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BattleMech Technical Readout
Name/Model: Atlas DS (Death Standing) Atlas
Designer: Ogre8472
Source(s): Custom Mordel.Net Units
Technology: Clan
Technology Rating: F
Tonnage: 100
Configuration: Biped BattleMech
Era/Year: Clan Invasion / 3060
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 12,058,000 C-Bills
Battle Value: 2,960
Chassis: Ford Super H QWA5
Power Plant: Ford 300
Walking Speed: 32.4 kph
Maximum Speed: 54 kph
Jump Jets: None
Jump Capacity: None
Armor: Starshield
Armament:
1 Devastator Ultra AC/20
1 Remer Series Alpha Deuce ATM 12
1 Mk. 22 Type III Streak SRM 6
4 ExoStar Pinnacle (Clantech) ER Medium Lasers
2 Shield 3A Anti-Missile Systems
Manufacturer: Unknown
Primary Factory: Unknown
Communications: StarLink 955G with ECM Suite
Targeting & Tracking: Series VI KITT with Light Active Probe
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Overview:
The Atlas is probably the best-known BattleMech to ever set foot on the modern battlefield.
Designed with specifications from Aleksandr Kerensky himself in 2755 in the midst of the
Cameron Edicts, the Atlas was originally intended to ensure SLDF superiority over the Star
League member states. Though the inexorable arming of the Great Houses continued, the Atlas
proved itself to be everything General Kerensky requested. With the largest amount of armor
of nearly any 'Mech, crippling firepower, and the foreboding skull-shaped "Death's Head"
cockpit/head assembly, the Atlas lived up to its reputation. The mere sight of an Atlas had
been known to make even a veteran MechWarrior break out in a cold sweat, and theoretically a
single Atlas can take on and wipe out an entire battalion of Stingers in exchange for minor
armor loss.
The Atlas' first combat trials came during the Amaris Civil War, where it served an
instrumental role as a powerful command vehicle. Though General Kerensky is well-known for
being the one who kicked down the palace doors of the Usurper in his Orion, it was his close
friend Aaron DeChavilier who, in his Atlas, weathered the storm of enemy fire and breached
the protective wall surrounding the complex. After this conflict it was therefore with
little surprise that the General wished for all of these 'Mechs to accompany him on
Operation Exodus, but ironically of those MechWarriors who refused his summons fully
two-thirds were Atlas drivers. These units were spread among the Successor States and Atlas
factories on Al Na'ir, Hesperus II and Quentin would continue production of the 'Mech
through the Succession Wars.
Most commanders were loath to tamper too much with such a successful 'Mech, but the recovery
of the Helm Memory Core resulted in a number of ancient designs being updated with lostech,
and the Atlas was no exception. The new AS7-K model was released in 3049, just in time to
fight off the Clan Invasion. The Federated Commonwealth also briefly began production of
their own model, the AS7-S, although following the civil war that line was discontinued and
further variants have been introduced by the Lyran Alliance and Draconis Combine. Despite
its age, well into the end of the thirty-first century there were no plans to replace the
Atlas, and even the most cutting-edge designs will stop and pause when faced with the
prospect of an Atlas bearing down on them.
Capabilities:
Along with the refitted Mackie the Death Standing Atlas has all new Clan grade weaponry and
equipment. Starting with the 19.5 tons of Starshield plating enhanced by 2 Shield 3A AMS one
in each shoulder. To lessen the chance of a jam, each one is feed by its separate supply
bin. The 4 medium lasers have all been up graded to ER ExoStar Pinnacle models. 1 in each
arm and 2 in the CT. Long range firepower is provided by the Remer Series Alpha Deuce 12
tube ATM launcher replacing the heavy and out dated LRM 20 in the left torso. 1 ton of each
type of munition allows the mechwarrior a choice best suited for the targets range. The 6
tube SRM launcher has also been upgraded to a Streak Mk. 22 Type III launcher with 1 ton of
reloads.
But you didn't read this for those did you? No. You wanted to know about the killing blow.
Well... That honor comes from the Devastator 20 Ultra series Autocannon replacing the right
torso. 3 massive bins of reloads allow this beast to sing its deaths song to the poor
bastard foolish enough to get in range. That kind of munitions allow it's song to be heard
across the battlefield.
Notable MechWarriors:
Only the most noble of warriors are offered the chance to pilot the Mech Aleksandr Kerensky
himself saw fit to bring to the battlefield. Often left in the hanger by to be cared for
religiously by techs the Death Standing gins at the chance to bring destruction once again.
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Equipment Mass
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Internal Structure: Standard 10.00
Engine: 300 Fusion 19.00
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks (Double): 18 [36] 8.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 307 19.50
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 31 50
Center Torso (rear): 12
R/L Torso: 21 34
R/L Torso (rear): 8
R/L Arm: 17 34
R/L Leg: 21 42
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Weapons and Ammo Location Critical Tonnage
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ECM Suite H 1 1.00
2 ER Medium Lasers CT 2 2.00
Ultra AC/20 RT 8 12.00
Ultra AC/20 (Ammo 15) RT 3 3.00
ATM 12 LT 5 7.00
ATM 12 (Ammo 5) LT 1 1.00
ATM 12 (Ammo 5) [ER] LT 1 1.00
ATM 12 (Ammo 5) [HE] LT 1 1.00
Light Active Probe LT 1 0.50
Streak SRM 6 LT 2 3.00
Streak SRM 6 (Ammo 15) LT 1 1.00
Anti-Missile System RA 1 0.50
Anti-Missile System (Ammo 24) RA 1 1.00
ER Medium Laser RA 1 1.00
Anti-Missile System LA 1 0.50
Anti-Missile System (Ammo 24) LA 1 1.00
ER Medium Laser LA 1 1.00
================================================================================================
Alpha Strike Statistics
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Point Value (PV): 64
TP: BM, SZ: 4, TMM: 1, MV: 6"
Damage: (S) 8 / (M) 7 / (L) 1, OV: 2
Armor (A): 10, Structure (S): 8
Specials: AMS, CASE, ECM, LPRB, RCN
Distribution
Name/Model: Atlas DS (Death Standing) Atlas
Technology: Clan
Tonnage: 100
Configuration: Biped BattleMech
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Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4. Hand Actuator 4. ECM Suite 4. Hand Actuator
5. ER Medium Laser 5. Sensors 5. ER Medium Laser
6. Anti-Missile System 6. Life Support 6. Anti-Missile System
1. Anti-Missile System (Ammo 24) 1. Anti-Missile System (Ammo 24)
2.Double Heat Sink 2.Double Heat Sink
3.Double Heat Sink 3.Double Heat Sink
4.Double Heat Sink 4.Double Heat Sink
5.Double Heat Sink 5.Double Heat Sink
6. Roll Again 6. Roll Again
Left TorsoCenter TorsoRight Torso
1.ATM 12 1. Fusion Engine 1.Ultra AC/20
2.ATM 12 2. Fusion Engine 2.Ultra AC/20
3.ATM 12 3. Fusion Engine 3.Ultra AC/20
4.ATM 12 4. Gyro 4.Ultra AC/20
5.ATM 12 5. Gyro 5.Ultra AC/20
6.Streak SRM 6 6. Gyro 6.Ultra AC/20
1.Streak SRM 6 1. Gyro 1.Ultra AC/20
2. ATM 12 (Ammo 5) [ER] 2. Fusion Engine 2.Ultra AC/20
3. ATM 12 (Ammo 5) 3. Fusion Engine 3. Ultra AC/20 (Ammo 5)
4. ATM 12 (Ammo 5) [HE] 4. Fusion Engine 4. Ultra AC/20 (Ammo 5)
5. Streak SRM 6 (Ammo 15) 5. ER Medium Laser 5. Ultra AC/20 (Ammo 5)
6. Light Active Probe 6. ER Medium Laser 6. Roll Again
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5.Double Heat Sink 5.Double Heat Sink
6.Double Heat Sink 6.Double Heat Sink
Battle Value Breakdown
Name/Model: Atlas DS (Death Standing) Atlas
Technology: Clan
Tonnage: 100
Configuration: Biped BattleMech
=================================================================================================
Defensive Battle Rating
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Armor (Standard): 307 x 2.5 x 1 767.500
Internal Structure (Standard w/ Fusion Engine): 152 x 1.5 x 1 x 1 (+) 228.000 = 995.500
Gyro (Standard): 100 x 0.5 (+) 50.000 = 1,045.500
Defensive Equipment:
Anti-Missile System (+) 32.000 = 1,077.500
Anti-Missile System (+) 32.000 = 1,109.500
Anti-Missile System (Ammo 24) (+) 22.000 = 1,131.500
Anti-Missile System (Ammo 24) (+) 22.000 = 1,153.500
ECM Suite (+) 61.000 = 1,214.500
Light Active Probe (+) 7.000 = 1,221.500
Defensive Movement Factor: +2 (*) 1.20 = 1,465.800
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Final Defensive Battle Rating: 1,465.800
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Offensive Battle Rating
-------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
6 (Base) + 36 (Heat Sinks) - 2 (Movement) - 44 (Weapons) = -4
Offensive Equipment:
Ultra AC/20 335.000
ATM 12 (+) 212.000 = 547.000
Streak SRM 6 (+) 118.000 = 665.000
ER Medium Laser (+) 108.000 = 773.000
ER Medium Laser (+) 108.000 = 881.000
ER Medium Laser (+) 108.000 = 989.000
ER Medium Laser (+) 108.000 = 1,097.000
ATM 12 (Ammo 5) (+) 52.000 = 1,149.000
ATM 12 (Ammo 5) [ER] (+) 52.000 = 1,201.000
ATM 12 (Ammo 5) [HE] (+) 52.000 = 1,253.000
Ultra AC/20 (Ammo 5) (+) 42.000 = 1,295.000
Ultra AC/20 (Ammo 5) (+) 42.000 = 1,337.000
Ultra AC/20 (Ammo 5) (+) 42.000 = 1,379.000
Streak SRM 6 (Ammo 15) (+) 15.000 = 1,394.000
Total 'Mech Tonnage: (+) 100.000 = 1,494.000
Speed Factor: 5 (Run) + 0 (Jump) (*) 1.000 = 1,494.000
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Final Offensive Battle Rating: 1,494.000
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BattleMech Battle Value
-------------------------------------------------------------------------------------------------
Defensive Battle Rating: 1,465.800
Offensive Battle Rating: (+) 1,494.000 = 2,959.800
-------------------------------------------------------------------------------------------------
Final BattleMech Battle Value: 2,960
Alpha Strike Conversion
Name/Model: Atlas DS (Death Standing) Atlas
Technology: Clan
Tonnage: 100
Configuration: Biped BattleMech
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Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
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Tonnage: 100 (greater than or equal to 80 and less than or equal to 100) = 4
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Final Weight/Size Class: 4
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Convert Movement and Movement Modes
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Ground Movement: 3 (Walk) = 6"
Ground Target Movement Modifier at 6" is 1
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Final Movement and Movement Modes: 6"
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Determine Short Range Damage Value
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Heat Efficiency: Unit is inefficient
36 (Heat Sinks) = 36
2 (Movement) + 46 (Weapons) + 2 (Anti-Missile) - 4 (Base) (-) 46 = -10
Offensive Equipment: = 0.000
ER Medium Laser (+) 0.700 = 0.700
ER Medium Laser (+) 0.700 = 1.400
ER Medium Laser (+) 0.700 = 2.100
ER Medium Laser (+) 0.700 = 2.800
Streak SRM 6 (+) 1.200 = 4.000
Ultra AC/20 [Insufficient Ammo] (+) 2.250 = 6.250
ATM 12 (+) 3.000 = 9.250
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 36 = 333.000
Divided by the maximum heat output - 4 (/) 46 = 7.239
Rounded up to the nearest tenth = 7.3
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Final Short Range Damage Value: 8
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Determine Medium Range Damage Value
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Heat Efficiency: Unit is inefficient
36 (Heat Sinks) = 36
2 (Movement) + 46 (Weapons) + 2 (Anti-Missile) - 4 (Base) (-) 46 = -10
Offensive Equipment: = 0.000
ER Medium Laser (+) 0.700 = 0.700
ER Medium Laser (+) 0.700 = 1.400
ER Medium Laser (+) 0.700 = 2.100
ER Medium Laser (+) 0.700 = 2.800
Streak SRM 6 (+) 1.200 = 4.000
ATM 12 (+) 2.000 = 6.000
Ultra AC/20 [Insufficient Ammo] (+) 2.250 = 8.250
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 36 = 297.000
Divided by the maximum heat output - 4 (/) 46 = 6.457
Rounded up to the nearest tenth = 6.5
Unit receives Overheat (OV) value of 2
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Final Medium Range Damage Value: 7
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Determine Long Range Damage Value
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Heat Efficiency: Unit is efficient
36 (Heat Sinks) = 36
2 (Movement) + 8 (Weapons) + 2 (Anti-Missile) - 4 (Base) (-) 8 = 28
Offensive Equipment: = 0.000
ATM 12 (+) 1.000 = 1.000
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.0
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Final Long Range Damage Value: 1
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Convert Armor
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Standard: 307 armor points x 1 307.000 = 307.000
Armor Factor Conversion (/) 30 = 10.233
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Final Armor Value: 10
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Convert Structure
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Engine: Clan Fusion on a 100 ton BattleMech = 8.0
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Final Structure Value: 8
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Determine Special Abilities
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Unit is equipped with Anti-Missile System = AMS
Unit is equipped with CASE = CASE
Unit is equipped with ECM Suite = ECM
Unit is equipped with Light Active Probe = LPRB
Unit is equipped with Light Active Probe = RCN
==========================================================================================================================
Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 8 (Short) + 7 (Medium) + 7 (Medium) + 1 (Long) = 23.000
Unit Size Factor 4 (Weight/Size Class) / 2 (+) 2.000 = 25.000
Overheat Factor 1 (Base OV) + 0.5 (0.5 per OV > 1) (+) 1.500 = 26.500
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 26.500
Defensive Interaction Rating:
Armor Factor 10 (Armor) x 2.0 (Non-Vehicle Unit) = 20.000
Structure Factor 8 (Structure) x 1.0 (Other Unit) (+) 8.000 = 28.000
Defense Factor 1 + {[1 (6" Move)] x 0.1} (*) 1.100 = 30.800
Final DIR Round to nearest half point = 31.000
Unit's Defensive Value:
Movement Factor 0.75 (0.25 per 2") = 0.750
Special Ability Factor [AMS] Anti-Missile System (+) 1.000 = 1.750
Final DIR Defensive Interaction Rating (+) 31.000 = 32.750
Unit's Final Point Value:
Offensive Value = 26.500
Defensive Value (+) 32.750 = 59.250
Force Bonus [ECM] Electronic Countermeasures (+) 2.000 = 61.250
Force Bonus [LPRB] Light Active Probe (+) 1.000 = 62.250
Force Bonus [RCN] Recon (+) 2.000 = 64.250
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Final Point Value: 64
Cost Breakdown
Name/Model: Atlas DS (Death Standing) Atlas
Technology: Clan
Tonnage: 100
Configuration: Biped BattleMech
================================================================================================================================
Structural Cost
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Armor (Standard): (307 pts) 19.5 x 10,000 195,000.00
Internal Structure (Standard): 100 x 400 x 1 (+) 40,000.00 = 235,000.00
Myomer (Standard): 100 x 2,000 (+) 200,000.00 = 435,000.00
Engine (Fusion): (5,000 x 300 x 100) / 75 (+) 2,000,000.00 = 2,435,000.00
Gyro (Standard): 3.0 x 300,000 (+) 900,000.00 = 3,335,000.00
Cockpit (Standard): 200,000 (+) 200,000.00 = 3,535,000.00
Life Support: 50,000 (+) 50,000.00 = 3,585,000.00
Sensors: 100 x 2,000 (+) 200,000.00 = 3,785,000.00
Heat Sinks (Double): 18 x 6,000 (+) 108,000.00 = 3,893,000.00
Arm Actuators: 100 x ((100 x 2) + (50 x 2) + (80 x 2)) (+) 46,000.00 = 3,939,000.00
Leg Actuators: 100 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 70,000.00 = 4,009,000.00
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Total Structural Cost: 4,009,000.00
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Weapons and Equipment Cost
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Anti-Missile System 100,000 100,000.00
Anti-Missile System 100,000 (+) 100,000.00 = 200,000.00
Anti-Missile System (Ammo 24) [Empty Bin] 0 (+) 0.00 = 200,000.00
Anti-Missile System (Ammo 24) [Empty Bin] 0 (+) 0.00 = 200,000.00
ATM 12 350,000 (+) 350,000.00 = 550,000.00
ATM 12 (Ammo 5) [Empty Bin] 0 (+) 0.00 = 550,000.00
ATM 12 (Ammo 5) [ER] [Empty Bin] 0 (+) 0.00 = 550,000.00
ATM 12 (Ammo 5) [HE] [Empty Bin] 0 (+) 0.00 = 550,000.00
CASE 4 x 50,000 (+) 200,000.00 = 750,000.00
ECM Suite 200,000 (+) 200,000.00 = 950,000.00
ER Medium Laser 80,000 (+) 80,000.00 = 1,030,000.00
ER Medium Laser 80,000 (+) 80,000.00 = 1,110,000.00
ER Medium Laser 80,000 (+) 80,000.00 = 1,190,000.00
ER Medium Laser 80,000 (+) 80,000.00 = 1,270,000.00
Light Active Probe 150,000 (+) 150,000.00 = 1,420,000.00
Streak SRM 6 120,000 (+) 120,000.00 = 1,540,000.00
Streak SRM 6 (Ammo 15) [Empty Bin] 0 (+) 0.00 = 1,540,000.00
Ultra AC/20 480,000 (+) 480,000.00 = 2,020,000.00
Ultra AC/20 (Ammo 5) [Empty Bin] 0 (+) 0.00 = 2,020,000.00
Ultra AC/20 (Ammo 5) [Empty Bin] 0 (+) 0.00 = 2,020,000.00
Ultra AC/20 (Ammo 5) [Empty Bin] 0 (+) 0.00 = 2,020,000.00
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Total Weapons and Equipment Cost 2,020,000.00
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BattleMech Cost
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Structural Cost: 4,009,000.00
Weapons and Equipment Cost: (+) 2,020,000.00 = 6,029,000.00
BattleMech Cost Multiplier: 1 + (100 / 100) (*) 2.00 = 12,058,000.00
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Final BattleMech Cost 12,058,000.00