BattleMech Technical Readout
Name/Model: Gunslinger GUN-13X
Designer: AspiringShadowseer
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere (Mixed)
Technology Rating: F
Tonnage: 85
Role: Juggernaut
Configuration: Biped BattleMech
Era/Year: ilClan / 3250
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 21,551,883 C-Bills
Battle Value: 3,290
Chassis: Endo Steel
Power Plant: 340 XL
Walking Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: Standard
Jump Capacity: 120 meters
Armor: Standard
Armament:
2 ER PPCs (C)
8 Medium Pulse Lasers (C)
Manufacturer: Defiance Industries, Independence Weaponry
Primary Factory: Hesperus II (DI), Quentin (IW)
Communications: Nashan Quartet ComSy
Targeting & Tracking: Nashan Diana Mark II
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Overview:
The Clan invasion created some strange bedfellows. The Federated Commonwealth's and Draconis
Combine's mutual non-aggression pact and intelligence-sharing quickly evolved into a
quasi-union of the two Great Houses. In the same spirit of cooperation, engineering teams
from both realms also traveled to help the Free Rasalhague Republic relocate its single
'Mech factory. These teams had already dealt with each other on previous occasions, creating
an amicable working environment.
The Gunslinger BattleMech was not something the teams planned to design when talk
around the table turned to the Clans and the weapons that would stop them. As an exercise,
the two groups tabled their opinions and then justified them. After a few such informal
sessions, the engineers realized that they had plenty to say about the weapon of choice. The
Gunslinger was designed as a mobile assault platform, capable of crippling a Clan 'Mech at
the extended ranges at which the Omnis can fight.
Capabilities:
The Gunslinger's designers avoided assigning the 'Mech a specific weapons configuration,
instead relying on generic attributes of a weapons class to make a more versatile design.
This enabled the team to localize much of the electronics, weapon makes, and models, and to
reduce the dependence on a particular piece of equipment.
The first consideration was the dual Gauss cannon, the only weapons that could equal
ranges and compare favorably in damage to Clan equipment. The Kurita delegation voiced their
admiration of the Katana, and the 85-ton weight class.
When secondary weapons were discussed, Kurita engineers swore by the old medium lasers
that championed efficiency of design. An F-C technician persuaded everyone on the use of
medium pulse lasers to protect the rear of the 'Mech, and want so far as to place them in
the Gunslinger's feet. The weapon spread was akin to a BattleMaster, a favorite among all
present.
The Gunslinger's speed had been consciously set at 32 kph. To improve on
terrain-handling, massive jump jets were planned for the legs. The jump distance would be
only 60 meters, but it would still let the 'Mech bypass most dangerous terrain features.
For protection, the 'Mech was armored to near maximum. Even with 15.5 tons of armor,
the great 'Mech seemed fragile when subjected to combat simulations against Clan units.
The final blueprints were duplicated, and each group received a copy before they
returned home. It was a solemn parting, as word had been received of the Clan attack on
Luthien. Each team promised to pursue the production of plans as soon as possible.
Deployment:
The first Federated commonwealth Gunslinger walked off the East Wing BattleMech line at
Defiance Industries on December 5, 3053. The Draconis Combine had hoped to have the first
'Mech out of the Quentin factory doors by the same time, but difficulties with the twin
Gauss cannon have kept the 'Mech from receiving final clearance.
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Equipment Mass
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Internal Structure: Endo Steel (C) 4.50
Engine: 340 XL (C) 13.50
Walking MP: 4
Running MP: 6
Jumping MP: 4
Heat Sinks (Double): 20 [40] (C) 10.00
Gyro: Standard 4.00
Cockpit: Standard 3.00
Armor Factor: 256 16.00
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 27 38
Center Torso (rear): 9
R/L Torso: 18 29
R/L Torso (rear): 7
R/L Arm: 14 28
R/L Leg: 18 36
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Weapons and Ammo Location Critical Tonnage
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2 Jump Jets RT 2 2.00
4 Medium Pulse Lasers (C) RT 4 8.00
2 Jump Jets LT 2 2.00
4 Medium Pulse Lasers (C) LT 4 8.00
ER PPC w/ Capacitor (C) RA 3 7.00
ER PPC w/ Capacitor (C) LA 3 7.00
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Alpha Strike Statistics
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Point Value (PV): 51
TP: BM, SZ: 4, TMM: 1, MV: 8"j
Damage: (S) 6 / (M) 6 / (L) 2, OV: 3
Armor (A): 9, Structure (S): 5
Specials: ENE
Distribution
Name/Model: Gunslinger GUN-13X
Technology: Inner Sphere (Mixed)
Tonnage: 85
Configuration: Biped BattleMech
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Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4.ER PPC (C) 4. Endo Steel (C) 4.ER PPC (C)
5.ER PPC (C) 5. Sensors 5.ER PPC (C)
6. PPC Capacitor (C) 6. Life Support 6. PPC Capacitor (C)
1. Endo Steel (C) 1. Endo Steel (C)
2. Endo Steel (C) 2. Endo Steel (C)
3. Endo Steel (C) 3. Endo Steel (C)
4. Roll Again 4. Roll Again
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Left TorsoCenter TorsoRight Torso
1. XL Engine (C) 1. XL Engine (C) 1. XL Engine (C)
2. XL Engine (C) 2. XL Engine (C) 2. XL Engine (C)
3. Jump Jet 3. XL Engine (C) 3. Jump Jet
4. Jump Jet 4. Gyro 4. Jump Jet
5. Medium Pulse Laser (C) 5. Gyro 5. Medium Pulse Laser (C)
6. Medium Pulse Laser (C) 6. Gyro 6. Medium Pulse Laser (C)
1. Medium Pulse Laser (C) 1. Gyro 1. Medium Pulse Laser (C)
2. Medium Pulse Laser (C) 2. XL Engine (C) 2. Medium Pulse Laser (C)
3.Double Heat Sink (C) 3. XL Engine (C) 3.Double Heat Sink (C)
4.Double Heat Sink (C) 4. XL Engine (C) 4.Double Heat Sink (C)
5.Double Heat Sink (C) 5.Double Heat Sink (C) 5.Double Heat Sink (C)
6.Double Heat Sink (C) 6.Double Heat Sink (C) 6.Double Heat Sink (C)
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5.Double Heat Sink (C) 5.Double Heat Sink (C)
6.Double Heat Sink (C) 6.Double Heat Sink (C)
Battle Value Breakdown
Name/Model: Gunslinger GUN-13X
Technology: Inner Sphere (Mixed)
Tonnage: 85
Configuration: Biped BattleMech
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Defensive Battle Rating
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Armor (Standard): 256 x 2.5 x 1 640.000
Internal Structure (Endo Steel w/ XL Engine): 130 x 1.5 x 1 x 0.75 (+) 146.250 = 786.250
Gyro (Standard): 85 x 0.5 (+) 42.500 = 828.750
Explosive Equipment: 6 Critical Spaces (-) 6.000 = 822.750
Defensive Movement Factor: +2 (*) 1.20 = 987.300
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Final Defensive Battle Rating: 987.300
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Offensive Battle Rating
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Heat Efficiency: Unit is inefficient
6 (Base) + 40 (Heat Sinks) - 4 (Movement) - 72 (Weapons) = -30
Offensive Equipment:
ER PPC w/ Capacitor (C) 548.000
ER PPC w/ Capacitor (C) (+) 548.000 = 1,096.000
Medium Pulse Laser (C) (+) 111.000 = 1,207.000
Medium Pulse Laser (C) [Inefficient] (+) 55.500 = 1,262.500
Medium Pulse Laser (C) [Inefficient] (+) 55.500 = 1,318.000
Medium Pulse Laser (C) [Inefficient] (+) 55.500 = 1,373.500
Medium Pulse Laser (C) [Inefficient] (+) 55.500 = 1,429.000
Medium Pulse Laser (C) [Inefficient] (+) 55.500 = 1,484.500
Medium Pulse Laser (C) [Inefficient] (+) 55.500 = 1,540.000
Medium Pulse Laser (C) [Inefficient] (+) 55.500 = 1,595.500
Total 'Mech Tonnage: (+) 85.000 = 1,680.500
Speed Factor: 6 (Run) + 2 (Jump) (*) 1.370 = 2,302.285
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Final Offensive Battle Rating: 2,302.285
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BattleMech Battle Value
-------------------------------------------------------------------------------------------------
Defensive Battle Rating: 987.300
Offensive Battle Rating: (+) 2,302.285 = 3,289.585
-------------------------------------------------------------------------------------------------
Final BattleMech Battle Value: 3,290
Alpha Strike Conversion
Name/Model: Gunslinger GUN-13X
Technology: Inner Sphere (Mixed)
Tonnage: 85
Configuration: Biped BattleMech
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Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
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Tonnage: 85 (greater than or equal to 80 and less than or equal to 100) = 4
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Final Weight/Size Class: 4
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Convert Movement and Movement Modes
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Ground Movement: 4 (Walk) = 8"
Ground Target Movement Modifier at 8" is 1
Jumping Movement: 4 (Jump) = 8"j
Jumping Target Movement Modifier at 8" is 1
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Final Movement and Movement Modes: 8"j
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Determine Short/Medium Range Heat Efficiency
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Heat Dissipation Rate:
Heat Sinks (Double) 20 x 2 = 40
Total Heat Output:
Movement = 4
ER PPC w/ Capacitor (Clan) (+) 15 = 19
ER PPC w/ Capacitor (Clan) (+) 15 = 34
Medium Pulse Laser (Clan) (+) 4 = 38
Medium Pulse Laser (Clan) (+) 4 = 42
Medium Pulse Laser (Clan) (+) 4 = 46
Medium Pulse Laser (Clan) (+) 4 = 50
Medium Pulse Laser (Clan) (+) 4 = 54
Medium Pulse Laser (Clan) (+) 4 = 58
Medium Pulse Laser (Clan) (+) 4 = 62
Medium Pulse Laser (Clan) (+) 4 = 66
Heat Efficiency:
Heat Dissipation Rate = 40
Total Heat Output - 4 (-) 62 = -22
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Unit is Inefficient: -22
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Determine Short Range Damage Value
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Offensive Equipment: = 0.000
Medium Pulse Laser (C) (+) 0.770 = 0.770
Medium Pulse Laser (C) (+) 0.770 = 1.540
Medium Pulse Laser (C) (+) 0.770 = 2.310
Medium Pulse Laser (C) (+) 0.770 = 3.080
Medium Pulse Laser (C) (+) 0.770 = 3.850
Medium Pulse Laser (C) (+) 0.770 = 4.620
Medium Pulse Laser (C) (+) 0.770 = 5.390
Medium Pulse Laser (C) (+) 0.770 = 6.160
ER PPC w/ Capacitor (C) (+) 1.000 = 7.160
ER PPC w/ Capacitor (C) (+) 1.000 = 8.160
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 40 = 326.400
Divided by the maximum heat output - 4 (/) 62 = 5.265
Rounded up to the nearest tenth = 5.3
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Final Short Range Damage Value: 6
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Determine Medium Range Damage Value
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Offensive Equipment: = 0.000
Medium Pulse Laser (C) (+) 0.770 = 0.770
Medium Pulse Laser (C) (+) 0.770 = 1.540
Medium Pulse Laser (C) (+) 0.770 = 2.310
Medium Pulse Laser (C) (+) 0.770 = 3.080
Medium Pulse Laser (C) (+) 0.770 = 3.850
Medium Pulse Laser (C) (+) 0.770 = 4.620
Medium Pulse Laser (C) (+) 0.770 = 5.390
Medium Pulse Laser (C) (+) 0.770 = 6.160
ER PPC w/ Capacitor (C) (+) 1.000 = 7.160
ER PPC w/ Capacitor (C) (+) 1.000 = 8.160
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 40 = 326.400
Divided by the maximum heat output - 4 (/) 62 = 5.265
Rounded up to the nearest tenth = 5.3
Unit receives Overheat (OV) value of 3
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Final Medium Range Damage Value: 6
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Determine Long Range Heat Efficiency
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Heat Dissipation Rate:
Heat Sinks (Double) 20 x 2 = 40
Total Heat Output:
Movement = 4
ER PPC w/ Capacitor (Clan) (+) 15 = 19
ER PPC w/ Capacitor (Clan) (+) 15 = 34
Heat Efficiency:
Heat Dissipation Rate = 40
Total Heat Output - 4 (-) 30 = 10
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Unit is Efficient: 10
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Determine Long Range Damage Value
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Offensive Equipment: = 0.000
ER PPC w/ Capacitor (C) (+) 1.000 = 1.000
ER PPC w/ Capacitor (C) (+) 1.000 = 2.000
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 2.0
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Final Long Range Damage Value: 2
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Convert Armor
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Standard: 256 armor points x 1 256.000 = 256.000
Armor Factor Conversion (/) 30 = 8.533
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Final Armor Value: 9
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Convert Structure
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Engine: Clan XL on a 85 ton BattleMech = 5.0
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Final Structure Value: 5
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Determine Special Abilities
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Unit contains no explosive components = ENE
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 6 (Short) + 6 (Medium) + 6 (Medium) + 2 (Long) = 20.000
Unit Size Factor 4 (Weight/Size Class) / 2 (+) 2.000 = 22.000
Overheat Factor 1 (Base OV) + 1 (0.5 per OV > 1) (+) 2.000 = 24.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 24.000
Defensive Interaction Rating:
Armor Factor 9 (Armor) x 2.0 (Non-Vehicle Unit) = 18.000
Structure Factor 5 (Structure) x 1.0 (Other Unit) (+) 5.000 = 23.000
Defense Factor 1 + {[1 (8" Move)] x 0.1} (*) 1.100 = 25.300
Final DIR Round to nearest half point = 25.500
Unit's Defensive Value:
Movement Factor 1 (0.25 per 2") + 0.5 (Jump-capable) = 1.500
Final DIR Defensive Interaction Rating (+) 25.500 = 27.000
Unit's Final Point Value:
Offensive Value = 24.000
Defensive Value (+) 27.000 = 51.000
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Final Point Value: 51
Cost Breakdown
Name/Model: Gunslinger GUN-13X
Technology: Inner Sphere (Mixed)
Tonnage: 85
Configuration: Biped BattleMech
=====================================================================================================================
Structural Cost
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Armor (Standard): (256 pts) 16.0 x 10,000 160,000.00
Internal Structure (Endo Steel): 85 x 1,600 x 1 (+) 136,000.00 = 296,000.00
Myomer (Standard): 85 x 2,000 (+) 170,000.00 = 466,000.00
Engine (XL): (20,000 x 340 x 85) / 75 (+) 7,706,666.67 = 8,172,666.67
Gyro (Standard): 4.0 x 300,000 (+) 1,200,000.00 = 9,372,666.67
Cockpit (Standard): 200,000 (+) 200,000.00 = 9,572,666.67
Life Support: 50,000 (+) 50,000.00 = 9,622,666.67
Sensors: 85 x 2,000 (+) 170,000.00 = 9,792,666.67
Heat Sinks (Double): 20 x 6,000 (+) 120,000.00 = 9,912,666.67
Arm Actuators: 85 x ((100 x 2) + (50 x 2) + (80 x 0)) (+) 25,500.00 = 9,938,166.67
Leg Actuators: 85 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 59,500.00 = 9,997,666.67
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Total Structural Cost: 9,997,666.67
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Weapons and Equipment Cost
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ER PPC (C) 300,000 300,000.00
ER PPC (C) 300,000 (+) 300,000.00 = 600,000.00
Jump Jets 85 x (4 x 4) x 200 (+) 272,000.00 = 872,000.00
Medium Pulse Laser (C) 60,000 (+) 60,000.00 = 932,000.00
Medium Pulse Laser (C) 60,000 (+) 60,000.00 = 992,000.00
Medium Pulse Laser (C) 60,000 (+) 60,000.00 = 1,052,000.00
Medium Pulse Laser (C) 60,000 (+) 60,000.00 = 1,112,000.00
Medium Pulse Laser (C) 60,000 (+) 60,000.00 = 1,172,000.00
Medium Pulse Laser (C) 60,000 (+) 60,000.00 = 1,232,000.00
Medium Pulse Laser (C) 60,000 (+) 60,000.00 = 1,292,000.00
Medium Pulse Laser (C) 60,000 (+) 60,000.00 = 1,352,000.00
PPC Capacitor (C) 150,000 (+) 150,000.00 = 1,502,000.00
PPC Capacitor (C) 150,000 (+) 150,000.00 = 1,652,000.00
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Total Weapons and Equipment Cost 1,652,000.00
=====================================================================================================================
BattleMech Cost
---------------------------------------------------------------------------------------------------------------------
Structural Cost: 9,997,666.67
Weapons and Equipment Cost: (+) 1,652,000.00 = 11,649,666.67
BattleMech Cost Multiplier: 1 + (85 / 100) (*) 1.85 = 21,551,883.33
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Final BattleMech Cost 21,551,883.00