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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Jetstream X-JTS-001
Designer:           Kirbanzo
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  D
Tonnage:            40
Role:               Skirmisher
Configuration:      Land-Air (Standard) BattleMech
Era/Year:           Star League / 2685
Rules (Current):    Advanced (Extinct)
Rules (Era):        Advanced
Rules (Year):       Experimental
Total Cost:         5,183,547 C-Bills
Battle Value:       1,343

Chassis:              EAT-LAM 
Power Plant:          Boeing 200 
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  
Jump Jets:            EAT Turbo 
    Jump Capacity:    150 meters
Cruising Speed:       162 kph   
Flanking Speed:       248.4 kph 
Safe Thrust Speed:    54 kph    
Max Thrust Speed:     86.4 kph  
Armor:                Valiant Lamellor with CASE
Armament:             
    2 Blankenburg 501ST Medium Lasers
    2 LongFire Light LRM 5s
Manufacturer:         Erebus Advanced Technologies
    Primary Factory:  Terra
Communications:       StarLink 610G
Targeting & Tracking: EAT Skywatch

================================================================================================
Overview:
    Erebus Advanced Technolgies' semi-experimental foray into Land-Air 'Mechs, the Jetstream
    turned out to be one of the most reliable thanks to not compromising too much on protection,
    CASE, and redundant weapons systems. As such, it was given a proper production run for the
    SLDF, finding a niche as a skirmisher/missile boat hybrid that could convert if needed. Of
    course, the inherent drawbacks of LAMs would see it not fully catch on, and the design would
    go extinct when the a good amount of the technology needed to make and maintain it was lost.
    It would be revived for a time after the recovery of the Helm Memory Core for ComStar's and
    later the Word of Blake's use, but the factory was unfortunately scuttled by the Blakists
    during Operation SCOUR to deny the schematics from Stone's coalition - the subsequent
    abandonment of LAMs as a technology would ensure it would not receive a third wind.
    
    (Source)

Capabilities:
    DESIGN QUIRKS: Improved Sensors, Nimble Jumper, Obsolete (2840-3038, 3078)

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  4.00                     
LAM Conversion Eqpt:                                                   4.00                     
Engine:                                     200 Fusion                 8.50                     
    Walking MP:                                 5                                               
    Running MP:                                 8                                               
    Jumping MP:                                 5                                               
    AirMech Cruise MP:                          15                                              
    AirMech Flank MP:                           23                                              
    Safe Thrust:                                5                                               
    Max Thrust:                                 8                                               
Heat Sinks (Single):                            10                     0.00                     
Gyro:                                        Standard                  2.00                     
Cockpit:                                     Standard                  3.00                     
Fuel:                                           80                     0.00                     
Armor Factor:                                  112                     7.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      12             14       
    Center Torso (rear):                               3       
    R/L Torso:                         10             14       
    R/L Torso (rear):                                  3       
    R/L Arm:                            6             12       
    R/L Leg:                           10             14       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Jump Jet                                                  CT                1          0.50             
CASE                                                      RT                1          0.50             
LRM 5                                                     RT                1          2.00             
LRM 5 (Ammo 24)                                           RT                1          1.00             
CASE                                                      LT                1          0.50             
LRM 5                                                     LT                1          2.00             
LRM 5 (Ammo 24)                                           LT                1          1.00             
Medium Laser                                             RFL                1          1.00             
Medium Laser                                             LFL                1          1.00             
2 Jump Jets                                              RRL                2          1.00             
2 Jump Jets                                              LRL                2          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 30
TP: BM,  SZ: 2,  TMM: 2,  MV: 10"j
Damage: (S) 2 / (M) 2 / (L) 1,  OV: 0
Armor (A): 4,  Structure (S): 3
Specials: CASE, FUEL4, IF1, LAM(30"g/5a)