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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Mocny (Strong) PZM-13
Designer:           Raven!
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            55
Configuration:      Quad BattleMech
Era/Year:           Civil War / 3067
Rules (Current):    Experimental
Rules (Era):        Experimental
Rules (Year):       Experimental
Total Cost:         3,376,417 C-Bills
Battle Value:       672

Chassis:              Standard
Power Plant:          110 Internal Combustion
Walking Speed:        21.6 kph  
Maximum Speed:        32.4 kph  
Jump Jets:            None
    Jump Capacity:    None
Armor:                Standard
Armament:             
    1 Thumper
    1 Machine Gun
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

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Overview:
    The PZM-13 "Mocny" is a medium dual-use artillery mech produced by the Polania Republic.
    Armed with either a heavy cannon or an artillery piece, it can attack directly or be
    deployed as a mobile artillery platform.

Capabilities:
    Polanian mechs are generally known for their speed and agility, but when the lighter mechs
    need heavy fire support it is the Mocny they generally call on. It walks on four legs that
    give the vehicle a lot of stability, and allow the vehicle to aim its cannon by adjusting
    the angle of the chassis. The asymmetric body features a large cabin to the righthand side
    with viewports and a machine gun fixed to the side, while on the lefthand side is a massive
    cannon that can either be aimed upwards for artillery mode or locked horizontally for direct
    fire. Its front legs reconfigure into spikes which jam into the ground to help stabilize the
    mech during siege mode.
    
    The Mocny is the most versatile of all medium mechs and artillery units, able to function as
    a moving anti-mech unit and an artillery unit in one platform. It has stronger armor than
    its Saxony or Rusviet artillery counterparts, allowing it to go toe-to-toe with light or
    some medium mech units. Siege variants can fire a long distance shell that inflicts heavy
    damage to structures, heavy armored units, entrenched infantry, or generally anything too
    slow to get out of the way. It can also support friendlies and itself with its smoke screen
    abilities.
    
    Firepower aside, its biggest weaknesses are poor speed and agility. Even in direct fire
    units fire slowly and the mech turns even slower; its cannon being fixed forward requires
    the mech to turn itself to adjust the firing angle. This makes the mech easy to rush or
    flank, and getting behind it to cause extra damage leaves the Mocny little time to defend
    itself. Artillery variants are even more vulnerable as it has a minimum range where it
    cannot target close units as well as a limited cone of fire. Its shells have "hangtime"
    before they hit the ground, not hard to avoid for mobile units, and the time it takes to
    switch between modes leaves it open to attack. This is not helped by the Mocny's poor
    durability for its size and cost; it will go down easily if it starts taking fire. All this
    means the Mocny works best hiding just behind other units or having good support while it
    pounds the enemy from a distance.

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Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  5.50                     
Engine:                              110 Internal Combustion           7.00                     
    Walking MP:                                 2                                               
    Running MP:                                 3                                               
    Jumping MP:                                 0                                               
Heat Sinks (Single):                            8                      8.00                     
Gyro:                                        Compact                   3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  160                    10.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      18             20       
    Center Torso (rear):                               5       
    R/L Torso:                         13             20       
    R/L Torso (rear):                                  5       
    R/L Front Leg:                     13             19       
    R/L Rear Leg:                      13             19       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Machine Gun                                               RT                1          0.50             
Machine Gun (Ammo 200)                                    RT                1          1.00             
Thumper (Ammo 20)                                         RT                1          1.00             
Thumper (Ammo 20) [Smoke]                                 RT                1          1.00             
Thumper                                                 LT/CT               15        15.00             

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Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 23
TP: BM,  SZ: 2,  TMM: 0,  MV: 4"
Damage: (S) 0* / (M) 0 / (L) 0,  OV: 0
Armor (A): 5,  Structure (S): 5
Specials: ARTT-1, EE