BattleMech Technical Readout
Name/Model: Smialy (Bold) PZM-7
Designer: Raven!
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 25
Configuration: Biped BattleMech
Era/Year: Civil War / 3067
Rules (Current): Experimental
Rules (Era): Experimental (Extinct)
Rules (Year): Experimental (Extinct)
Total Cost: 1,453,229 C-Bills
Battle Value: 316
Chassis: Composite
Power Plant: 125 Internal Combustion
Walking Speed: 54 kph
Maximum Speed: 86.4 kph
Jump Jets: None
Jump Capacity: None
Armor: Standard
Armament:
1 Medium Rifle
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
================================================================================================
Overview:
The PMZ-7 "?mia?y" is perhaps the best representation of Polanian doctrine; lightly armored
but equipped with a powerful anti-mech rifle and able to move swiftly. A revolutionary
design at the outbreak of the Great War, it remains competitive years later and even the
oldest models have been kept in service. It has been especially effective when deployed
alongside cavalry divisions, supporting Polanian mounted infantry as a sort of modern
iteration of the famed "Winged Hussars."
Capabilities:
In a world of mechs, this pride of Polanian engineering is the one that most resembles its
creators by having roughly human proportions. Like the PZM-9 "Straznik," it has a
cylindrical torso but with a taller and more narrow upper body, longer legs and a pair of
arms. The left arm even has a "hand" which is used to cycle and stabilize the weapon or to
grab objects. Its main engine is housed in the back with two smokestacks clearly visible,
and on the hull is mounted a search light for night operations.
A long stride and design built for running give the ?mia?y incredible speed, making it the
fastest unit in the Polanian arsenal as well as the only mech that can outrun infantry.
Excellent for reconnaissance and raiding, it is able to easily attack and then run off to
reposition and attack again. Its weapon has good range, able to deal heavy damage to even
medium-armored units before they can fire back, particular if it can get behind the enemy.
Its speed also makes it good for hunting down isolated, weakened, or fleeing units, as well
as outflanking entrenched guns.
Like the Stra?nik (although a bit tougher) the ?mia?y suffers from light armor and will
generally lose in a one-on-one fight with most mechs and falls to anti-mech units like field
guns fairly quickly. While strong, its overall damage over time is low as its rifle fires
slowly. Thus this unit works good in packs carrying out hit-and-run attacks, raids, and
recon ahead of the main force. It also works well with heavier units and infantry to guard
the flanks. When used in large groups of five or more, they can be a deadly force, able to
pick apart even heavy mechs if they catch one by itself. Countering a wolfpack of ?mia?y's
can be difficult, but when they are in packs it is best to deal with them using groups of
the Sd. KS 78 "Isegrim" or SHM-86 "Kolokol", which (while not as fast) can keep pace with
the ?mia?y's and beat them in straight-up fights with equal numbers.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Composite 1.50
Engine: 125 Internal Combustion 8.00
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sinks (Single): 2 2.00
Gyro: Standard 2.00
Cockpit: Small 2.00
Armor Factor: 56 3.50
Type: Standard
Internal Armor
Structure Value
Head: 3 8
Center Torso: 8 7
Center Torso (rear): 1
R/L Torso: 6 7
R/L Torso (rear): 1
R/L Arm: 4 6
R/L Leg: 6 6
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Searchlight, Mounted H 1 0.50
Medium Rifle RA 2 5.00
Medium Rifle (Ammo 9) RA 1 1.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 12
TP: BM, SZ: 1, TMM: 2, MV: 10"
Damage: (S) 1 / (M) 1 / (L) 0, OV: 0
Armor (A): 2, Structure (S): 1
Specials: EE
Distribution
Name/Model: Smialy (Bold) PZM-7
Technology: Inner Sphere
Tonnage: 25
Configuration: Biped BattleMech
==================================================================================================
Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Small Cockpit 3. Lower Arm Actuator
4. Hand Actuator 4. Sensors 4. Hand Actuator
5. Roll Again 5. Searchlight, Mounted 5.Medium Rifle
6. Roll Again 6. Roll Again 6.Medium Rifle
1. Roll Again 1. Medium Rifle (Ammo 9)
2. Roll Again 2. Roll Again
3. Roll Again 3. Roll Again
4. Roll Again 4. Roll Again
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Left TorsoCenter TorsoRight Torso
1. Roll Again 1. Internal Combustion Engine 1. Roll Again
2. Roll Again 2. Internal Combustion Engine 2. Roll Again
3. Roll Again 3. Internal Combustion Engine 3. Roll Again
4. Roll Again 4. Gyro 4. Roll Again
5. Roll Again 5. Gyro 5. Roll Again
6. Roll Again 6. Gyro 6. Roll Again
1. Roll Again 1. Gyro 1. Roll Again
2. Roll Again 2. Internal Combustion Engine 2. Roll Again
3. Roll Again 3. Internal Combustion Engine 3. Roll Again
4. Roll Again 4. Internal Combustion Engine 4. Roll Again
5. Roll Again 5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again 6. Roll Again
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Battle Value Breakdown
Name/Model: Smialy (Bold) PZM-7
Technology: Inner Sphere
Tonnage: 25
Configuration: Biped BattleMech
===============================================================================================================
Defensive Battle Rating
---------------------------------------------------------------------------------------------------------------
Armor (Standard): 56 x 2.5 x 1 140.000
Internal Structure (Composite w/ Internal Combustion Engine): 43 x 1.5 x 0.5 x 1 (+) 32.250 = 172.250
Gyro (Standard): 25 x 0.5 (+) 12.500 = 184.750
Explosive Ammunition: 1 Critical Space (-) 15.000 = 169.750
Defensive Movement Factor: +3 (*) 1.30 = 220.675
---------------------------------------------------------------------------------------------------------------
Final Defensive Battle Rating: 220.675
===============================================================================================================
Offensive Battle Rating
---------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
6 (Base) + 2 (Heat Sinks) - 2 (Weapons) = 6
Offensive Equipment:
Medium Rifle 51.000
Medium Rifle (Ammo 9) (+) 6.000 = 57.000
Total 'Mech Tonnage: (+) 25.000 = 82.000
Speed Factor: 8 (Run) + 0 (Jump) (*) 1.370 = 112.340
---------------------------------------------------------------------------------------------------------------
Final Offensive Battle Rating: 112.340
===============================================================================================================
BattleMech Battle Value
---------------------------------------------------------------------------------------------------------------
Defensive Battle Rating: 220.675
Offensive Battle Rating: (+) 112.340 = 333.015
Cockpit (Small): (*) 0.95 = 316.364
---------------------------------------------------------------------------------------------------------------
Final BattleMech Battle Value: 316
Cost Breakdown
Name/Model: Smialy (Bold) PZM-7
Technology: Inner Sphere
Tonnage: 25
Configuration: Biped BattleMech
=======================================================================================================================
Structural Cost
-----------------------------------------------------------------------------------------------------------------------
Armor (Standard): (56 pts) 3.5 x 10,000 35,000.00
Internal Structure (Composite): 25 x 1,600 x 1 (+) 40,000.00 = 75,000.00
Myomer (Standard): 25 x 2,000 (+) 50,000.00 = 125,000.00
Engine (Internal Combustion): (1,250 x 125 x 25) / 75 (+) 52,083.33 = 177,083.33
Gyro (Standard): 2.0 x 300,000 (+) 600,000.00 = 777,083.33
Cockpit (Small): 175,000 (+) 175,000.00 = 952,083.33
Life Support: 50,000 (+) 50,000.00 = 1,002,083.33
Sensors: 25 x 2,000 (+) 50,000.00 = 1,052,083.33
Heat Sinks (Single): 2 x 2,000 (+) 4,000.00 = 1,056,083.33
Arm Actuators: 25 x ((100 x 2) + (50 x 2) + (80 x 2)) (+) 11,500.00 = 1,067,583.33
Leg Actuators: 25 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 17,500.00 = 1,085,083.33
-----------------------------------------------------------------------------------------------------------------------
Total Structural Cost: 1,085,083.33
=======================================================================================================================
Weapons and Equipment Cost
-----------------------------------------------------------------------------------------------------------------------
Medium Rifle 75,500 75,500.00
Medium Rifle (Ammo 9) [Empty Bin] 0 (+) 0.00 = 75,500.00
Searchlight, Mounted 2,000 (+) 2,000.00 = 77,500.00
-----------------------------------------------------------------------------------------------------------------------
Total Weapons and Equipment Cost 77,500.00
=======================================================================================================================
BattleMech Cost
-----------------------------------------------------------------------------------------------------------------------
Structural Cost: 1,085,083.33
Weapons and Equipment Cost: (+) 77,500.00 = 1,162,583.33
BattleMech Cost Multiplier: 1 + (25 / 100) (*) 1.25 = 1,453,229.17
-----------------------------------------------------------------------------------------------------------------------
Final BattleMech Cost 1,453,229.00
Dark Age (3081 - 3150)
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Alpha Strike Conversion
Name/Model: Smialy (Bold) PZM-7
Technology: Inner Sphere
Tonnage: 25
Configuration: Biped BattleMech
================================================================================================================
Determine Unit Type
----------------------------------------------------------------------------------------------------------------
Ground Units: BattleMech = BM
----------------------------------------------------------------------------------------------------------------
Final Unit Type: BM
================================================================================================================
Determine Weight/Size Class
----------------------------------------------------------------------------------------------------------------
Tonnage: 25 (less than 40) = 1
----------------------------------------------------------------------------------------------------------------
Final Weight/Size Class: 1
================================================================================================================
Convert Movement and Movement Modes
----------------------------------------------------------------------------------------------------------------
Ground Movement: 5 (Walk) = 10"
Ground Target Movement Modifier at 10" is 2
----------------------------------------------------------------------------------------------------------------
Final Movement and Movement Modes: 10"
================================================================================================================
Determine Short Range Damage Value
----------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
2 (Heat Sinks) = 2
0 (Movement) + 2 (Weapons) - 4 (Base) (-) -2 = 4
Offensive Equipment: = 0.000
Medium Rifle [Insufficient Ammo] (+) 0.414 = 0.414
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.5
----------------------------------------------------------------------------------------------------------------
Final Short Range Damage Value: 1
================================================================================================================
Determine Medium Range Damage Value
----------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
2 (Heat Sinks) = 2
0 (Movement) + 2 (Weapons) - 4 (Base) (-) -2 = 4
Offensive Equipment: = 0.000
Medium Rifle [Insufficient Ammo] (+) 0.450 = 0.450
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.5
----------------------------------------------------------------------------------------------------------------
Final Medium Range Damage Value: 1
================================================================================================================
Determine Long Range Damage Value
----------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
2 (Heat Sinks) = 2
0 (Movement) - 4 (Base) (-) -4 = 6
Offensive Equipment: = 0.000
----------------------------------------------------------------------------------------------------------------
Final Long Range Damage Value: 0
================================================================================================================
Convert Armor
----------------------------------------------------------------------------------------------------------------
Standard: 56 armor points x 1 56.000 = 56.000
Armor Factor Conversion (/) 30 = 1.867
----------------------------------------------------------------------------------------------------------------
Final Armor Value: 2
================================================================================================================
Convert Structure
----------------------------------------------------------------------------------------------------------------
Engine: Inner Sphere Internal Combustion on a 25 ton BattleMech = 2.0
Structure: Composite (*) 0.5 = 1.0
----------------------------------------------------------------------------------------------------------------
Final Structure Value: 1
================================================================================================================
Determine Special Abilities
----------------------------------------------------------------------------------------------------------------
Unit is equipped with an Internal Combustion engine = EE
================================================================================================================
Determine Point Value
----------------------------------------------------------------------------------------------------------------
Unit's Offensive Value:
Attack Damage Factor 1 (Short) + 1 (Medium) + 1 (Medium) + 0 (Long) = 3.000
Unit Size Factor 1 (Weight/Size Class) / 2 (+) 0.500 = 3.500
Overheat Factor 0 (Overheat) (+) 0.000 = 3.500
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 3.500
Defensive Interaction Rating:
Armor Factor 2 (Armor) x 2.0 (Non-Vehicle Unit) = 4.000
Structure Factor 1 (Structure) x 1.0 (Other Unit) (+) 1.000 = 5.000
Defense Factor 1 + {[2 (10" Move)] x 0.1} (*) 1.200 = 6.000
Final DIR Round to nearest half point = 6.000
Unit's Defensive Value:
Movement Factor 1.25 (0.25 per 2") = 1.250
Final DIR Defensive Interaction Rating (+) 6.000 = 7.250
Unit's Final Point Value:
Offensive Value = 3.500
Defensive Value (+) 7.250 = 10.750
Agile [2 (TMM) - 1] x 1 (Medium) (+) 1.000 = 11.750
----------------------------------------------------------------------------------------------------------------
Final Point Value: 12