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BattleMech Technical Readout
Name/Model: All-Terrain Scout Transport (AT-ST) Mk II
Designer: P8BL
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: F
Tonnage: 15
Role: Scout
Configuration: Biped BattleMech
Era/Year: ilClan / 3250
Rules (Current): Advanced
Rules (Era): Advanced
Rules (Year): Advanced
Total Cost: 3,351,387 C-Bills
Battle Value: 519
Chassis: All-Terrain Series Endo Steel
Power Plant: PowaTek AH-50 90 XXL
Walking Speed: 64.8 kph [75.6 kph]
Maximum Speed: 97.2 kph [118.8 kph]
Jump Jets: None
Jump Capacity: 30 meters
Armor: 9095-T8511 grade durasteel
Armament:
2 Light E-Web ER Medium Lasers
1 Dymek DW-3 Rocket Launcher 20
2 Taim & Bak MS-4 ER Small Lasers
Manufacturer: Kuat Drive Yards
Primary Factory: Imperial Department of Military Research
Communications: C1 SoroSuub
Targeting & Tracking: Ground-Penetrating Sensors
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Overview:
Colloquially known as a "chicken walker" because of its shape and walking motion, the AT-ST
was a light, heavily-armed, ground combat vehicle, and able to trek various environments.
The stock model was equipped with a chin-mounted, double blaster cannon, a light E-Web twin
blaster cannon on the port side, a concussion grenade launcher on the starboard side of its
head, two clawed feet, and was encased with 9095-T8511 grade durasteel.
The AT-ST was designed to be a recon, hit-and-run vehicle. It was lighter than its bigger
brother, the AT-AT, and could withstand standard blaster fire, but was vulnerable to heavy
laser fire and missiles, as well as physical attacks to the legs and the side of the head.
The latter weakness was witnessed during the Battle of Endor, when the Ewok tribal warriors
destroyed an AT-ST by using logs to ram the sides of the walker's head. The AT-ST could also
be infiltrated by species with great physical strength. At Endor, the Wookiee, Chewbacca,
forced his way through the top hatch and took control of the walker in this manner.
Capabilities:
The AT-ST's chin blasters had an effective range of two kilometers and were used for
anti-vehicle attacks, while the armor-shielded blaster cannon and grenade launcher provided
close-range protection against infantry and light emplacements. Like the AT-AT, the AT-ST
utilized a holographic targeting system, allowing a 360-degree view of its position. The
armor was not sufficient to withstand blasts from starship cannons, but was impervious to
small-arms fire. In addition, according to Leia Organa Solo, the area behind the angled
viewport visors was weak enough to be susceptible to missile fire, although Han Solo
wondered with surprise how she knew that.
The 8.6-meter-tall walkers were piloted by a crew of two Imperial Army pilots and carried
200 kilograms of cargo, which had to be loaded and unloaded via the single hatch located
atop the superstructure accessible using a series of handholds placed on the sides of the
walker. However, for practicality, the preferred method of entry inside military bases was
to use a loading platform.
The bipedal propulsion system was one of the primary weaknesses of the AT-ST. On even
terrain, the walker could achieve over 90 kilometers per hour, but on uneven or shifting
terrain, a walker could quickly become unbalanced enough to fall over. In rare cases, AT-STs
are even capable of leaping when in combat with an enemy. One leg weighted a quarter of a
metric ton.
An advanced gyro system, located beneath the command module, provided the balance needed,
but could be easily damaged. Following the Battle of Hoth, Rebel tacticians learned to
ambush and immobilize AT-ST's; once trapped, a well-placed rifle shot could destroy the
walker's gyro system.
Variants:
The AT-ST was a highly modular walker design, being able to switch weapons slots and
additional tools to fulfill a variety of roles on the battlefield.
Known modifications included a top-mounted, shielded gun turret for soldiers standing on
lookout, mortars bolted to the upper side of the turret, side-mounted six-slot rocket
launchers instead of laser cannons, and grenade launcher mounts on the walker's lower
cheeks.
Other modifications included communications antennae, using additional armor plates to cover
the battery packs and having a winch system underneath the chin gun. During the construction
of the Imperial base on Endor, several AT-STs had their chin guns replaced with metal clamps
and were used to tear down trees and make clearings for future construction.
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Equipment Mass
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Internal Structure: Endo Steel 1.00
Engine: 90 XXL 1.00
Walking MP: 6 [7]
Running MP: 9 [11]
Jumping MP: 1
Heat Sinks (Single): 11 1.00
Gyro: Standard 1.00
Cockpit: Standard 3.00
Armor Factor: 40 2.50
Type: Standard
Internal Armor
Structure Value
Head: 3 5
Center Torso: 5 5
Center Torso (rear): 1
R/L Torso: 4 5
R/L Torso (rear): 1
R/L Arm: 2 4
R/L Leg: 3 4/5
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Weapons and Ammo Location Critical Tonnage
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2 ER Medium Lasers CT 2 2.00
Rocket Launcher 20 RA 3 1.50
2 ER Small Lasers LA 2 1.00
Mechanical Jump Booster LL/RL 4 1.00
Triple-Strength Myomer -- 6 0.00
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Alpha Strike Statistics
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Point Value (PV): 15
TP: BM, SZ: 1, TMM: 2, MV: 12"/2"j
Damage: (S) 2 / (M) 2 / (L) 0, OV: 0
Armor (A): 1, Structure (S): 1
Specials: ENE, JMPW2, TSM
Distribution
Name/Model: All-Terrain Scout Transport (AT-ST) Mk II
Technology: Inner Sphere
Tonnage: 15
Configuration: Biped BattleMech
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Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Endo Steel 3. Cockpit 3. Endo Steel
4. Endo Steel 4. Heat Sink 4. Endo Steel
5. Endo Steel 5. Sensors 5. Endo Steel
6. Endo Steel 6. Life Support 6. Endo Steel
1. Triple-Strength Myomer 1. Triple-Strength Myomer
2. Triple-Strength Myomer 2. Triple-Strength Myomer
3. Triple-Strength Myomer 3. Triple-Strength Myomer
4. Heat Sink 4.Rocket Launcher 20
5. ER Small Laser 5.Rocket Launcher 20
6. ER Small Laser 6.Rocket Launcher 20
Left TorsoCenter TorsoRight Torso
1. XXL Engine 1. XXL Engine 1. XXL Engine
2. XXL Engine 2. XXL Engine 2. XXL Engine
3. XXL Engine 3. XXL Engine 3. XXL Engine
4. XXL Engine 4. Gyro 4. XXL Engine
5. XXL Engine 5. Gyro 5. XXL Engine
6. XXL Engine 6. Gyro 6. XXL Engine
1. Heat Sink 1. Gyro 1. Heat Sink
2. Heat Sink 2. XXL Engine 2. Heat Sink
3. Heat Sink 3. XXL Engine 3. Heat Sink
4. Endo Steel 4. XXL Engine 4. Endo Steel
5. Endo Steel 5. ER Medium Laser 5. Endo Steel
6. Endo Steel 6. ER Medium Laser 6. Endo Steel
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5.Mechanical Jump Booster 5.Mechanical Jump Booster
6.Mechanical Jump Booster 6.Mechanical Jump Booster
Battle Value Breakdown
Name/Model: All-Terrain Scout Transport (AT-ST) Mk II
Technology: Inner Sphere
Tonnage: 15
Configuration: Biped BattleMech
=================================================================================================
Defensive Battle Rating
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Armor (Standard): 40 x 2.5 x 1 100.000
Internal Structure (Endo Steel w/ XXL Engine): 26 x 1.5 x 1 x 0.25 (+) 9.750 = 109.750
Gyro (Standard): 15 x 0.5 (+) 7.500 = 117.250
Defensive Movement Factor: +4 (*) 1.40 = 164.150
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Final Defensive Battle Rating: 164.150
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Offensive Battle Rating
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Heat Efficiency: Unit is inefficient
6 (Base) + 11 (Heat Sinks) - 6 (Movement w/ XXL) - 15.25 (Weapons) = -4.25
Offensive Equipment:
ER Medium Laser 62.000
ER Medium Laser (+) 62.000 = 124.000
Rocket Launcher 20 (+) 24.000 = 148.000
ER Small Laser [Inefficient] (+) 8.500 = 156.500
ER Small Laser [Inefficient] (+) 8.500 = 165.000
Total 'Mech Tonnage: (+) 22.500 = 187.500
Speed Factor: 11 (Run) + 1 (Jump) (*) 1.890 = 354.375
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Final Offensive Battle Rating: 354.375
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BattleMech Battle Value
-------------------------------------------------------------------------------------------------
Defensive Battle Rating: 164.150
Offensive Battle Rating: (+) 354.375 = 518.525
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Final BattleMech Battle Value: 519
Alpha Strike Conversion
Name/Model: All-Terrain Scout Transport (AT-ST) Mk II
Technology: Inner Sphere
Tonnage: 15
Configuration: Biped BattleMech
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Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
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Tonnage: 15 (less than 40) = 1
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Final Weight/Size Class: 1
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Convert Movement and Movement Modes
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Ground Movement: 6 (Walk) = 12"
Ground Target Movement Modifier at 12" is 2
Jumping Movement: 1 (Jump) = 2"j
Jumping Target Movement Modifier at 2" is 0
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Final Movement and Movement Modes: 12"/2"j
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Determine Short/Medium Range Heat Efficiency
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Heat Dissipation Rate:
Heat Sinks (Single) 11 x 1 = 11
Total Heat Output:
Movement = 6
ER Medium Laser (+) 5 = 11
ER Medium Laser (+) 5 = 16
ER Small Laser (+) 2 = 18
ER Small Laser (+) 2 = 20
Heat Efficiency:
Heat Dissipation Rate = 11
Total Heat Output - 4 (-) 16 = -5
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Unit is Inefficient: -5
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Determine Short Range Damage Value
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Offensive Equipment: = 0.000
Rocket Launcher 20 (+) 0.120 = 0.120
ER Small Laser (+) 0.300 = 0.420
ER Small Laser (+) 0.300 = 0.720
ER Medium Laser (+) 0.500 = 1.220
ER Medium Laser (+) 0.500 = 1.720
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 11 = 18.920
Divided by the maximum heat output - 4 (/) 16 = 1.183
Rounded up to the nearest tenth = 1.2
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Final Short Range Damage Value: 2
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Determine Medium Range Damage Value
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Offensive Equipment: = 0.000
Rocket Launcher 20 (+) 0.120 = 0.120
ER Small Laser (+) 0.300 = 0.420
ER Small Laser (+) 0.300 = 0.720
ER Medium Laser (+) 0.500 = 1.220
ER Medium Laser (+) 0.500 = 1.720
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 11 = 18.920
Divided by the maximum heat output - 4 (/) 16 = 1.183
Rounded up to the nearest tenth = 1.2
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Final Medium Range Damage Value: 2
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Determine Long Range Heat Efficiency
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Heat Dissipation Rate:
Heat Sinks (Single) 11 x 1 = 11
Total Heat Output:
Movement = 6
Heat Efficiency:
Heat Dissipation Rate = 11
Total Heat Output - 4 (-) 2 = 9
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Unit is Efficient: 9
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Determine Long Range Damage Value
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Offensive Equipment: = 0.000
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Final Long Range Damage Value: 0
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Convert Armor
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Standard: 40 armor points x 1 40.000 = 40.000
Armor Factor Conversion (/) 30 = 1.333
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Final Armor Value: 1
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Convert Structure
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Engine: Inner Sphere XXL on a 15 ton BattleMech = 1.0
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Final Structure Value: 1
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Determine Special Abilities
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Unit contains no explosive components = ENE
Jumping TMM is 2 less than Ground TMM = JMPW2
Unit is equipped with Triple-Strength Myomer = TSM
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 2 (Short) + 2 (Medium) + 2 (Medium) + 0 (Long) = 6.000
Unit Size Factor 1 (Weight/Size Class) / 2 (+) 0.500 = 6.500
Overheat Factor 0 (Overheat) (+) 0.000 = 6.500
Special Ability Factor [TSM] Triple-Strength Myomer (+) 1.000 = 7.500
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 7.500
Defensive Interaction Rating:
Armor Factor 1 (Armor) x 2.0 (Non-Vehicle Unit) = 2.000
Structure Factor 1 (Structure) x 1.0 (Other Unit) (+) 1.000 = 3.000
Defense Factor 1 + {[2 (12" Move)] x 0.1} (*) 1.200 = 3.600
Final DIR Round to nearest half point = 3.500
Unit's Defensive Value:
Movement Factor 1.5 (0.25 per 2") + 0.5 (Jump-capable) = 2.000
Final DIR Defensive Interaction Rating (+) 3.500 = 5.500
Unit's Final Point Value:
Offensive Value = 7.500
Defensive Value (+) 5.500 = 13.000
Agile [2 (TMM) - 1] x 2 (Medium) (+) 2.000 = 15.000
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Final Point Value: 15
Cost Breakdown
Name/Model: All-Terrain Scout Transport (AT-ST) Mk II
Technology: Inner Sphere
Tonnage: 15
Configuration: Biped BattleMech
=====================================================================================================================
Structural Cost
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Armor (Standard): (40 pts) 2.5 x 10,000 25,000.00
Internal Structure (Endo Steel): 15 x 1,600 x 1 (+) 24,000.00 = 49,000.00
Myomer (Triple-Strength): 15 x 16,000 (+) 240,000.00 = 289,000.00
Engine (XXL): (100,000 x 90 x 15) / 75 (+) 1,800,000.00 = 2,089,000.00
Gyro (Standard): 1.0 x 300,000 (+) 300,000.00 = 2,389,000.00
Cockpit (Standard): 200,000 (+) 200,000.00 = 2,589,000.00
Life Support: 50,000 (+) 50,000.00 = 2,639,000.00
Sensors: 15 x 2,000 (+) 30,000.00 = 2,669,000.00
Heat Sinks (Single): 1 x 2,000 (+) 2,000.00 = 2,671,000.00
Arm Actuators: 15 x ((100 x 2) + (50 x 0) + (80 x 0)) (+) 3,000.00 = 2,674,000.00
Leg Actuators: 15 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 10,500.00 = 2,684,500.00
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Total Structural Cost: 2,684,500.00
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Weapons and Equipment Cost
---------------------------------------------------------------------------------------------------------------------
ER Medium Laser 80,000 80,000.00
ER Medium Laser 80,000 (+) 80,000.00 = 160,000.00
ER Small Laser 11,250 (+) 11,250.00 = 171,250.00
ER Small Laser 11,250 (+) 11,250.00 = 182,500.00
Mechanical Jump Booster 15 x (1 x 1) x 150 (+) 2,250.00 = 184,750.00
Rocket Launcher 20 45,000 (+) 45,000.00 = 229,750.00
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Total Weapons and Equipment Cost 229,750.00
=====================================================================================================================
BattleMech Cost
---------------------------------------------------------------------------------------------------------------------
Structural Cost: 2,684,500.00
Weapons and Equipment Cost: (+) 229,750.00 = 2,914,250.00
BattleMech Cost Multiplier: 1 + (15 / 100) (*) 1.15 = 3,351,387.50
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Final BattleMech Cost 3,351,388.00