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Design Overview
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Combat Vehicle Technical Readout
Name/Model: Maxim Heavy Hover Transport Z
Designer: Psiop Bear
Source(s): Custom Mordel.Net Units
Technology: Clan
Technology Rating: F
Tonnage: 50
Role: Striker
Configuration: Combat Vehicle
Era/Year: Dark Age / 3100
Rules (Current): Experimental (Extinct)
Rules (Era): Experimental
Rules (Year): Experimental (Extinct)
Total Cost: 5,395,000 C-Bills
Battle Value: 1,702
Movement Type: Hover
Power Plant: 165 Fusion
Cruising Speed: 86.4 kph
Maximum Speed: 129.6 kph
Armor: Ferro-Fibrous
Armament:
1 Improved ATM 9
2 Medium Pulse Lasers
2 AP Gauss Rifles
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown with Nova CEWS
Targeting & Tracking: Unknown
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Equipment Mass
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Internal Structure: Standard 5.00
Engine: 165 Fusion 10.00
Cruising MP: 8
Flanking MP: 12
Heat Sinks (Single): 10 0.00
Control Equipment: 2.50
Lift Equipment: 5.00
Power Amplifier: 0.00
Turret: 0.50
Armor Factor: 124 6.50
Type: Ferro-Fibrous
Armor
Value
Front: 30
R/L Side: 25
Rear: 20
Turret: 24
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Weapons and Ammo Location Tonnage
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2 Medium Pulse Lasers Front 4.00
AP Gauss Rifle Right Side 0.50
AP Gauss Rifle Left Side 0.50
Improved ATM 9 Turret 5.00
AP Gauss Rifle (Ammo 40) Body 1.00
Compartment, Infantry (5 tons) Body 5.00
Improved ATM 9 (Ammo 7) Body 1.00
Improved ATM 9 (Ammo 7) [ER] Body 1.00
Improved ATM 9 (Ammo 7) [HE] Body 1.00
Nova CEWS Body 1.50
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Alpha Strike Statistics
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Point Value (PV): 50
TP: CV, SZ: 2, TMM: 3, MV: 16"h
Damage: (S) 5 / (M) 4 / (L) 1
Armor (A): 4, Structure (S): 3
Specials: CASE, ECM, IATM3/2/1, IT5, MHQ1, NOVA, PRB, RCN, SRCH, TUR(3/2/1, IATM3/2/1)
Distribution
Name/Model: Maxim Heavy Hover Transport Z
Technology: Clan
Tonnage: 50
Configuration: Hover Combat Vehicle
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Front
1. Medium Pulse Laser
2. Medium Pulse Laser
3. Empty
Left SideBodyRight SideTurret
1. AP Gauss Rifle 1. Nova CEWS 1. AP Gauss Rifle 1. Improved ATM 9
2. Empty 2. Compartment, Infantry (5 ton) 2. Empty 2. Empty
3. Compartment, Infantry (5 ton)
4. Compartment, Infantry (5 ton)
5. Compartment, Infantry (5 ton)
6. Compartment, Infantry (5 ton)
7. AP Gauss Rifle (Ammo 40)
8. Improved ATM 9 (Ammo 7)
9. Improved ATM 9 (Ammo 7) [ER]
10. Improved ATM 9 (Ammo 7) [HE]
11. Empty
Rear
1. Empty
Battle Value Breakdown
Name/Model: Maxim Heavy Hover Transport Z
Technology: Clan
Tonnage: 50
Configuration: Hover Combat Vehicle
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Defensive Battle Rating
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Armor (Ferro-Fibrous): 124 x 2.5 x 1 310.000
Internal Structure (Standard): 25 x 1.5 x 1 (+) 37.500 = 347.500
Defensive Equipment:
Nova CEWS (+) 68.000 = 415.500
Unit Type Modifier: Hover (*) 0.70 = 290.850
Defensive Movement Factor: +4 (*) 1.40 = 407.190
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Final Defensive Battle Rating: 407.190
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Offensive Battle Rating
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Offensive Equipment:
Improved ATM 9 231.000
Medium Pulse Laser (+) 111.000 = 342.000
Medium Pulse Laser (+) 111.000 = 453.000
Improved ATM 9 (Ammo 7) (+) 54.000 = 507.000
Improved ATM 9 (Ammo 7) [ER] (+) 54.000 = 561.000
Improved ATM 9 (Ammo 7) [HE] (+) 54.000 = 615.000
AP Gauss Rifle (+) 21.000 = 636.000
AP Gauss Rifle (+) 21.000 = 657.000
AP Gauss Rifle (Ammo 40) (+) 3.000 = 660.000
Total Vehicle Tonnage: 50 / 2 (+) 25.000 = 685.000
Speed Factor: 12 (Flank) (*) 1.890 = 1,294.650
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Final Offensive Battle Rating: 1,294.650
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Combat Vehicle Battle Value
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Defensive Battle Rating: 407.190
Offensive Battle Rating: (+) 1,294.650 = 1,701.840
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Final BattleMech Battle Value: 1,702
Alpha Strike Conversion
Name/Model: Maxim Heavy Hover Transport Z
Technology: Clan
Tonnage: 50
Configuration: Hover Combat Vehicle
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Determine Unit Type
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Ground Units: Combat Vehicle = CV
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Final Unit Type: CV
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Determine Weight/Size Class
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Tonnage: 50 (greater than or equal to 40 and less than 60) = 2
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Final Weight/Size Class: 2
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Convert Movement and Movement Modes
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Ground Movement: 8 (Cruise) = 16"
Hover Motive Type = 16"h
Ground Target Movement Modifier at 16" is 3
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Final Movement and Movement Modes: 16"h
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Determine Short Range Damage Value
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Offensive Equipment: = 0.000
AP Gauss Rifle (+) 0.300 = 0.300
AP Gauss Rifle (+) 0.300 = 0.600
Medium Pulse Laser (+) 0.770 = 1.370
Medium Pulse Laser (+) 0.770 = 2.140
Improved ATM 9 (TU) (+) 2.700 = 4.840
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 4.9
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Final Short Range Damage Value: 5
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Determine Medium Range Damage Value
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Offensive Equipment: = 0.000
AP Gauss Rifle (+) 0.300 = 0.300
AP Gauss Rifle (+) 0.300 = 0.600
Medium Pulse Laser (+) 0.770 = 1.370
Medium Pulse Laser (+) 0.770 = 2.140
Improved ATM 9 (TU) (+) 1.800 = 3.940
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 4.0
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Final Medium Range Damage Value: 4
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Determine Long Range Damage Value
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Offensive Equipment: = 0.000
Improved ATM 9 (TU) (+) 0.900 = 0.900
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.9
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Final Long Range Damage Value: 1
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Convert Armor
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Ferro-Fibrous: 124 armor points x 1 124.000 = 124.000
Armor Factor Conversion (/) 30 = 4.133
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Final Armor Value: 4
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Convert Structure
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Standard: 25 structure points 25.000 = 25.000
Structure Conversion (/) 10 = 2.500
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Final Structure Value: 3
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Determine Special Abilities
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Unit is equipped with CASE = CASE
Unit is equipped with Nova CEWS = ECM
Unit is equipped with forward facing Improved ATMs = IATM3/2/1
Unit is equipped with 5 tons of tons of space allocated for infantry transport = IT5
Unit is equipped as a mobile headquarters = MHQ1
Unit is equipped with Nova CEWS = NOVA
Unit is equipped with Nova CEWS = PRB
Unit is equipped with Nova CEWS = RCN
Unit is a Combat Vehicle = SRCH
Unit is equipped with turret mounted weapons = TUR(3/2/1)
Unit is equipped with turret mounted Improved ATMs = TUR(IATM3/2/1)
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 5 (Short) + 4 (Medium) + 4 (Medium) + 1 (Long) = 14.000
Special Ability Factor [IATM3/2/1] 1 (Long-Range Damage Value) (+) 1.000 = 15.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 15.000
Defensive Interaction Rating:
Armor Factor 4 (Armor) x 1.7 (Hover) = 6.800
Structure Factor 3 (Structure) x 1.0 (Other Unit) (+) 3.000 = 9.800
Defense Factor 1 + {[3 (16" Move)] x 0.25} (*) 1.750 = 17.150
Final DIR Round to nearest half point = 17.000
Unit's Defensive Value:
Movement Factor 2 (0.25 per 2") = 2.000
Final DIR Defensive Interaction Rating (+) 17.000 = 19.000
Unit's Final Point Value:
Offensive Value = 15.000
Defensive Value (+) 19.000 = 34.000
Agile [3 (TMM) - 1] x 4 (Medium) (+) 8.000 = 42.000
C3 34 (Subtotal) x 0.05 (+) 1.500 = 43.500
Force Bonus [ECM] Electronic Countermeasures (+) 2.000 = 45.500
Force Bonus [MHQ1] Mobile Headquarters (+) 1.000 = 46.500
Force Bonus [PRB] Active Probe (+) 1.000 = 47.500
Force Bonus [RCN] Recon (+) 2.000 = 49.500
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Final Point Value: 50
Cost Breakdown
Name/Model: Maxim Heavy Hover Transport Z
Technology: Clan
Tonnage: 50
Configuration: Hover Combat Vehicle
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Structural Cost
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Armor (Ferro-Fibrous) (124 pts) 6.5 x 20,000 130,000.00
Internal Structure (Standard) 5.0 x 10,000 (+) 50,000.00 = 180,000.00
Control Components 2.5 x 10,000 (+) 25,000.00 = 205,000.00
Lift/Dive Equipment 5 x 20,000 (+) 100,000.00 = 305,000.00
Engine (Fusion) (5,000 x 165 x 50) / 75 (+) 550,000.00 = 855,000.00
Turret 0.5 x 5,000 (+) 2,500.00 = 857,500.00
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Total Structural Cost 857,500.00
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Weapons and Equipment Cost
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AP Gauss Rifle 10,000 10,000.00
AP Gauss Rifle 10,000 (+) 10,000.00 = 20,000.00
AP Gauss Rifle (Ammo 40) [Empty Bin] 0 (+) 0.00 = 20,000.00
CASE 3 x 50,000 (+) 150,000.00 = 170,000.00
Compartment, Infantry (5 ton) 10 x 0 (+) 0.00 = 170,000.00
Improved ATM 9 450,000 (+) 450,000.00 = 620,000.00
Improved ATM 9 (Ammo 7) [Empty Bin] 0 (+) 0.00 = 620,000.00
Improved ATM 9 (Ammo 7) [ER] [Empty Bin] 0 (+) 0.00 = 620,000.00
Improved ATM 9 (Ammo 7) [HE] [Empty Bin] 0 (+) 0.00 = 620,000.00
Medium Pulse Laser 60,000 (+) 60,000.00 = 680,000.00
Medium Pulse Laser 60,000 (+) 60,000.00 = 740,000.00
Nova CEWS 1,100,000 (+) 1,100,000.00 = 1,840,000.00
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Total Weapons and Equipment Cost 1,840,000.00
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Combat Vehicle Cost
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Structural Cost 857,500.00
Weapons and Equipment Cost (+) 1,840,000.00 = 2,697,500.00
Combat Vehicle Cost Multiplier 1 + (50 / 50) (*) 2 = 5,395,000.00
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Final Combat Vehicle Cost 5,395,000.00