Combat Vehicle Technical Readout
Name/Model: Zhukov Heavy Tank
Designer: Blackstargate
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: D
Tonnage: 75
Role: Juggernaut
Configuration: Combat Vehicle
Era/Year: Succession Wars / 3030
Rules (Current): Introductory
Rules (Era): Introductory
Rules (Year): Introductory
Total Cost: 1,747,813 C-Bills
Battle Value: 920
Movement Type: Tracked
Power Plant: 225 Internal Combustion
Cruising Speed: 32.4 kph
Maximum Speed: 54 kph
Armor: Standard
Armament:
2 Autocannon/10s
1 SRM 6
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
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Overview:
The Zhukov is Aldis Industries’ follow-up to its successful Demolisher design, and it
incorporates several
elements from that vehicle. Smaller and less heavily
armed than the Demolisher, the Zhukov features better
armor and a lower profile, reducing its battlefield vulnerability. Wolf’s Dragoons were
the first large unit to
use the Zhukov, beginning in 3030. Over the course of
the first twenty-eight years of manufacture, Aldis has
made many design refinements based on suggestions
from Dragoon commanders, but eventually they couldn’t keep up with the technological
advancements.
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Equipment Mass
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Internal Structure: Standard 7.50
Engine: 225 Internal Combustion 20.00
Cruising MP: 3
Flanking MP: 5
Heat Sinks (Single): 0 0.00
Control Equipment: 4.00
Lift Equipment: 0.00
Power Amplifier: 0.00
Turret: 2.50
Armor Factor: 176 11.00
Type: Standard
Armor
Value
Front: 44
R/L Side: 32
Rear: 24
Turret: 44
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Weapons and Ammo Location Tonnage
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SRM 6 Front 3.00
2 Autocannon/10s Turret 24.00
Autocannon/10 (Ammo 20) Body 2.00
SRM 6 (Ammo 15) Body 1.00
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Alpha Strike Statistics
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Point Value (PV): 26
TP: CV, SZ: 3, TMM: 1, MV: 6"t
Damage: (S) 3 / (M) 3 / (L) 0
Armor (A): 6, Structure (S): 4
Specials: AC2/2/-, EE, SRCH, TUR(2/2/-, AC2/2/-)
Alpha Strike Conversion
Name/Model: Zhukov Heavy Tank
Technology: Inner Sphere
Tonnage: 75
Configuration: Tracked Combat Vehicle
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Determine Unit Type
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Ground Units: Combat Vehicle = CV
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Final Unit Type: CV
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Determine Weight/Size Class
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Tonnage: 75 (greater than or equal to 60 and less than 80) = 3
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Final Weight/Size Class: 3
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Convert Movement and Movement Modes
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Ground Movement: 3 (Cruise) = 6"
Tracked Motive Type = 6"t
Ground Target Movement Modifier at 6" is 1
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Final Movement and Movement Modes: 6"t
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Determine Short Range Damage Value
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Offensive Equipment: = 0.000
SRM 6 (+) 0.800 = 0.800
Autocannon/10 (TU) (+) 1.000 = 1.800
Autocannon/10 (TU) (+) 1.000 = 2.800
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 2.8
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Final Short Range Damage Value: 3
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Determine Medium Range Damage Value
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Offensive Equipment: = 0.000
SRM 6 (+) 0.800 = 0.800
Autocannon/10 (TU) (+) 1.000 = 1.800
Autocannon/10 (TU) (+) 1.000 = 2.800
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 2.8
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Final Medium Range Damage Value: 3
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Determine Long Range Damage Value
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Offensive Equipment: = 0.000
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Final Long Range Damage Value: 0
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Convert Armor
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Standard: 176 armor points x 1 176.000 = 176.000
Armor Factor Conversion (/) 30 = 5.867
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Final Armor Value: 6
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Convert Structure
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Standard: 40 structure points 40.000 = 40.000
Structure Conversion (/) 10 = 4.000
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Final Structure Value: 4
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Determine Special Abilities
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Unit is equipped with forward facing Autocannons = AC2/2/-
Unit is equipped with an Internal Combustion engine = EE
Unit is a Combat Vehicle = SRCH
Unit is equipped with turret mounted weapons = TUR(2/2/-)
Unit is equipped with turret mounted Autocannons = TUR(AC2/2/-)
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 3 (Short) + 3 (Medium) + 3 (Medium) + 0 (Long) = 9.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 9.000
Defensive Interaction Rating:
Armor Factor 6 (Armor) x 1.8 (Tracked) = 10.800
Structure Factor 4 (Structure) x 1.0 (Other Unit) (+) 4.000 = 14.800
Defense Factor 1 + {[1 (6" Move)] x 0.1} (*) 1.100 = 16.280
Final DIR Round to nearest half point = 16.500
Unit's Defensive Value:
Movement Factor 0.75 (0.25 per 2") = 0.750
Final DIR Defensive Interaction Rating (+) 16.500 = 17.250
Unit's Final Point Value:
Offensive Value = 9.000
Defensive Value (+) 17.250 = 26.250
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Final Point Value: 26