and
pummel the enemy with the 'Mech's twin Donal PPCs, one of which is mounted in each arm.
Because of the superior protection afforded by the Thug's more than fourteen tons of
Durallex armor, the Thug can withstand all but the most concentrated long-range firepower.
After almost a full minute of long-range bombardment, Thug pilots often move in on
damaged opponents. The able Holly short-range missile racks come into their own at close
ranges, their barrage of warheads exploiting the openings torn in a foe's armor by earlier
fire. Special dilating covers on the Thug's side torsos protect the launchers when not in
use, which can also surprise an opponent not familiar with the design.
Because they are built to last, these BattleMechs see almost constant battle. The
original equipment of the Thug had to be replaced over the years as parts become worn beyond
repair or were destroyed outright. Ironically, technicians have had to modify stockpiled
supplies for the Warhammer to replace the Thug's weapons. Newer Thugs are now built with
these parts, eliminating the need for extensive field modifications to make the weapons fit
their new housings.
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Equipment Mass
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Internal Structure: Endo Steel 4.00
Engine: 320 Fusion 22.50
Walking MP: 4
Running MP: 6
Jumping MP: 4
Heat Sinks (Double): 15 [30] 5.00
Gyro: XL (IS) 2.00
Cockpit: Standard 3.00
Armor Factor: 230 12.00
Type: Ferro-Fibrous
Internal Armor
Structure Value
Head: 3 9
Center Torso: 25 33
Center Torso (rear): 14
R/L Torso: 17 24
R/L Torso (rear): 8
R/L Arm: 13 25
R/L Leg: 17 30
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Weapons and Ammo Location Critical Tonnage
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Nova CEWS H 1 1.50
Improved ATM 6 RT 3 3.50
Improved ATM 6 (Ammo 10) [ER] RT 1 1.00
Improved ATM 6 (Ammo 10) [HE] RT 1 1.00
Jump Jet RT 1 1.00
Medium Pulse Laser RT 1 2.00
Improved ATM 6 LT 3 3.50
Improved ATM 6 (Ammo 10) LT 1 1.00
Jump Jet LT 1 1.00
Medium Pulse Laser LT 1 2.00
ER PPC RA 2 6.00
ER PPC LA 2 6.00
Jump Jet RL 1 1.00
Jump Jet LL 1 1.00
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Alpha Strike Statistics
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Point Value (PV): 58
TP: BM, SZ: 4, TMM: 1, MV: 8"j
Damage: (S) 6 / (M) 5 / (L) 3, OV: 2
Armor (A): 8, Structure (S): 6
Specials: CASE, ECM, IATM2/2/1, MHQ1, NOVA, OVL, PRB, RCN
Distribution
Name/Model: Thug Z
Technology: Clan (Mixed)
Tonnage: 80
Configuration: Biped BattleMech
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Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4. Hand Actuator 4. Nova CEWS 4. Hand Actuator
5.ER PPC 5. Sensors 5.ER PPC
6.ER PPC 6. Life Support 6.ER PPC
1.Double Heat Sink 1.Double Heat Sink
2.Double Heat Sink 2.Double Heat Sink
3. Ferro-Fibrous 3. Ferro-Fibrous
4. Ferro-Fibrous 4. Endo Steel
5. Endo Steel 5. Endo Steel
6. Empty 6. Empty
Left TorsoCenter TorsoRight Torso
1.Improved ATM 6 1. Fusion Engine 1.Improved ATM 6
2.Improved ATM 6 2. Fusion Engine 2.Improved ATM 6
3.Improved ATM 6 3. Fusion Engine 3.Improved ATM 6
4. Medium Pulse Laser 4. XL Gyro (IS) 4. Medium Pulse Laser
5. Improved ATM 6 (Ammo 10) 5. XL Gyro (IS) 5. Improved ATM 6 (Ammo 10) [ER]
6. Jump Jet 6. XL Gyro (IS) 6. Improved ATM 6 (Ammo 10) [HE]
1.Double Heat Sink 1. XL Gyro (IS) 1. Jump Jet
2.Double Heat Sink 2. XL Gyro (IS) 2. Ferro-Fibrous
3. Ferro-Fibrous 3. XL Gyro (IS) 3. Endo Steel
4. Endo Steel 4. Fusion Engine 4. Endo Steel
5. Endo Steel 5. Fusion Engine 5. Empty
6. Empty 6. Fusion Engine 6. Empty
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Jump Jet 5. Jump Jet
6. Ferro-Fibrous 6. Ferro-Fibrous
Battle Value Breakdown
Name/Model: Thug Z
Technology: Clan (Mixed)
Tonnage: 80
Configuration: Biped BattleMech
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Defensive Battle Rating
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Armor (Ferro-Fibrous): 230 x 2.5 x 1 575.000
Internal Structure (Endo Steel w/ Fusion Engine): 122 x 1.5 x 1 x 1 (+) 183.000 = 758.000
Gyro (XL): 80 x 0.5 (+) 40.000 = 798.000
Defensive Equipment:
Nova CEWS (+) 68.000 = 866.000
Defensive Movement Factor: +2 (*) 1.20 = 1,039.200
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Final Defensive Battle Rating: 1,039.200
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Offensive Battle Rating
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Heat Efficiency: Unit is inefficient
6 (Base) + 30 (Heat Sinks) - 4 (Movement) - 46 (Weapons) = -14
Offensive Equipment:
ER PPC 412.000
ER PPC (+) 412.000 = 824.000
Improved ATM 6 (+) 164.000 = 988.000
Improved ATM 6 [Inefficient] (+) 82.000 = 1,070.000
Medium Pulse Laser [Inefficient] (+) 55.500 = 1,125.500
Medium Pulse Laser [Inefficient] (+) 55.500 = 1,181.000
Improved ATM 6 (Ammo 10) (+) 39.000 = 1,220.000
Improved ATM 6 (Ammo 10) [ER] (+) 39.000 = 1,259.000
Improved ATM 6 (Ammo 10) [HE] (+) 39.000 = 1,298.000
Total 'Mech Tonnage: (+) 80.000 = 1,378.000
Speed Factor: 6 (Run) + 2 (Jump) (*) 1.370 = 1,887.860
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Final Offensive Battle Rating: 1,887.860
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BattleMech Battle Value
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Defensive Battle Rating: 1,039.200
Offensive Battle Rating: (+) 1,887.860 = 2,927.060
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Final BattleMech Battle Value: 2,927
Alpha Strike Conversion
Name/Model: Thug Z
Technology: Clan (Mixed)
Tonnage: 80
Configuration: Biped BattleMech
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Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
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Tonnage: 80 (greater than or equal to 80 and less than or equal to 100) = 4
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Final Weight/Size Class: 4
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Convert Movement and Movement Modes
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Ground Movement: 4 (Walk) = 8"
Ground Target Movement Modifier at 8" is 1
Jumping Movement: 4 (Jump) = 8"j
Jumping Target Movement Modifier at 8" is 1
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Final Movement and Movement Modes: 8"j
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Determine Short/Medium Range Heat Efficiency
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Heat Dissipation Rate:
Heat Sinks (Double) 15 x 2 = 30
Total Heat Output:
Movement = 4
ER PPC (+) 15 = 19
ER PPC (+) 15 = 34
Improved ATM 6 (+) 4 = 38
Improved ATM 6 (+) 4 = 42
Medium Pulse Laser (+) 4 = 46
Medium Pulse Laser (+) 4 = 50
Heat Efficiency:
Heat Dissipation Rate = 30
Total Heat Output - 4 (-) 46 = -16
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Unit is Inefficient: -16
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Determine Short Range Damage Value
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Offensive Equipment: = 0.000
Medium Pulse Laser (+) 0.770 = 0.770
Medium Pulse Laser (+) 0.770 = 1.540
ER PPC (+) 1.500 = 3.040
ER PPC (+) 1.500 = 4.540
Improved ATM 6 (+) 1.800 = 6.340
Improved ATM 6 (+) 1.800 = 8.140
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 30 = 244.200
Divided by the maximum heat output - 4 (/) 46 = 5.309
Rounded up to the nearest tenth = 5.4
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Final Short Range Damage Value: 6
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Determine Medium Range Damage Value
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Offensive Equipment: = 0.000
Medium Pulse Laser (+) 0.770 = 0.770
Medium Pulse Laser (+) 0.770 = 1.540
Improved ATM 6 (+) 1.200 = 2.740
Improved ATM 6 (+) 1.200 = 3.940
ER PPC (+) 1.500 = 5.440
ER PPC (+) 1.500 = 6.940
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 30 = 208.200
Divided by the maximum heat output - 4 (/) 46 = 4.526
Rounded up to the nearest tenth = 4.6
Unit receives Overheat (OV) value of 2
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Final Medium Range Damage Value: 5
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Determine Long Range Heat Efficiency
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Heat Dissipation Rate:
Heat Sinks (Double) 15 x 2 = 30
Total Heat Output:
Movement = 4
ER PPC (+) 15 = 19
ER PPC (+) 15 = 34
Improved ATM 6 (+) 4 = 38
Improved ATM 6 (+) 4 = 42
Medium Pulse Laser (+) 4 = 46
Medium Pulse Laser (+) 4 = 50
Heat Efficiency:
Heat Dissipation Rate = 30
Total Heat Output - 4 (-) 46 = -16
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Unit is Inefficient: -16
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Determine Long Range Damage Value
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Offensive Equipment: = 0.000
Improved ATM 6 (+) 0.600 = 0.600
Improved ATM 6 (+) 0.600 = 1.200
ER PPC (+) 1.500 = 2.700
ER PPC (+) 1.500 = 4.200
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 30 = 126.000
Divided by the maximum heat output - 4 (/) 46 = 2.739
Rounded up to the nearest tenth = 2.8
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Final Long Range Damage Value: 3
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Convert Armor
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Ferro-Fibrous: 230 armor points x 1 230.000 = 230.000
Armor Factor Conversion (/) 30 = 7.667
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Final Armor Value: 8
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Convert Structure
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Engine: Clan Fusion on a 80 ton BattleMech = 6.0
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Final Structure Value: 6
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Determine Special Abilities
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Unit is equipped with CASE = CASE
Unit is equipped with Nova CEWS = ECM
Unit is equipped with forward facing Improved ATMs = IATM2/2/1
Unit is equipped as a mobile headquarters = MHQ1
Unit is equipped with Nova CEWS = NOVA
Base long-range damage is at least 1 more than the heat-modified damage = OVL
Unit is equipped with Nova CEWS = PRB
Unit is equipped with Nova CEWS = RCN
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 6 (Short) + 5 (Medium) + 5 (Medium) + 3 (Long) = 19.000
Unit Size Factor 4 (Weight/Size Class) / 2 (+) 2.000 = 21.000
Overheat Factor 1 (Base OV) + 0.5 (0.5 per OV > 1) (+) 1.500 = 22.500
Special Ability Factor [IATM2/2/1] 1 (Long-Range Damage Value) (+) 1.000 = 23.500
Special Ability Factor [OVL] 2 (Overheat) x 0.25 (+) 0.500 = 24.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 24.000
Defensive Interaction Rating:
Armor Factor 8 (Armor) x 2.0 (Non-Vehicle Unit) = 16.000
Structure Factor 6 (Structure) x 1.0 (Other Unit) (+) 6.000 = 22.000
Defense Factor 1 + {[1 (8" Move)] x 0.1} (*) 1.100 = 24.200
Final DIR Round to nearest half point = 24.000
Unit's Defensive Value:
Movement Factor 1 (0.25 per 2") + 0.5 (Jump-capable) = 1.500
Final DIR Defensive Interaction Rating (+) 24.000 = 25.500
Unit's Final Point Value:
Offensive Value = 24.000
Defensive Value (+) 25.500 = 49.500
C3 49.5 (Subtotal) x 0.05 (+) 2.500 = 52.000
Force Bonus [ECM] Electronic Countermeasures (+) 2.000 = 54.000
Force Bonus [MHQ1] Mobile Headquarters (+) 1.000 = 55.000
Force Bonus [PRB] Active Probe (+) 1.000 = 56.000
Force Bonus [RCN] Recon (+) 2.000 = 58.000
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Final Point Value: 58
Cost Breakdown
Name/Model: Thug Z
Technology: Clan (Mixed)
Tonnage: 80
Configuration: Biped BattleMech
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Structural Cost
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Armor (Ferro-Fibrous): (230 pts) 12.0 x 20,000 240,000.00
Internal Structure (Endo Steel): 80 x 1,600 x 1 (+) 128,000.00 = 368,000.00
Myomer (Standard): 80 x 2,000 (+) 160,000.00 = 528,000.00
Engine (Fusion): (5,000 x 320 x 80) / 75 (+) 1,706,666.67 = 2,234,666.67
Gyro (XL): 2.0 x 750,000 (+) 1,500,000.00 = 3,734,666.67
Cockpit (Standard): 200,000 (+) 200,000.00 = 3,934,666.67
Life Support: 50,000 (+) 50,000.00 = 3,984,666.67
Sensors: 80 x 2,000 (+) 160,000.00 = 4,144,666.67
Heat Sinks (Double): 15 x 6,000 (+) 90,000.00 = 4,234,666.67
Arm Actuators: 80 x ((100 x 2) + (50 x 2) + (80 x 2)) (+) 36,800.00 = 4,271,466.67
Leg Actuators: 80 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 56,000.00 = 4,327,466.67
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Total Structural Cost: 4,327,466.67
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Weapons and Equipment Cost
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CASE 2 x 50,000 100,000.00
ER PPC 300,000 (+) 300,000.00 = 400,000.00
ER PPC 300,000 (+) 300,000.00 = 700,000.00
Improved ATM 6 250,000 (+) 250,000.00 = 950,000.00
Improved ATM 6 250,000 (+) 250,000.00 = 1,200,000.00
Improved ATM 6 (Ammo 10) [Empty Bin] 0 (+) 0.00 = 1,200,000.00
Improved ATM 6 (Ammo 10) [ER] [Empty Bin] 0 (+) 0.00 = 1,200,000.00
Improved ATM 6 (Ammo 10) [HE] [Empty Bin] 0 (+) 0.00 = 1,200,000.00
Jump Jets 80 x (4 x 4) x 200 (+) 256,000.00 = 1,456,000.00
Medium Pulse Laser 60,000 (+) 60,000.00 = 1,516,000.00
Medium Pulse Laser 60,000 (+) 60,000.00 = 1,576,000.00
Nova CEWS 1,100,000 (+) 1,100,000.00 = 2,676,000.00
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Total Weapons and Equipment Cost 2,676,000.00
===============================================================================================================================
BattleMech Cost
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Structural Cost: 4,327,466.67
Weapons and Equipment Cost: (+) 2,676,000.00 = 7,003,466.67
BattleMech Cost Multiplier: 1 + (80 / 100) (*) 1.80 = 12,606,240.00
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Final BattleMech Cost 12,606,240.00