Units »Search» IndustrialMechs »Porter PR-1D DiggerMech
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IndustrialMech Technical Readout
Name/Model: Porter PR-1D DiggerMech
Designer: P8BL
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 30
Role: Scout
Configuration: Biped IndustrialMech
Era/Year: Clan Invasion / 3061
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 1,127,030 C-Bills
Battle Value: 246
Chassis: Industrial
Power Plant: 90 Internal Combustion
Walking Speed: 32.4 kph
Maximum Speed: 54 kph
Jump Jets: None
Jump Capacity: None
Armor: Commercial
Armament:
Manufacturer: Good Land Manufacturing Inc.
Primary Factory: Unknown
Communications: BroadBand
Targeting & Tracking: Unknown
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Overview:
An IndustrialMech made for work in spaceports, port towns, expeditions and any operation
that requires hauling cargo - something the Porter is exceptional at, being able to carry
six tons across its shoulders and another three in its right arm clamp.
Capabilities:
The Porter excels at moving cargo, being able to carry up to nine tons of material at speeds
of up to 54 kilometers an hour. Its right arm is equipped with a lift hoist and, although
cumbersome, is extremely mobile. A smaller secondary arm is attached to the left torso and
is used for stability, movement and, in extreme circumstances, punching. The Porter’s
engine, set slightly to the left, is perfectly adequate for an IndustrialMech of its size
and era, though the whole package is scantly protected by a few tons of Commercial Armour.
Its legs, while sturdy and robust, are nevertheless pushed to their limit by the near-30
tons of machinery and cargo they support, and are thus more susceptible to attacks than
average.
Deployment:
The Porter is rarely, if ever, found in frontline combat, and is instead found hauling cargo
galaxywide, as its name would suggest.
Variants:
The cargo pods on the Porter are highly modular and have led to a dizzying array of
configurations, some of which were even adopted by Good Land Manufacturing Inc. and later
distributors as official models. The most common is the 1A, which replaces three tons of
cargo with four machine guns and one ton of ammunition for use in lawless cities and
frontier spaceports, though later more radical configurations add jump jets, improved armor,
targeting systems, alternate engine types and even missile pods, turning the Porter into
something roughly resembling a BattleMech.
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Equipment Mass
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Internal Structure: Industrial 6.00
Engine: 90 Internal Combustion 6.00
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks (Single): 0 0.00
Gyro: Standard 1.00
Cockpit: Industrial 3.00
Armor Factor: 96 4.00
Type: Commercial
Internal Armor
Structure Value
Head: 3 9
Center Torso: 10 12
Center Torso (rear): 3
R/L Torso: 7 12
R/L Torso (rear): 2
R/L Arm: 5 10
R/L Leg: 7 12
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Weapons and Ammo Location Critical Tonnage
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Ejection Seat H 1 0.50
Cargo, Standard (4 tons) LT 4 4.00
Dumper (Rear) LT 1 0.50
Backhoe RA 6 5.00
Industrial Triple-Strength Myomer -- 12 0.00
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Alpha Strike Statistics
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Point Value (PV): 6
TP: IM, SZ: 1, TMM: 1, MV: 6"
Damage: (S) 0 / (M) 0 / (L) 0, OV: 0
Armor (A): 2, Structure (S): 3
Specials: BAR, BFC, CT4, EE, ENE, ENG, ES, I-TSM, MEL
Distribution
Name/Model: Porter PR-1D DiggerMech
Technology: Inner Sphere
Tonnage: 30
Configuration: Biped IndustrialMech
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Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Industrial Cockpit 3. Lower Arm Actuator
4. Hand Actuator 4. Ejection Seat 4.Backhoe
5. Empty 5. Sensors 5.Backhoe
6. Empty 6. Life Support 6.Backhoe
1. Empty 1.Backhoe
2. Empty 2.Backhoe
3. Empty 3.Backhoe
4. Empty 4. Industrial Triple-Strength Myomer
5. Empty 5. Industrial Triple-Strength Myomer
6. Empty 6. Industrial Triple-Strength Myomer
Left TorsoCenter TorsoRight Torso
1.Cargo, Standard (4 ton) 1. Internal Combustion Engine 1. Industrial Triple-Strength Myomer
2.Cargo, Standard (4 ton) 2. Internal Combustion Engine 2. Industrial Triple-Strength Myomer
3.Cargo, Standard (4 ton) 3. Internal Combustion Engine 3. Industrial Triple-Strength Myomer
4.Cargo, Standard (4 ton) 4. Gyro 4. Industrial Triple-Strength Myomer
5. Dumper (R) 5. Gyro 5. Industrial Triple-Strength Myomer
6. Empty 6. Gyro 6. Empty
1. Empty 1. Gyro 1. Empty
2. Empty 2. Internal Combustion Engine 2. Empty
3. Empty 3. Internal Combustion Engine 3. Empty
4. Empty 4. Internal Combustion Engine 4. Empty
5. Empty 5. Empty 5. Empty
6. Empty 6. Empty 6. Empty
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Industrial Triple-Strength Myomer 5. Industrial Triple-Strength Myomer
6. Industrial Triple-Strength Myomer 6. Industrial Triple-Strength Myomer
Battle Value Breakdown
Name/Model: Porter PR-1D DiggerMech
Technology: Inner Sphere
Tonnage: 30
Configuration: Biped IndustrialMech
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Defensive Battle Rating
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Armor (Commercial): 96 x 2.5 x 0.5 120.000
Internal Structure (Industrial w/ Internal Combustion Engine): 51 x 1.5 x 0.5 x 1 (+) 38.250 = 158.250
Gyro (Standard): 30 x 0.5 (+) 15.000 = 173.250
Defensive Movement Factor: +2 (*) 1.20 = 207.900
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Final Defensive Battle Rating: 207.900
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Offensive Battle Rating
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Heat Efficiency: Unit is efficient
6 (Base) = 6
Offensive Equipment:
Backhoe 8.000
Total 'Mech Tonnage: (+) 34.500 = 42.500
Speed Factor: 5 (Run) + 0 (Jump) (*) 1.000 = 42.500
Basic Fire Control System: (*) 0.900 = 38.250
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Final Offensive Battle Rating: 38.250
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IndustrialMech Battle Value
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Defensive Battle Rating: 207.900
Offensive Battle Rating: (+) 38.250 = 246.150
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Final IndustrialMech Battle Value: 246
Alpha Strike Conversion
Name/Model: Porter PR-1D DiggerMech
Technology: Inner Sphere
Tonnage: 30
Configuration: Biped IndustrialMech
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Determine Unit Type
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Ground Units: IndustrialMech = IM
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Final Unit Type: IM
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Determine Weight/Size Class
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Tonnage: 30 (less than 40) = 1
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Final Weight/Size Class: 1
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Convert Movement and Movement Modes
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Ground Movement: 3 (Walk) = 6"
Ground Target Movement Modifier at 6" is 1
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Final Movement and Movement Modes: 6"
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Determine Short/Medium Range Heat Efficiency
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Heat Dissipation Rate:
Heat Sinks (Single) 0 x 1 = 0
Total Heat Output:
Movement = 0
Heat Efficiency:
Heat Dissipation Rate = 0
Total Heat Output - 4 (-) -4 = 4
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Unit is Efficient: 4
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Determine Short Range Damage Value
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Offensive Equipment: = 0.000
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Final Short Range Damage Value: 0
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Determine Medium Range Damage Value
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Offensive Equipment: = 0.000
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Final Medium Range Damage Value: 0
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Determine Long Range Heat Efficiency
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Heat Dissipation Rate:
Heat Sinks (Single) 0 x 1 = 0
Total Heat Output:
Movement = 0
Heat Efficiency:
Heat Dissipation Rate = 0
Total Heat Output - 4 (-) -4 = 4
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Unit is Efficient: 4
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Determine Long Range Damage Value
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Offensive Equipment: = 0.000
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Final Long Range Damage Value: 0
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Convert Armor
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Commercial: 96 armor points x 0.5 48.000 = 48.000
Armor Factor Conversion (/) 30 = 1.600
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Final Armor Value: 2
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Convert Structure
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Engine: Inner Sphere Internal Combustion on a 30 ton IndustrialMech = 3.0
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Final Structure Value: 3
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Determine Special Abilities
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Unit is equipped with Commercial armor = BAR
Unit is equipped with a basic fire control system = BFC
Unit is equipped with 4 tons of Cargo = CT4
Unit is equipped with an Internal Combustion engine = EE
Unit contains no explosive components = ENE
Unit is equipped with Backhoe = ENG
Unit is equipped with Ejection Seat = ES
Unit is equipped with Industrial Triple-Strength Myomer = I-TSM
Unit is equipped with Backhoe = MEL
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 0 (Short) + 0 (Medium) + 0 (Medium) + 0 (Long) = 0.000
Unit Size Factor 1 (Weight/Size Class) / 2 (+) 0.500 = 0.500
Overheat Factor 0 (Overheat) (+) 0.000 = 0.500
Special Ability Factor [MEL] Melee Weapon (+) 0.500 = 1.000
Blanket Offensive Modifier 1 (Base) - 0.1 (BFC) (*) 0.900 = 0.900
Defensive Interaction Rating:
Armor Factor 2 (Armor) x 2.0 (Non-Vehicle Unit) x 0.5 (BAR) = 2.000
Structure Factor 3 (Structure) x 0.5 (IndustrialMech) (+) 1.500 = 3.500
Defense Factor 1 + {[1 (6" Move)] x 0.1} (*) 1.100 = 3.850
Final DIR Round to nearest half point = 4.000
Unit's Defensive Value:
Movement Factor 0.75 (0.25 per 2") = 0.750
Final DIR Defensive Interaction Rating (+) 4.000 = 4.750
Unit's Final Point Value:
Offensive Value = 0.900
Defensive Value (+) 4.750 = 5.650
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Final Point Value: 6
Cost Breakdown
Name/Model: Porter PR-1D DiggerMech
Technology: Inner Sphere
Tonnage: 30
Configuration: Biped IndustrialMech
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Structural Cost
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Armor (Commercial): (96 pts) 4.0 x 3,000 12,000.00
Internal Structure (Industrial): 30 x 300 x 1 (+) 9,000.00 = 21,000.00
Myomer (Industrial Triple-Strength): 30 x 12,000 (+) 360,000.00 = 381,000.00
Engine (Internal Combustion): (1,250 x 90 x 30) / 75 (+) 45,000.00 = 426,000.00
Gyro (Standard): 1.0 x 300,000 (+) 300,000.00 = 726,000.00
Cockpit (Industrial): 100,000 (+) 100,000.00 = 826,000.00
Life Support: 50,000 (+) 50,000.00 = 876,000.00
Sensors: 30 x 2,000 (+) 60,000.00 = 936,000.00
Arm Actuators: 30 x ((100 x 2) + (50 x 2) + (80 x 1)) (+) 11,400.00 = 947,400.00
Leg Actuators: 30 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 21,000.00 = 968,400.00
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Total Structural Cost: 968,400.00
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Weapons and Equipment Cost
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Backhoe 50,000 50,000.00
Cargo, Standard (4 ton) 0 x 8 (+) 0.00 = 50,000.00
Dumper 5,000 (+) 5,000.00 = 55,000.00
Ejection Seat 25,000 (+) 25,000.00 = 80,000.00
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Total Weapons and Equipment Cost 80,000.00
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IndustrialMech Cost
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Structural Cost: 968,400.00
Weapons and Equipment Cost: (+) 80,000.00 = 1,048,400.00
IndustrialMech Cost Multiplier: 1 + (30 / 400) (*) 1.08 = 1,127,030.00
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Final IndustrialMech Cost 1,127,030.00