BattleMech Technical Readout
Name/Model: Serp (Sickle) SHM-69
Designer: Raven!
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 85
Configuration: Biped BattleMech
Era/Year: Civil War / 3067
Rules (Current): Experimental
Rules (Era): Experimental
Rules (Year): Experimental
Total Cost: 5,925,273 C-Bills
Battle Value: 1,415
Chassis: Endo-Composite
Power Plant: 255 Internal Combustion
Walking Speed: 32.4 kph
Maximum Speed: 54 kph
Jump Jets: None
Jump Capacity: None
Armor: Standard
Armament:
1 Autocannon/10
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
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Overview:
A Unit from Iron Harvest converted into BattleTech
https://iron-harvest.fandom.com/wiki/SHM-69_%22Serp%22
The SHM-69 "Serp" is a colossal, bipedal, heavily armored mech specializing in melee and
infantry suppression, although it will generally crush anything it can get its blades into.
Capabilities:
Taller than most buildings, the Serp is an unconventional but nonetheless terrifying force
on the battlefield. Bipedal, it is supported by two relatively small legs with a massive,
heavily armored torso. It has two massive arms bearing large scythe-like blades almost as
long as the mech itself is tall. Like other Rusviet heavy units, it bears resemblance to the
front of a ship, but with something of a "head" in the form of a heavily-armored cockpit.
The Serp can handle almost all units so long as it can get within melee range. Its
relatively low durability still allows it to take a few hits without being slowed down, and
once it gets close enough it deals very heavy damage to all types of armor while making
short work of infantry. It also happens to be the second fastest of all current heavy mech
units, including the other Rusviet heavy mechs the SHM-70 "Gulay-Gorod" and Lev Aleksey
Zubov. All this lends the role of a line-breaker unit pretty well to the Serp, heading an
attack formation to hack and slash through defenses.
However, its still low speed and very short range make it fairly easy to kite or bring down
with concentrated artillery, especially field cannons. It has the second-lowest HP of all
heavy mech units as well, although it has a respectable 400 Health Points over the SKS 156
"Wotan," but it will generally lose a fight to any other heavy mechs like the PZM-24 "Tur"
and the SKS-300 "Kaiser." Properly supported, however, the Serp makes a powerful tip of the
spear, crushing all of its foes for the good of Rusviet.
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Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Endo-Composite 6.50
Engine: 255 Internal Combustion 26.00
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks (Single): 3 3.00
Gyro: Standard 3.00
Cockpit: Torso-Mounted 4.00
Armor Factor: 263 16.50
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 27 44
Center Torso (rear): 10
R/L Torso: 18 29
R/L Torso (rear): 7
R/L Arm: 14 28
R/L Leg: 18 36
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Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Autocannon/10 RT 7 12.00
Autocannon/10 (Ammo 20) RT 2 2.00
Hatchet RA 6 6.00
Hatchet LA 6 6.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 34
TP: BM, SZ: 4, TMM: 1, MV: 6"
Damage: (S) 1 / (M) 1 / (L) 0, OV: 0
Armor (A): 9, Structure (S): 7
Specials: AC1/1/-, EE, MEL
Distribution
Name/Model: Serp (Sickle) SHM-69
Technology: Inner Sphere
Tonnage: 85
Configuration: Biped BattleMech
====================================================================================================
Left ArmHeadRight Arm
1. Shoulder 1. Sensors 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Endo-Composite 3. Lower Arm Actuator
4. Hand Actuator 4. Endo-Composite 4. Hand Actuator
5. Endo-Composite 5. Endo-Composite 5. Endo-Composite
6. Endo-Composite 6. Roll Again 6. Endo-Composite
1.Hatchet 1.Hatchet
2.Hatchet 2.Hatchet
3.Hatchet 3.Hatchet
4.Hatchet 4.Hatchet
5.Hatchet 5.Hatchet
6.Hatchet 6.Hatchet
Left TorsoCenter TorsoRight Torso
1. Life Support 1. Internal Combustion Engine 1. Life Support
2. Roll Again 2. Internal Combustion Engine 2.Autocannon/10
3. Roll Again 3. Internal Combustion Engine 3.Autocannon/10
4. Roll Again 4. Gyro 4.Autocannon/10
5. Roll Again 5. Gyro 5.Autocannon/10
6. Roll Again 6. Gyro 6.Autocannon/10
1. Roll Again 1. Gyro 1.Autocannon/10
2. Roll Again 2. Internal Combustion Engine 2.Autocannon/10
3. Roll Again 3. Internal Combustion Engine 3. Autocannon/10 (Ammo 10)
4. Roll Again 4. Internal Combustion Engine 4. Autocannon/10 (Ammo 10)
5. Roll Again 5. Sensors 5. Roll Again
6. Roll Again 6. Torso-Mounted Cockpit 6. Roll Again
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Alpha Strike Conversion
Name/Model: Serp (Sickle) SHM-69
Technology: Inner Sphere
Tonnage: 85
Configuration: Biped BattleMech
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Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
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Tonnage: 85 (greater than or equal to 80 and less than or equal to 100) = 4
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Final Weight/Size Class: 4
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Convert Movement and Movement Modes
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Ground Movement: 3 (Walk) = 6"
Ground Target Movement Modifier at 6" is 1
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Final Movement and Movement Modes: 6"
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Determine Short Range Damage Value
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Heat Efficiency: Unit is efficient
3 (Heat Sinks) = 3
0 (Movement) + 3 (Weapons) - 4 (Base) (-) -1 = 4
Offensive Equipment: = 0.000
Autocannon/10 (+) 1.000 = 1.000
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.0
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Final Short Range Damage Value: 1
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Determine Medium Range Damage Value
-------------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
3 (Heat Sinks) = 3
0 (Movement) + 3 (Weapons) - 4 (Base) (-) -1 = 4
Offensive Equipment: = 0.000
Autocannon/10 (+) 1.000 = 1.000
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.0
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Final Medium Range Damage Value: 1
=========================================================================================================================
Determine Long Range Damage Value
-------------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
3 (Heat Sinks) = 3
0 (Movement) - 4 (Base) (-) -4 = 7
Offensive Equipment: = 0.000
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Final Long Range Damage Value: 0
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Convert Armor
-------------------------------------------------------------------------------------------------------------------------
Standard: 263 armor points x 1 263.000 = 263.000
Armor Factor Conversion (/) 30 = 8.767
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Final Armor Value: 9
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Convert Structure
-------------------------------------------------------------------------------------------------------------------------
Engine: Inner Sphere Internal Combustion on a 85 ton BattleMech = 7.0
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Final Structure Value: 7
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Determine Special Abilities
-------------------------------------------------------------------------------------------------------------------------
Unit is equipped with forward facing Autocannons = AC1/1/-
Unit is equipped with an Internal Combustion engine = EE
Unit is equipped with Hatchet = MEL
=========================================================================================================================
Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 1 (Short) + 1 (Medium) + 1 (Medium) + 0 (Long) = 3.000
Unit Size Factor 4 (Weight/Size Class) / 2 (+) 2.000 = 5.000
Overheat Factor 0 (Overheat) (+) 0.000 = 5.000
Special Ability Factor [MEL] Melee Weapon (+) 0.500 = 5.500
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 5.500
Defensive Interaction Rating:
Armor Factor 9 (Armor) x 2.0 (Non-Vehicle Unit) = 18.000
Structure Factor 7 (Structure) x 1.0 (Other Unit) (+) 7.000 = 25.000
Defense Factor 1 + {[1 (6" Move)] x 0.1} (*) 1.100 = 27.500
Final DIR Round to nearest half point = 27.500
Unit's Defensive Value:
Movement Factor 0.75 (0.25 per 2") = 0.750
Final DIR Defensive Interaction Rating (+) 27.500 = 28.250
Unit's Final Point Value:
Offensive Value = 5.500
Defensive Value (+) 28.250 = 33.750
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Final Point Value: 34
Cost Breakdown
Name/Model: Serp (Sickle) SHM-69
Technology: Inner Sphere
Tonnage: 85
Configuration: Biped BattleMech
=========================================================================================================================
Structural Cost
-------------------------------------------------------------------------------------------------------------------------
Armor (Standard): (263 pts) 16.5 x 10,000 165,000.00
Internal Structure (Endo-Composite): 85 x 3,200 x 1 (+) 272,000.00 = 437,000.00
Myomer (Standard): 85 x 2,000 (+) 170,000.00 = 607,000.00
Engine (Internal Combustion): (1,250 x 255 x 85) / 75 (+) 361,250.00 = 968,250.00
Gyro (Standard): 3.0 x 300,000 (+) 900,000.00 = 1,868,250.00
Cockpit (Torso-Mounted): 750,000 (+) 750,000.00 = 2,618,250.00
Life Support: 50,000 (+) 50,000.00 = 2,668,250.00
Sensors: 85 x 2,000 (+) 170,000.00 = 2,838,250.00
Heat Sinks (Single): 3 x 2,000 (+) 6,000.00 = 2,844,250.00
Arm Actuators: 85 x ((100 x 2) + (50 x 2) + (80 x 2)) (+) 39,100.00 = 2,883,350.00
Leg Actuators: 85 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 59,500.00 = 2,942,850.00
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Total Structural Cost: 2,942,850.00
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Weapons and Equipment Cost
-------------------------------------------------------------------------------------------------------------------------
Autocannon/10 200,000 200,000.00
Autocannon/10 (Ammo 10) [Empty Bin] 0 (+) 0.00 = 200,000.00
Autocannon/10 (Ammo 10) [Empty Bin] 0 (+) 0.00 = 200,000.00
Hatchet 6 x 5,000 (+) 30,000.00 = 230,000.00
Hatchet 6 x 5,000 (+) 30,000.00 = 260,000.00
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Total Weapons and Equipment Cost 260,000.00
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BattleMech Cost
-------------------------------------------------------------------------------------------------------------------------
Structural Cost: 2,942,850.00
Weapons and Equipment Cost: (+) 260,000.00 = 3,202,850.00
BattleMech Cost Multiplier: 1 + (85 / 100) (*) 1.85 = 5,925,272.50
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Final BattleMech Cost 5,925,273.00