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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Razor Crane
Designer:           Thunder
Source(s):          Custom Mordel.Net Units
Technology:         Clan (Mixed)
Technology Rating:  F
Tonnage:            70
Configuration:      Biped BattleMech
Era/Year:           Dark Age / 3150
Rules (Current):    Advanced
Rules (Era):        Advanced
Rules (Year):       Advanced
Total Cost:         21,206,367 C-Bills
Battle Value:       1,362

Chassis:              Endo Steel
Power Plant:          350 XL
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  
Jump Jets:            Improved
    Jump Capacity:    240 meters [270 meters]
Armor:                Ferro-Fibrous
Armament:             
    4 ER Flamers
    4 Micro Pulse Lasers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown with Advanced Targeting Computer

================================================================================================
Overview:
    Despite the rift between home-world and Inner Sphere clans,  technology does still
    propagate.  In this case reverse engineering derived from reports of capabilities is the
    culprit, as fear of the taint is still alive and well in the home-worlds.  The Razor Crane
    is a limited production run design undergoing testing by Clan Cloud Cobra.  Its a very
    unorthodox design for the Clans relying on melee capabilities that put it on the edge of
    being dishonorable.  Despite this, it has found limited success in trials against the Stone
    Lions and Coyote.

Capabilities:
    The Razor Crane is something of a Terror weapon.  Its using its Mass, Speed, and weapons
    selection to shock and demoralize lighter opponents before they have a chance to contribute
    to a trial.  The Infantry Heavy Stone Lions especially hate it.  This is admittedly what
    happens when the primary weapons are clusters of Flamers and Pulse lasers.  Other units that
    are very much not a fan are Protomechs and tanks.  The Talons can swiftly dispatch both
    units with terrifying ease.  Getting into range to use such weapons is a easy feat for the
    Razor Crane.  8 Improved jump jets and a partial wing system allow it to simply ignore cover
    as it lands on top of its victims.

Notable MechWarriors:
    A Razor Crane is a rather nasty bit of mega fauna that is best described as "What if a
    Secretarybird had no chill?"  At Nearly 6 meters tall, it is a bird like creature with a
    long and sharp bill suitable for precise pecking, and long legs armed with wicked talons
    which are its primary form of attack.  Though not fully flight capable, it is able to use
    its wings to assist in running jumps allowing it to close on its prey before they have a
    chance to run.  At which point it tends to kick them to death.
    
    A small clutch of Razor Cranes was known to of been shipped to Arcadia in the Kerensky
    cluster.  They proved to be capable of preying on Steel Vipers, but also just about
    everything else. In the end the entire clutch was put down as they were more destructive and
    dangerous then the Steel Vipers they were brought in to control.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 3.50                     
Engine:                                       350 XL                  15.00                     
    Walking MP:                                 5                                               
    Running MP:                                 8                                               
    Jumping MP:                               8 [9]                                             
Heat Sinks (Double):                         10 [23]                   0.00                     
Gyro:                                      Compact (IS)                6.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  211                    11.00                     
    Type:                                 Ferro-Fibrous                                         

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      22             35       
    Center Torso (rear):                               7       
    R/L Torso:                         15             24       
    R/L Torso (rear):                                  6       
    R/L Arm:                           11             22       
    R/L Leg:                           15             28       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Targeting Computer                                        H                 1          1.00             
2 Improved Jump Jets                                      CT                4          4.00             
3 Improved Jump Jets                                      RT                6          6.00             
Micro Pulse Laser                                         RT                1          0.50             
3 Improved Jump Jets                                      LT                6          6.00             
Micro Pulse Laser                                         LT                1          0.50             
Partial Wing                                            LT/RT               6          3.50             
2 ER Flamers                                              RA                2          2.00             
Micro Pulse Laser                                         RA                1          0.50             
2 ER Flamers                                              LA                2          2.00             
Micro Pulse Laser                                         LA                1          0.50             
Talons                                                  LL/RL               4          5.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 42
TP: BM,  SZ: 3,  TMM: 2,  MV: 10"/18"j
Damage: (S) 3 / (M) 1 / (L) 0,  OV: 0
Armor (A): 7,  Structure (S): 4
Specials: ENE, HT1/1/-, JMPS1, MEL