BattleMech Technical Readout
Name/Model: Phoenix Hawk PXH-1F
Designer: clifpaul2
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: D
Tonnage: 45
Role: Skirmisher
Configuration: Biped BattleMech
Era/Year: Star League / 2568
Rules (Current): Introductory
Rules (Era): Introductory
Rules (Year): Introductory
Total Cost: 4,010,265 C-Bills
Battle Value: 1,007
Chassis: Earthwerks PXH
Power Plant: GM 270
Walking Speed: 64.8 kph
Maximum Speed: 97.2 kph
Jump Jets: Rawlings 45
Jump Capacity: 180 meters
Armor: Durallex Light
Armament:
1 Harmon Large Laser
1 Harmon Medium Laser
1 Zippo Flamer
Manufacturer: Achernar BattleMechs, Bordello Military Goods, Inc., Coventry Metal Works, Earthwerks Incorporated, Gorton, Kingsley, and Thorpe Enterpises, Majesty Metals and Manufacturing, Orguss Industries, Refit
Primary Factory: New Avalon (ABM), Jersey City (BMGI), Coventry (CMW), Keystone (EI), New Oslo (GKTE), Canopus IV (MMM), Marcus (OI), Various (R)
Communications: Neil 6000
Targeting & Tracking: Octagon Tartrac System C
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Overview:
Removes the machine guns, ammo and a medium laser for a flamer and two more heat sinks.
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Equipment Mass
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Internal Structure: Standard 4.50
Engine: 270 Fusion 14.50
Walking MP: 6
Running MP: 9
Jumping MP: 6
Heat Sinks (Single): 12 2.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 128 8.00
Type: Standard
Internal Armor
Structure Value
Head: 3 6
Center Torso: 14 23
Center Torso (rear): 5
R/L Torso: 11 18
R/L Torso (rear): 4
R/L Arm: 7 10
R/L Leg: 11 15
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Weapons and Ammo Location Critical Tonnage
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3 Jump Jets RT 3 1.50
3 Jump Jets LT 3 1.50
Large Laser RA 2 5.00
Medium Laser RA 1 1.00
Flamer LA 1 1.00
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Alpha Strike Statistics
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Point Value (PV): 24
TP: BM, SZ: 2, TMM: 2, MV: 12"j
Damage: (S) 2 / (M) 1 / (L) 0, OV: 1
Armor (A): 4, Structure (S): 4
Specials: ENE
Distribution
Name/Model: Phoenix Hawk PXH-1F
Technology: Inner Sphere
Tonnage: 45
Configuration: Biped BattleMech
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Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4. Hand Actuator 4. Roll Again 4. Hand Actuator
5. Flamer 5. Sensors 5.Large Laser
6. Roll Again 6. Life Support 6.Large Laser
1. Roll Again 1. Medium Laser
2. Roll Again 2. Roll Again
3. Roll Again 3. Roll Again
4. Roll Again 4. Roll Again
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Left TorsoCenter TorsoRight Torso
1. Jump Jet 1. Fusion Engine 1. Jump Jet
2. Jump Jet 2. Fusion Engine 2. Jump Jet
3. Jump Jet 3. Fusion Engine 3. Jump Jet
4. Heat Sink 4. Gyro 4. Heat Sink
5. Roll Again 5. Gyro 5. Roll Again
6. Roll Again 6. Gyro 6. Roll Again
1. Roll Again 1. Gyro 1. Roll Again
2. Roll Again 2. Fusion Engine 2. Roll Again
3. Roll Again 3. Fusion Engine 3. Roll Again
4. Roll Again 4. Fusion Engine 4. Roll Again
5. Roll Again 5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again 6. Roll Again
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Battle Value Breakdown
Name/Model: Phoenix Hawk PXH-1F
Technology: Inner Sphere
Tonnage: 45
Configuration: Biped BattleMech
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Defensive Battle Rating
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Armor (Standard): 128 x 2.5 x 1 320.000
Internal Structure (Standard w/ Fusion Engine): 75 x 1.5 x 1 x 1 (+) 112.500 = 432.500
Gyro (Standard): 45 x 0.5 (+) 22.500 = 455.000
Defensive Movement Factor: +3 (*) 1.30 = 591.500
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Final Defensive Battle Rating: 591.500
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Offensive Battle Rating
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Heat Efficiency: Unit is inefficient
6 (Base) + 12 (Heat Sinks) - 6 (Movement) - 14 (Weapons) = -2
Offensive Equipment:
Large Laser 123.000
Medium Laser (+) 46.000 = 169.000
Flamer (+) 6.000 = 175.000
Total 'Mech Tonnage: (+) 45.000 = 220.000
Speed Factor: 9 (Run) + 3 (Jump) (*) 1.890 = 415.800
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Final Offensive Battle Rating: 415.800
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BattleMech Battle Value
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Defensive Battle Rating: 591.500
Offensive Battle Rating: (+) 415.800 = 1,007.300
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Final BattleMech Battle Value: 1,007
Alpha Strike Conversion
Name/Model: Phoenix Hawk PXH-1F
Technology: Inner Sphere
Tonnage: 45
Configuration: Biped BattleMech
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Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
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Tonnage: 45 (greater than or equal to 40 and less than 60) = 2
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Final Weight/Size Class: 2
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Convert Movement and Movement Modes
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Ground Movement: 6 (Walk) = 12"
Ground Target Movement Modifier at 12" is 2
Jumping Movement: 6 (Jump) = 12"j
Jumping Target Movement Modifier at 12" is 2
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Final Movement and Movement Modes: 12"j
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Determine Short/Medium Range Heat Efficiency
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Heat Dissipation Rate:
Heat Sinks (Single) 12 x 1 = 12
Total Heat Output:
Movement = 6
Flamer (+) 3 = 9
Large Laser (+) 8 = 17
Medium Laser (+) 3 = 20
Heat Efficiency:
Heat Dissipation Rate = 12
Total Heat Output - 4 (-) 16 = -4
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Unit is Inefficient: -4
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Determine Short Range Damage Value
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Offensive Equipment: = 0.000
Flamer (+) 0.200 = 0.200
Medium Laser (+) 0.500 = 0.700
Large Laser (+) 0.800 = 1.500
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 12 = 18.000
Divided by the maximum heat output - 4 (/) 16 = 1.125
Rounded up to the nearest tenth = 1.2
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Final Short Range Damage Value: 2
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Determine Medium Range Damage Value
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Offensive Equipment: = 0.000
Medium Laser (+) 0.500 = 0.500
Large Laser (+) 0.800 = 1.300
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 12 = 15.600
Divided by the maximum heat output - 4 (/) 16 = 0.975
Rounded up to the nearest tenth = 1.0
Unit receives Overheat (OV) value of 1
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Final Medium Range Damage Value: 1
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Determine Long Range Heat Efficiency
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Heat Dissipation Rate:
Heat Sinks (Single) 12 x 1 = 12
Total Heat Output:
Movement = 6
Heat Efficiency:
Heat Dissipation Rate = 12
Total Heat Output - 4 (-) 2 = 10
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Unit is Efficient: 10
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Determine Long Range Damage Value
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Offensive Equipment: = 0.000
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Final Long Range Damage Value: 0
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Convert Armor
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Standard: 128 armor points x 1 128.000 = 128.000
Armor Factor Conversion (/) 30 = 4.267
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Final Armor Value: 4
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Convert Structure
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Engine: Inner Sphere Fusion on a 45 ton BattleMech = 4.0
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Final Structure Value: 4
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Determine Special Abilities
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Unit contains no explosive components = ENE
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 2 (Short) + 1 (Medium) + 1 (Medium) + 0 (Long) = 4.000
Unit Size Factor 2 (Weight/Size Class) / 2 (+) 1.000 = 5.000
Overheat Factor 1 (Overheat) (+) 1.000 = 6.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 6.000
Defensive Interaction Rating:
Armor Factor 4 (Armor) x 2.0 (Non-Vehicle Unit) = 8.000
Structure Factor 4 (Structure) x 1.0 (Other Unit) (+) 4.000 = 12.000
Defense Factor 1 + {[2 (12" Move)] x 0.1} (*) 1.200 = 14.400
Final DIR Round to nearest half point = 14.500
Unit's Defensive Value:
Movement Factor 1.5 (0.25 per 2") + 0.5 (Jump-capable) = 2.000
Final DIR Defensive Interaction Rating (+) 14.500 = 16.500
Unit's Final Point Value:
Offensive Value = 6.000
Defensive Value (+) 16.500 = 22.500
Agile [2 (TMM) - 1] x 1 (Medium) (+) 1.000 = 23.500
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Final Point Value: 24
Cost Breakdown
Name/Model: Phoenix Hawk PXH-1F
Technology: Inner Sphere
Tonnage: 45
Configuration: Biped BattleMech
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Structural Cost
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Armor (Standard): (128 pts) 8.0 x 10,000 80,000.00
Internal Structure (Standard): 45 x 400 x 1 (+) 18,000.00 = 98,000.00
Myomer (Standard): 45 x 2,000 (+) 90,000.00 = 188,000.00
Engine (Fusion): (5,000 x 270 x 45) / 75 (+) 810,000.00 = 998,000.00
Gyro (Standard): 3.0 x 300,000 (+) 900,000.00 = 1,898,000.00
Cockpit (Standard): 200,000 (+) 200,000.00 = 2,098,000.00
Life Support: 50,000 (+) 50,000.00 = 2,148,000.00
Sensors: 45 x 2,000 (+) 90,000.00 = 2,238,000.00
Heat Sinks (Single): 2 x 2,000 (+) 4,000.00 = 2,242,000.00
Arm Actuators: 45 x ((100 x 2) + (50 x 2) + (80 x 2)) (+) 20,700.00 = 2,262,700.00
Leg Actuators: 45 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 31,500.00 = 2,294,200.00
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Total Structural Cost: 2,294,200.00
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Weapons and Equipment Cost
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Flamer 7,500 7,500.00
Jump Jets 45 x (6 x 6) x 200 (+) 324,000.00 = 331,500.00
Large Laser 100,000 (+) 100,000.00 = 431,500.00
Medium Laser 40,000 (+) 40,000.00 = 471,500.00
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Total Weapons and Equipment Cost 471,500.00
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BattleMech Cost
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Structural Cost: 2,294,200.00
Weapons and Equipment Cost: (+) 471,500.00 = 2,765,700.00
BattleMech Cost Multiplier: 1 + (45 / 100) (*) 1.45 = 4,010,265.00
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Final BattleMech Cost 4,010,265.00