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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Hunchback HBK-2 Hunchback IIC
Designer:           Ogre8472
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  D
Tonnage:            50
Configuration:      Biped BattleMech
Era/Year:           Star League / 2570
Rules (Current):    Introductory
Rules (Era):        Introductory
Rules (Year):       Introductory
Total Cost:         3,569,875 C-Bills
Battle Value:       1,096

Chassis:              1A Type 3 
Power Plant:          Nissan 200 
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            None
    Jump Capacity:    None
Armor:                Star Shell
Armament:             
    2 Donal PPCs
    2 Defiance B3M Medium Lasers
    1 Diverse Optics Type 10 Small Laser
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Omicron 4002 Networking Channel
Targeting & Tracking: TRSS Eagle Eye Advanced

================================================================================================
Overview:
    For as successful as the HBK-4G Hunckback is even well into the 32nd Century, it is
    difficult to imagine that the original model was brought about because the Terran Hegemony
    was for the first time technologically stumped by another power.  The "Mech Smasher"
    Autocannon (known today as the assault grade Autocannon or AC-20) was, until the
    reunification war, purely proprietary to the Lyran Commonwealth.    when Director General
    Cameron called for a middle weight Battlemech that was supposed to escort the HAF Archers
    all attempts to copy the technology stumped Hegemony Engineers.  As a compromise action, the
    use of much better understood PPCs w2as used instead.  in hindsight, the combination of the
    "Volley Gun" Principle in combination with traditional feed systems seems simple.  the only
    speculation available is that the HAF engineers were unable to see low tech innovations as
    an option for their new weapon.

Capabilities:
    The HBK 2 was mostly successful by time it hit it's stride in the reunifacation war.  in an
    open field Hunchbacks were not just able to protect thier charges, but contribute
    concentrated fire to the lance.  the problem lay in the mechs cooling system.  after 30
    seconds of sustained fire pilots had to lay off one of the cannons before their targeting
    was effected, and after 60 seconds of sustained fire by even a single PPC the molecular
    bonds of the heat sink coolant began to disintegrate, dropping efficiency drastically in the
    heat of battle.  the poorly designed radiators also quickly ionized and required replacement
    after heavy combat weather they were damaged or not.  this led to the HBK 2 being called
    "the best hunk of junk you can pilot while it is working."

Deployment:
    The HBK 2 was deployed widely throughout the HAF and later SLDF, until the propagation of
    the AC-20 led to the original specs of the hunchback to be realized, resulting in the 4G
    model.  the HBK2s were mothballed, and ultimately taken by Kerensky, to later be given life
    as the Hunchback IIC (ironically with paired Ultra Autocannons)

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Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  5.00                     
Engine:                                     200 Fusion                 8.50                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 0                                               
Heat Sinks (Single):                            17                     7.00                     
Gyro:                                        Standard                  2.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  128                     8.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      16             17       
    Center Torso (rear):                               4       
    R/L Torso:                         12             16       
    R/L Torso (rear):                                  3       
    R/L Arm:                            8             15       
    R/L Leg:                           12             15       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Small Laser                                               H                 1          0.50             
PPC                                                       RT                3          7.00             
PPC                                                       LT                3          7.00             
Medium Laser                                              RA                1          1.00             
Medium Laser                                              LA                1          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 25
TP: BM,  SZ: 2,  TMM: 1,  MV: 8"
Damage: (S) 2 / (M) 3 / (L) 2,  OV: 0
Armor (A): 4,  Structure (S): 4
Specials: ENE