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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Tiegong TNG-18C
Designer:           Kirbanzo
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere (Mixed)
Technology Rating:  F
Tonnage:            100
Role:               Juggernaut
Configuration:      Biped BattleMech
Era/Year:           Dark Age / 3148
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         12,187,000 C-Bills
Battle Value:       2,159

Chassis:              Earthwerk TNG Endo-Composite
Power Plant:          Pitban 300 
Walking Speed:        32.4 kph  
Maximum Speed:        54 kph    
Jump Jets:            Pitban LFT-150 
    Jump Capacity:    60 meters
Armor:                Hellespont Industries Series 13 with CASE II
Armament:             
    1 Ceres Arms Pummeler Hyper-Assault Gauss 20 (C)
    1 Tiegart Ramp-Up Snub-Nose PPC
    2 Ceres Arms Model X Medium X-Pulse Lasers
    2 Ceres Tiger-3 ATM 3s (C)
    2 Sian Clan Stalking Cougar Streak SRM 2s (C)
    2 Magna Mk. IV-C ER Small Lasers (C)
    1 Imperator "Green Card" Light AC/2
Manufacturer:         Earthwerks Limited
    Primary Factory:  Tikonov
Communications:       CeresCom Model 8
Targeting & Tracking: Ceres Maladev 6

================================================================================================
Overview:
    Designed to be a modern juggernaut commander for the CCAF, the Tiegong (lit. "Iron Palace")
    incorporates both Inner Sphere and Clan technology to create a 'Mech lethal at all ranges
    but especially up close. Its massive size can be a detriment, but serves to intimidate the
    foes of House Liao.
    
    (Source)

Capabilities:
    The primary weapon of the Tiegong is a Clantech Hyper-Assault Gauss 20 with rotary barrels
    that serve to minimize heat buildup as much as possible, meant to ensure the hot-running
    'Mech doesn't build up waste heat too quickly. This is supplemented by a Snub-Nose PPC at
    closer ranges. Supporting weapons include a Light AC/2 for taking potshots, two Clantech ATM
    3 launchers for variable fire support, two Medium X-Pulse Lasers, two Clantech Streak SRM 2
    launchers, and two Clantech ER Small Lasers. In the event of needing to enter true CQC, a
    Retractable Blade shaped like a claw can be extended over the left hand.
    
    The Tiegong also has limited jump capability, both for clearing obstacles and drop
    insertion, as well as a Small Cockpit with better life support than its peers and a built-in
    command modle for coordinating other 'Mechs. The latter takes up significant space, which
    combined with the armored cowl can cause issues when ejecting.
    
    DESIGN QUIRKS: Command BattleMech, Cowl, Distracting, Improved Communications, Improved
    Cooling Jacket (HAG-20), Improved Life Support, Difficult Ejection, Oversized, Non-Standard
    Parts

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                     Endo-Composite (C)             7.50                     
Engine:                                     300 Fusion                19.00                     
    Walking MP:                                 3                                               
    Running MP:                                 5                                               
    Jumping MP:                                 2                                               
Heat Sinks (Double):                       15 [30] (C)                 5.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                      Small                    2.00                     
Armor Factor:                                  240                    15.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      31             30       
    Center Torso (rear):                               7       
    R/L Torso:                         21             30       
    R/L Torso (rear):                                  7       
    R/L Arm:                           17             30       
    R/L Leg:                           21             30       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
CASE II (C)                                               CT                1          0.50             
Streak SRM 2 (Ammo 50) (C)                                CT                1          1.00             
CASE II (C)                                               RT                1          0.50             
ER Small Laser (C)                                        RT                1          0.50             
Hyper-Assault Gauss 20 (Ammo 18) (C)                      RT                3          3.00             
Jump Jet                                                  RT                1          2.00             
Light AC/2                                                RT                1          4.00             
Light AC/2 (Ammo 45)                                      RT                1          1.00             
Medium X-Pulse Laser                                      RT                1          2.00             
Streak SRM 2 (C)                                          RT                1          1.00             
ATM 3 (Ammo 20) (C)                                       LT                1          1.00             
ATM 3 (Ammo 20) [ER] (C)                                  LT                1          1.00             
ATM 3 (Ammo 20) [HE] (C)                                  LT                1          1.00             
CASE II (C)                                               LT                1          0.50             
ER Small Laser (C)                                        LT                1          0.50             
Jump Jet                                                  LT                1          2.00             
Medium X-Pulse Laser                                      LT                1          2.00             
Snub-Nose PPC                                             LT                2          6.00             
Streak SRM 2 (C)                                          LT                1          1.00             
Hyper-Assault Gauss 20 (C)                                RA                6         10.00             
Retractable Blade                                         LA                6          5.50             
ATM 3 (C)                                                 RL                2          1.50             
ATM 3 (C)                                                 LL                2          1.50             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 49
TP: BM,  SZ: 4,  TMM: 1,  MV: 6"/4"j
Damage: (S) 6 / (M) 5 / (L) 2,  OV: 1
Armor (A): 8,  Structure (S): 8
Specials: CASEII, FLK1/1/1, JMPW1, MEL, SAW