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Combat Vehicle Technical Readout
Name/Model: Marshal (Sheriff) Omni Vehicle Primary
Designer: Wulf359
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 50
Role: Brawler
Configuration: Combat Vehicle
Era/Year: Dark Age / 3146
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 1,599,896 C-Bills
Battle Value: 833
Movement Type: Wheeled
Power Plant: Magnus 230 Fuel Cell
Cruising Speed: 54 kph
Maximum Speed: 86.4 kph
Armor: StarSlab-7 Heavy Ferro-Fibrous with CASE
Armament:
1 Holly 10-Rack LRM 10 w/ Artemis IV FCS
1 Pontiac Ultralight Light AC/5
1 Kajuka Aerospace Small Laser
Manufacturer: Majesty Metals and Manufacturing
Primary Factory: Unknown
Communications: Duotech 65
Targeting & Tracking: O/P 911
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Overview:
Omni-Vehicle based off of the Sheriff chassis. It is primarily used as an infantry
transport, with equal capabilities to support disembarked infantry as needed. It carries
slightly less armor than the original Sheriff, but makes up for it with the versatility of
it's pod space.
(Note that the picture shown is of the original Sheriff Infantry Support Vehicle. The new
design will be nearly an exact same look, with a different turret).
Capabilities:
Primary variant carries a single light AC 5, often loaded with a variety of ammo types, and
an LRM 10 with Artemis IV targeting and tracking, to reach out at long range. Finally, a
small laser mounted in the front for close-up engagements.
All variants of this omni-vehicle have a 4-ton infantry bay to carries troops into battle.
The primary version lacks the original's anti-battle-armor pods.
Deployment:
No known deployment as of this writing. The vehicle is still too new to have seen any
combat yet (as of 3146).
Variants:
Though it is an omni-vehicle, no other variants have been known to be produced as of yet.
It is expected that other variants will be made available after more battlefield info is
submitted.
One proposed variant is to remove the autocannon and add more missile systems. The omni-pod
should be easy to create once the green light is given for manufacture. It is also
manufactured with the use of Clan Tech as well, as desired.
Notable MechWarriors:
None are known.
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Equipment Mass
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Internal Structure: Standard 5.00
Engine: 230 Fuel Cell 13.00
Cruising MP: 5
Flanking MP: 8
Heat Sinks (Single): 1 0.00
Control Equipment: 2.50
Lift Equipment: 0.00
Power Amplifier: 0.50
Turret: 1.50
Armor Factor: 188 9.50
Type: Heavy Ferro-Fibrous
Armor
Value
Front: 48
R/L Side: 38
Rear: 27
Turret: 37
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Weapons and Ammo Location Tonnage
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Small Laser Front 0.50
LRM 10 w/ Artemis IV FCS Turret 6.00
Light AC/5 Turret 5.00
Compartment, Infantry (4 tons) Rear 4.00
CASE Body 0.50
LRM 10 (Ammo 12) Body 1.00
Light AC/5 (Ammo 20) Body 1.00
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Alpha Strike Statistics
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Point Value (PV): 27
TP: CV, SZ: 2, TMM: 2, MV: 10"w
Damage: (S) 2 / (M) 2 / (L) 1
Armor (A): 6, Structure (S): 3
Specials: CASE, FC, IF1, IT4, SRCH, TUR(1/2/1, IF1)
Distribution
Name/Model: Marshal (Sheriff) Omni Vehicle Primary
Technology: Inner Sphere
Tonnage: 50
Configuration: Wheeled Combat Vehicle
=============================================================================================
Front
1. Small Laser
2. Empty
Left SideBodyRight SideTurret
1. Empty 1. CASE 1. Empty 1. LRM 10
2. LRM 10 (Ammo 12) 2. Light AC/5
3. Light AC/5 (Ammo 20) 3. Empty
4. Empty
Rear
1. Compartment, Infantry (4 ton)
2. Empty
Battle Value Breakdown
Name/Model: Marshal (Sheriff) Omni Vehicle Primary
Technology: Inner Sphere
Tonnage: 50
Configuration: Wheeled Combat Vehicle
=============================================================================
Defensive Battle Rating
-----------------------------------------------------------------------------
Armor (Heavy Ferro-Fibrous): 188 x 2.5 x 1 470.000
Internal Structure (Standard): 25 x 1.5 x 1 (+) 37.500 = 507.500
Unit Type Modifier: Wheeled (*) 0.80 = 406.000
Defensive Movement Factor: +3 (*) 1.30 = 527.800
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Final Defensive Battle Rating: 527.800
=============================================================================
Offensive Battle Rating
-----------------------------------------------------------------------------
Offensive Equipment:
LRM 10 w/ Artemis IV FCS 108.000
Light AC/5 (+) 62.000 = 170.000
LRM 10 (Ammo 12) (+) 11.000 = 181.000
Small Laser (+) 9.000 = 190.000
Light AC/5 (Ammo 20) (+) 8.000 = 198.000
Total Vehicle Tonnage: 50 / 2 (+) 25.000 = 223.000
Speed Factor: 8 (Flank) (*) 1.370 = 305.510
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Final Offensive Battle Rating: 305.510
=============================================================================
Combat Vehicle Battle Value
-----------------------------------------------------------------------------
Defensive Battle Rating: 527.800
Offensive Battle Rating: (+) 305.510 = 833.310
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Final BattleMech Battle Value: 833
Alpha Strike Conversion
Name/Model: Marshal (Sheriff) Omni Vehicle Primary
Technology: Inner Sphere
Tonnage: 50
Configuration: Wheeled Combat Vehicle
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Determine Unit Type
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Ground Units: Combat Vehicle = CV
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Final Unit Type: CV
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Determine Weight/Size Class
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Tonnage: 50 (greater than or equal to 40 and less than 60) = 2
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Final Weight/Size Class: 2
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Convert Movement and Movement Modes
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Ground Movement: 5 (Cruise) = 10"
Wheeled Motive Type = 10"w
Ground Target Movement Modifier at 10" is 2
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Final Movement and Movement Modes: 10"w
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Determine Short Range Damage Value
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Offensive Equipment: = 0.000
Small Laser (+) 0.300 = 0.300
LRM 10 w/ Artemis IV FCS (TU) (+) 0.400 = 0.700
Light AC/5 (TU) (+) 0.500 = 1.200
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.2
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Final Short Range Damage Value: 2
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Determine Medium Range Damage Value
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Offensive Equipment: = 0.000
Light AC/5 (TU) (+) 0.500 = 0.500
LRM 10 w/ Artemis IV FCS (TU) (+) 0.800 = 1.300
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.3
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Final Medium Range Damage Value: 2
===============================================================================================================================================
Determine Long Range Damage Value
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Offensive Equipment: = 0.000
LRM 10 w/ Artemis IV FCS (TU) (+) 0.800 = 0.800
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.8
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Final Long Range Damage Value: 1
===============================================================================================================================================
Convert Armor
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Heavy Ferro-Fibrous: 188 armor points x 1 188.000 = 188.000
Armor Factor Conversion (/) 30 = 6.267
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Final Armor Value: 6
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Convert Structure
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Standard: 25 structure points 25.000 = 25.000
Structure Conversion (/) 10 = 2.500
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Final Structure Value: 3
===============================================================================================================================================
Determine Special Abilities
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Unit is equipped with CASE = CASE
Unit is equipped with a Fuel Cell engine = FC
Unit is equipped with forward facing weapons capable of firing indirectly = IF1
Unit is equipped with 4 tons of tons of space allocated for infantry transport = IT4
Unit is a Combat Vehicle = SRCH
Unit is equipped with turret mounted weapons = TUR(1/2/1)
Unit is equipped with turret mounted weapons capable of firing indirectly = TUR(IF1)
===============================================================================================================================================
Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 2 (Short) + 2 (Medium) + 2 (Medium) + 1 (Long) = 7.000
Special Ability Factor [IF1] 1 (Ability Rating) (+) 1.000 = 8.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 8.000
Defensive Interaction Rating:
Armor Factor 6 (Armor) x 1.7 (Wheeled) = 10.200
Structure Factor 3 (Structure) x 1.0 (Other Unit) (+) 3.000 = 13.200
Defense Factor 1 + {[2 (10" Move)] x 0.1} (*) 1.200 = 15.840
Final DIR Round to nearest half point = 16.000
Unit's Defensive Value:
Movement Factor 1.25 (0.25 per 2") = 1.250
Final DIR Defensive Interaction Rating (+) 16.000 = 17.250
Unit's Final Point Value:
Offensive Value = 8.000
Defensive Value (+) 17.250 = 25.250
Agile [2 (TMM) - 1] x 2 (Medium) (+) 2.000 = 27.250
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Final Point Value: 27
Cost Breakdown
Name/Model: Marshal (Sheriff) Omni Vehicle Primary
Technology: Inner Sphere
Tonnage: 50
Configuration: Wheeled Combat Vehicle
=======================================================================================================
Structural Cost
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Armor (Heavy Ferro-Fibrous) (188 pts) 9.5 x 25,000 237,500.00
Internal Structure (Standard) 5.0 x 10,000 (+) 50,000.00 = 287,500.00
Control Components 2.5 x 10,000 (+) 25,000.00 = 312,500.00
Engine (Fuel Cell) (3,500 x 230 x 50) / 75 (+) 536,666.67 = 849,166.67
Heat Sinks (Single) 1 x 2,000 (+) 2,000.00 = 851,166.67
Turret 1.5 x 5,000 (+) 7,500.00 = 858,666.67
Power Amplifiers 0.5 x 20,000 (+) 10,000.00 = 868,666.67
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Total Structural Cost 868,666.67
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Weapons and Equipment Cost
-------------------------------------------------------------------------------------------------------
CASE 50,000 50,000.00
Compartment, Infantry (4 ton) 8 x 0 (+) 0.00 = 50,000.00
Light AC/5 150,000 (+) 150,000.00 = 200,000.00
Light AC/5 (Ammo 20) [Empty Bin] 0 (+) 0.00 = 200,000.00
LRM 10 (Ammo 12) [Empty Bin] 0 (+) 0.00 = 200,000.00
LRM 10 w/ Artemis IV FCS 100,000 + 100,000 (+) 200,000.00 = 400,000.00
Small Laser 11,250 (+) 11,250.00 = 411,250.00
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Total Weapons and Equipment Cost 411,250.00
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Combat Vehicle Cost
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Structural Cost 868,666.67
Weapons and Equipment Cost (+) 411,250.00 = 1,279,916.67
Combat Vehicle Cost Multiplier 1 + (50 / 200) (*) 1.25 = 1,599,895.83
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Final Combat Vehicle Cost 1,599,896.00