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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Hizack RMS-106 [Contact interception loadout]
Designer:           CasvalRemDeikun
Source(s):          Custom Mordel.Net Units
Technology:         Clan (Mixed)
Technology Rating:  F
Tonnage:            70
Role:               Striker
Configuration:      Biped OmniMech
Era/Year:           Dark Age / 3086
Rules (Current):    Advanced
Rules (Era):        Advanced
Rules (Year):       Experimental
Total Cost:         21,329,758 C-Bills
Battle Value:       1,390

Chassis:              RMS-106 frame Composite
Power Plant:          Minovsky Ultracompact Fusion Reactor 350 XL
Walking Speed:        54 kph    [43.2 kph]
Maximum Speed:        86.4 kph  [64.8 kph]
Jump Jets:            OTMT-83 thrusters 
    Jump Capacity:    90 meters [60 meters]
Armor:                Titanium alloy composite Reactive
Armament:             
    1 YHI 6ML-79MM Missile Launcher MRM 10 (IS)
    1 RMW-85 120 mm machine gun Light AC/2 (IS)
    2 Sea serpent shockwire missile LRM 5 (OS)s (IS)
    2 Tactical support missile launcher 3-tube MML 3 (OS)s (IS)
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Multi-channel comm plant type 84
Targeting & Tracking: Zeon Mono-Eye 79 model

================================================================================================
Overview:
    After catastrophic losses during Operation Stardust top brass of EFF seeked for quick and
    cheap way to replenish mobile suits ranks. During these brain assaults someone asked pretty
    logical question: "Why should we scrap outdated machines, especially captured from Zeon,
    when we can built a cheap simple patrol units on their base?" Keeping in mind that famous
    Zaku II even after introduction of more sophisticated machines was able to kick ass, it is
    unsurprisingly that sometimes in the 0085 UC production facilities in Granada rolled out a
    brand new successor of MS-06.
    RMS-106 Hizack incorporated both Zeon and Federation technologies. It had greater
    performance, power output and propulsion than Zaku II... but still was not greatly
    impressive compared to other EFF-developed prototypes. Some people say than patrol unit must
    be not powerful, but well-balanced and simple to maintain - unless such machines wouldn't in
    the first line of engagment with much more advanced foe...

Capabilities:
    The Hizack is outfitted with a titanium alloy ceramic composite armor and has a higher
    output generator than that of a Zaku II, so it outclasses its progenitor in both durability
    and firepower. At the same time, a number of miscalculations made during the design of the
    cooling system do not allow the installation of more than one beam weapon - this flaw
    greatly shortes RMS-106 armament variations and blocked any modernisation attempts without
    total refit of suit's torso. However Hizack can still mount enough variety of weapon
    combinations to mostly any possible tasks.
    Some RMS-106 pilots prefer to trade ranged beam weaponry for melee, ending with combination
    of beam saber and standard RMW-85 120 mm machine gun. PPS-84 shield is another part of such
    loadout, as are pair of hip-mounted 3-tube tactical support missile launchers and two Sea
    serpent shockwire missiles. Of course, 120 mm machine gun is weaker on long range than beam
    rifle, so many Hizack "chargers" use time-tested YHI 6ML-79MM missile launcher, upgraded for
    both atmospheric and space combat.

Deployment:
    This tactical readout was based on events of Star Wars x Gundam UC crossover
    "Звездные Войны: Железная Воля (Star Wars: the Iron Will)", written
    by Апостол Зирайя.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                       Composite (IS)               3.50                     
Engine:                                       350 XL                  15.00                     
    Walking MP:                               5 [4]                                             
    Running MP:                               8 [6]                                             
    Jumping MP:                               3 [2]                                             
Heat Sinks (Single):                            10                     0.00                     
Gyro:                                        Standard                  4.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  169                    11.00                     
    Type:                                    Reactive                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      22             24       
    Center Torso (rear):                              12       
    R/L Torso:                         15             20       
    R/L Torso (rear):                                 10       
    R/L Arm:                           11             16       
    R/L Leg:                           15             16       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Jump Jet                                                  CT                1          1.00             
Light AC/2 (IS)                                           RT                1          4.00             
Light AC/2 (Ammo 90) [Caseless] (IS)                      RT                1          1.00             
MML 3 (OS) (IS)                                           RT                2          2.00             
MML 3 (OS) (IS)                                           LT                2          2.00             
MRM 10 (IS)                                               LT                2          3.00             
MRM 10 (Ammo 24) (IS)                                     LT                1          1.00             
LRM 5 (OS) (IS)                                           RA                1          2.50             
Light AC/2 (Ammo 180) [Caseless] (IS)                     RA                2          2.00             
Small Shield (IS) (Armored)                               RA                3          2.00             
Small Vibroblade (IS)                                     RA                1          3.00             
LRM 5 (OS) (IS)                                           LA                1          2.50             
Medium Shield (IS)                                        LA                5          4.00             
Jump Jet                                                  RL                1          1.00             
Jump Jet                                                  LL                1          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 27
TP: BM,  SZ: 3,  TMM: 1,  MV: 8"/4"j
Damage: (S) 1 / (M) 1 / (L) 0*,  OV: 0
Armor (A): 6,  Structure (S): 2
Specials: ARM, CASE, IF0*, JMPW1, MEL, OMNI, RCA, SHLD