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                 BattleMech Technical Readout

Name/Model:         Sol Invictus HEL-7SL-ITS
Designer:           Ruger
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            60
Role:               Skirmisher
Configuration:      Biped BattleMech
Era/Year:           ilClan / 3157
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         12,257,600 C-Bills
Battle Value:       1,667

Chassis:              Overlord Mk. 3 Endo Steel
Power Plant:          Vlar Immortus 300 XL
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  
Jump Jets:            Swingline X-1200 
    Jump Capacity:    150 meters
Armor:                StarSlab/11.5 Type HVA with CASE
Armament:             
    1 Magna Hellfire Heavy PPC
    2 Diverse Optics Sunfire ER Medium Lasers
    2 Holly MML 5s
Manufacturer:         Alphard Trading Corporation
    Primary Factory:  Pompey
Communications:       O/P AIR 900 with Guardian ECM Suite
Targeting & Tracking: RCA Instatrac Mark XII

================================================================================================
Overview:
    Long desiring a heavy BattleMech of their own construction, the engineers of the Marian
    Hegemony had long been exploring various designs and technologies. However, it was not until
    a few years into the IlClan era that things began to work themselves out; as the new Caesar
    had entered talks with the Capellan Confederation, both to end predation of their worlds by
    the Magistry of Canopus, and as a way to have the Hegemony once again open a new front
    against the Free Worlds League.
    
    As part of these negotiations, the Confederation provided technical schematics for the
    Helios heavy BattleMech, as well as some more advanced weapons such as multi-missile
    launchers and heavy PPC’s. With these in hand, and having secretly brought new Alphard
    Trading Corporation manufacturing facilities on line on Pompey, construction of the new Sol
    Invictus heavy BattleMech was begun.

Capabilities:
    Building from the framework of the original Helios BattleMech, the SOL Invictus utilizes
    several advanced technologies to improve the original designs armor and mobility while
    loosing next to nothing in firepower. The original machine’s Gauss rifle and associated
    ammunition stores have been replaced with a heavy particle cannon which, although it does
    not possess the range of the ballistic weapon, matches the overall damage output per hit.
    The design also keeps the paired extended-range medium lasers in the left arm, but replaces
    the short-range missile launchers with a pair of five-rack multi-missile launchers. These
    are fed by five tons of munitions stored in separate CASE-lined ammunition bays in each side
    torso, ensuring the machine can tailor its missile stores to meet the needs of any
    battlefield.
    
    The large type 300 extralight fusion core allows this BattleMech to reach ground speeds of
    some 86 kph, and the improved jump jet system provides the ability to make leaps of up to
    150 meters at a time. In addition to this, 12 tons of StarSlab armor plating provide the
    machine with excellent protection against incoming fire, and a head-mounted Guardian ECM
    suite provides electronic warfare capability and protection. This last item did, however,
    require the utilization of a small cockpit, making piloting slightly more difficult.
    
    The resulting machine is extremely robust and provides few issues when it comes to repair
    and maintenance (quirks: Rugged (2) and Easy to Maintain), but pilots are advised to watch
    their heat gauges during combat as it only possesses 10 double heat sinks with which to use
    its mobility and firepower.

Deployment:
    Construction and deployment of the Sol Invictus has proven to be time consuming thus far,
    but as lessons are learned, more and more of these machines are being seen on the
    battlefield. It is quickly gaining a repulsion among both the units that have them, as well
    as the enemies they have faced.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 3.00                     
Engine:                                       300 XL                   9.50                     
    Walking MP:                                 5                                               
    Running MP:                                 8                                               
    Jumping MP:                                 5                                               
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                      Small                    2.00                     
Armor Factor:                                  192                    12.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      20             30       
    Center Torso (rear):                               9       
    R/L Torso:                         14             20       
    R/L Torso (rear):                                  8       
    R/L Arm:                           10             20       
    R/L Leg:                           14             24       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Guardian ECM Suite                                        H                 2          1.50             
Jump Jet                                                  CT                1          1.00             
CASE                                                      RT                1          0.50             
Jump Jet                                                  RT                1          1.00             
MML 5                                                     RT                3          3.00             
MML 5 (Ammo 20) [SRM]                                     RT                1          1.00             
MML 5 (Ammo 24) [LRM]                                     RT                1          1.00             
CASE                                                      LT                1          0.50             
Jump Jet                                                  LT                1          1.00             
MML 5                                                     LT                3          3.00             
MML 5 (Ammo 20) [SRM / Inferno]                           LT                1          1.00             
MML 5 (Ammo 20) [SRM]                                     LT                1          1.00             
MML 5 (Ammo 24) [LRM]                                     LT                1          1.00             
Heavy PPC                                                 RA                4         10.00             
2 ER Medium Lasers                                        LA                2          2.00             
Jump Jet                                                  RL                1          1.00             
Jump Jet                                                  LL                1          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 39
TP: BM,  SZ: 3,  TMM: 2,  MV: 10"j
Damage: (S) 3 / (M) 3 / (L) 2,  OV: 1
Armor (A): 6,  Structure (S): 3
Specials: CASE, ECM, IF0*, OVL