Units »Search» IndustrialMechs »Porter PR-1B MilitiaMech
Design Overview
Generate in
format
IndustrialMech Technical Readout
Name/Model: Porter PR-1B MilitiaMech
Designer: P8BL
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 30
Role: Scout
Configuration: Biped IndustrialMech
Era/Year: Succession Wars / 3049
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 1,530,585 C-Bills
Battle Value: 393
Chassis: Industrial
Power Plant: 120 Fuel Cell
Walking Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: None
Jump Capacity: None
Armor: Heavy Industrial
Armament:
1 SRM 4 w/ Artemis IV FCS
4 Machine Guns
Manufacturer: Good Land Manufacturing Inc.
Primary Factory: Unknown
Communications: BroadBand
Targeting & Tracking: Unknown
================================================================================================
Overview:
An IndustrialMech made for work in spaceports, port towns, expeditions and any operation
that requires hauling cargo - something the Porter is exceptional at, being able to carry
six tons across its shoulders and another three in its right arm clamp.
Capabilities:
The Porter excels at moving cargo, being able to carry up to nine tons of material at speeds
of up to 54 kilometers an hour. Its right arm is equipped with a lift hoist and, although
cumbersome, is extremely mobile. A smaller secondary arm is attached to the left torso and
is used for stability, movement and, in extreme circumstances, punching. The Porter’s
engine, set slightly to the left, is perfectly adequate for an IndustrialMech of its size
and era, though the whole package is scantly protected by a few tons of Commercial Armour.
Its legs, while sturdy and robust, are nevertheless pushed to their limit by the near-30
tons of machinery and cargo they support, and are thus more susceptible to attacks than
average.
Deployment:
The Porter is rarely, if ever, found in frontline combat, and is instead found hauling cargo
galaxywide, as its name would suggest.
Variants:
The cargo pods on the Porter are highly modular and have led to a dizzying array of
configurations, some of which were even adopted by Good Land Manufacturing Inc. and later
distributors as official models. The most common is the 1A, which replaces three tons of
cargo with four machine guns and one ton of ammunition for use in lawless cities and
frontier spaceports, though later more radical configurations add jump jets, improved armor,
targeting systems, alternate engine types and even missile pods, turning the Porter into
something roughly resembling a BattleMech.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Industrial 6.00
Engine: 120 Fuel Cell 5.00
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks (Single): 1 0.00
Gyro: Standard 2.00
Cockpit: Industrial (Adv. FCS) 3.00
Armor Factor: 80 5.00
Type: Heavy Industrial
Internal Armor
Structure Value
Head: 3 9
Center Torso: 10 11
Center Torso (rear): 2
R/L Torso: 7 9
R/L Torso (rear): 2
R/L Arm: 5 9
R/L Leg: 7 9
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
4 Machine Guns RT 4 2.00
Machine Gun (Ammo 200) RT 1 1.00
SRM 4 w/ Artemis IV FCS LT 1 2.00
SRM 4 (Ammo 25) LT 1 1.00
Hatchet RA 2 2.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 15
TP: IM, SZ: 1, TMM: 1, MV: 8"
Damage: (S) 2 / (M) 1 / (L) 0, OV: 0
Armor (A): 3, Structure (S): 3
Specials: AFC, FC, MEL
Distribution
Name/Model: Porter PR-1B MilitiaMech
Technology: Inner Sphere
Tonnage: 30
Configuration: Biped IndustrialMech
======================================================================================================
Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Industrial Cockpit (Adv. FCS) 3. Lower Arm Actuator
4. Hand Actuator 4. Empty 4. Hand Actuator
5. Empty 5. Sensors 5.Hatchet
6. Empty 6. Life Support 6.Hatchet
1. Empty 1. Empty
2. Empty 2. Empty
3. Empty 3. Empty
4. Empty 4. Empty
5. Empty 5. Empty
6. Empty 6. Empty
Left TorsoCenter TorsoRight Torso
1. SRM 4 1. Fuel Cell Engine 1. Machine Gun
2. Artemis IV FCS 2. Fuel Cell Engine 2. Machine Gun
3. SRM 4 (Ammo 25) 3. Fuel Cell Engine 3. Machine Gun
4. Empty 4. Gyro 4. Machine Gun
5. Empty 5. Gyro 5. Machine Gun (Ammo 200)
6. Empty 6. Gyro 6. Empty
1. Empty 1. Gyro 1. Empty
2. Empty 2. Fuel Cell Engine 2. Empty
3. Empty 3. Fuel Cell Engine 3. Empty
4. Empty 4. Fuel Cell Engine 4. Empty
5. Empty 5. Empty 5. Empty
6. Empty 6. Empty 6. Empty
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Empty 5. Empty
6. Empty 6. Empty
Alpha Strike Conversion
Name/Model: Porter PR-1B MilitiaMech
Technology: Inner Sphere
Tonnage: 30
Configuration: Biped IndustrialMech
==============================================================================================================
Determine Unit Type
--------------------------------------------------------------------------------------------------------------
Ground Units: IndustrialMech = IM
--------------------------------------------------------------------------------------------------------------
Final Unit Type: IM
==============================================================================================================
Determine Weight/Size Class
--------------------------------------------------------------------------------------------------------------
Tonnage: 30 (less than 40) = 1
--------------------------------------------------------------------------------------------------------------
Final Weight/Size Class: 1
==============================================================================================================
Convert Movement and Movement Modes
--------------------------------------------------------------------------------------------------------------
Ground Movement: 4 (Walk) = 8"
Ground Target Movement Modifier at 8" is 1
--------------------------------------------------------------------------------------------------------------
Final Movement and Movement Modes: 8"
==============================================================================================================
Determine Short/Medium Range Heat Efficiency
--------------------------------------------------------------------------------------------------------------
Heat Dissipation Rate:
Heat Sinks (Single) 1 x 1 = 1
Total Heat Output:
Movement = 0
SRM 4 w/ Artemis IV FCS (+) 3 = 3
Heat Efficiency:
Heat Dissipation Rate = 1
Total Heat Output - 4 (-) -1 = 2
--------------------------------------------------------------------------------------------------------------
Unit is Efficient: 2
==============================================================================================================
Determine Short Range Damage Value
--------------------------------------------------------------------------------------------------------------
Offensive Equipment: = 0.000
Machine Gun (+) 0.200 = 0.200
Machine Gun (+) 0.200 = 0.400
Machine Gun (+) 0.200 = 0.600
Machine Gun (+) 0.200 = 0.800
SRM 4 w/ Artemis IV FCS (+) 0.600 = 1.400
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.4
--------------------------------------------------------------------------------------------------------------
Final Short Range Damage Value: 2
==============================================================================================================
Determine Medium Range Damage Value
--------------------------------------------------------------------------------------------------------------
Offensive Equipment: = 0.000
SRM 4 w/ Artemis IV FCS (+) 0.600 = 0.600
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.6
--------------------------------------------------------------------------------------------------------------
Final Medium Range Damage Value: 1
==============================================================================================================
Determine Long Range Heat Efficiency
--------------------------------------------------------------------------------------------------------------
Heat Dissipation Rate:
Heat Sinks (Single) 1 x 1 = 1
Total Heat Output:
Movement = 0
Heat Efficiency:
Heat Dissipation Rate = 1
Total Heat Output - 4 (-) -4 = 5
--------------------------------------------------------------------------------------------------------------
Unit is Efficient: 5
==============================================================================================================
Determine Long Range Damage Value
--------------------------------------------------------------------------------------------------------------
Offensive Equipment: = 0.000
--------------------------------------------------------------------------------------------------------------
Final Long Range Damage Value: 0
==============================================================================================================
Convert Armor
--------------------------------------------------------------------------------------------------------------
Heavy Industrial: 80 armor points x 1 80.000 = 80.000
Armor Factor Conversion (/) 30 = 2.667
--------------------------------------------------------------------------------------------------------------
Final Armor Value: 3
==============================================================================================================
Convert Structure
--------------------------------------------------------------------------------------------------------------
Engine: Inner Sphere Fuel Cell on a 30 ton IndustrialMech = 3.0
--------------------------------------------------------------------------------------------------------------
Final Structure Value: 3
==============================================================================================================
Determine Special Abilities
--------------------------------------------------------------------------------------------------------------
Unit is equipped with an advanced fire control system = AFC
Unit is equipped with a Fuel Cell engine = FC
Unit is equipped with Hatchet = MEL
==============================================================================================================
Determine Point Value
--------------------------------------------------------------------------------------------------------------
Unit's Offensive Value:
Attack Damage Factor 2 (Short) + 1 (Medium) + 1 (Medium) + 0 (Long) = 4.000
Unit Size Factor 1 (Weight/Size Class) / 2 (+) 0.500 = 4.500
Overheat Factor 0 (Overheat) (+) 0.000 = 4.500
Special Ability Factor [MEL] Melee Weapon (+) 0.500 = 5.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 5.000
Defensive Interaction Rating:
Armor Factor 3 (Armor) x 2.0 (Non-Vehicle Unit) = 6.000
Structure Factor 3 (Structure) x 0.5 (IndustrialMech) (+) 1.500 = 7.500
Defense Factor 1 + {[1 (8" Move)] x 0.1} (*) 1.100 = 8.250
Final DIR Round to nearest half point = 8.500
Unit's Defensive Value:
Movement Factor 1 (0.25 per 2") = 1.000
Final DIR Defensive Interaction Rating (+) 8.500 = 9.500
Unit's Final Point Value:
Offensive Value = 5.000
Defensive Value (+) 9.500 = 14.500
--------------------------------------------------------------------------------------------------------------
Final Point Value: 15
Cost Breakdown
Name/Model: Porter PR-1B MilitiaMech
Technology: Inner Sphere
Tonnage: 30
Configuration: Biped IndustrialMech
========================================================================================================================
Structural Cost
------------------------------------------------------------------------------------------------------------------------
Armor (Heavy Industrial): (80 pts) 5.0 x 10,000 50,000.00
Internal Structure (Industrial): 30 x 300 x 1 (+) 9,000.00 = 59,000.00
Myomer (Standard): 30 x 2,000 (+) 60,000.00 = 119,000.00
Engine (Fuel Cell): (3,500 x 120 x 30) / 75 (+) 168,000.00 = 287,000.00
Gyro (Standard): 2.0 x 300,000 (+) 600,000.00 = 887,000.00
Cockpit (Industrial w/ Adv. FCS): 200,000 (+) 200,000.00 = 1,087,000.00
Life Support: 50,000 (+) 50,000.00 = 1,137,000.00
Sensors: 30 x 2,000 (+) 60,000.00 = 1,197,000.00
Heat Sinks (Single): 1 x 2,000 (+) 2,000.00 = 1,199,000.00
Arm Actuators: 30 x ((100 x 2) + (50 x 2) + (80 x 2)) (+) 13,800.00 = 1,212,800.00
Leg Actuators: 30 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 21,000.00 = 1,233,800.00
------------------------------------------------------------------------------------------------------------------------
Total Structural Cost: 1,233,800.00
========================================================================================================================
Weapons and Equipment Cost
------------------------------------------------------------------------------------------------------------------------
Hatchet 2 x 5,000 10,000.00
Machine Gun 5,000 (+) 5,000.00 = 15,000.00
Machine Gun 5,000 (+) 5,000.00 = 20,000.00
Machine Gun 5,000 (+) 5,000.00 = 25,000.00
Machine Gun 5,000 (+) 5,000.00 = 30,000.00
Machine Gun (Ammo 200) [Empty Bin] 0 (+) 0.00 = 30,000.00
SRM 4 (Ammo 25) [Empty Bin] 0 (+) 0.00 = 30,000.00
SRM 4 w/ Artemis IV FCS 60,000 + 100,000 (+) 160,000.00 = 190,000.00
------------------------------------------------------------------------------------------------------------------------
Total Weapons and Equipment Cost 190,000.00
========================================================================================================================
IndustrialMech Cost
------------------------------------------------------------------------------------------------------------------------
Structural Cost: 1,233,800.00
Weapons and Equipment Cost: (+) 190,000.00 = 1,423,800.00
IndustrialMech Cost Multiplier: 1 + (30 / 400) (*) 1.08 = 1,530,585.00
------------------------------------------------------------------------------------------------------------------------
Final IndustrialMech Cost 1,530,585.00