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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Zeus X X2-Ambassador
Designer:           theholylancer
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere (Mixed)
Technology Rating:  F
Tonnage:            80
Role:               Skirmisher
Configuration:      Biped BattleMech
Era/Year:           Jihad / 3080
Rules (Current):    Advanced
Rules (Era):        Experimental
Rules (Year):       Experimental
Total Cost:         85,683,900 C-Bills
Battle Value:       2,809

Chassis:              Chariot III Ultralight Composite
Power Plant:          Diamond Shark Clan Type 79 Special 400 XXL
Walking Speed:        54 kph    
Maximum Speed:        75.6 kph  
Jump Jets:            Devil A7 
    Jump Capacity:    150 meters [180 meters]
Armor:                Kelsberg Rock Hardened
Armament:             
    4 Tiercel Improved Heavy Medium Lasers (C)
    4 Type M1 Laser Anti-Missile Systems (C)
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       TharHes Calliope ZE-5A2
Targeting & Tracking: TharHes Ares X9-B with Advanced Targeting Computer

================================================================================================
Overview:
    After the celebrations for the end of the Word of Blade Jihad, the gifted and refitted
    Zeus-X2 Gabriel was deemed far too expensive to use in frontline or really any real combat
    duties.
    
    In an inspiration from the original Star League Ambassador, its frame and engine was reused
    as an ambassadorial Mech.
    
    Instead of weight saving armor, a massive 30.5 tons of hardened armor was used to mitigate
    any threat to the occupant inside. More than some entire light mechs in weight.
    
    The improved jump jets was removed in favor of normal ones that coupled with the partial
    wing still allowed for 180 meters of jump distance that was deemed enough for its role.
    
    Four clan spec Laser Anti-Missile systems were installed to deter any missile attacks.
    
    While for token weaponry, four imported Improved Heavy Medium Laser tied to the existing
    Targeting computer was used as an admittance that the world is not as safe as the days of
    the Star League when an Ambassador Mech can be completely unarmed.
    
    Fifteen double heatsinks in the massive engine cooled the Mech enough to make sure the XXL
    and LAMS remain functional, but if the weapons and jump jets are used at the same time the
    pilot could face trouble.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Composite                  4.00                     
Engine:                                    400 XXL (C)                17.50                     
    Walking MP:                                 5                                               
    Running MP:                                 7                                               
    Jumping MP:                               5 [6]                                             
Heat Sinks (Double):                       15 [33] (C)                 5.00                     
Gyro:                                           XL                     2.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  244                    30.50                     
    Type:                                  Hardened (C)                                         

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      25             38       
    Center Torso (rear):                               9       
    R/L Torso:                         17             28       
    R/L Torso (rear):                                  6       
    R/L Arm:                           13             26       
    R/L Leg:                           17             34       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Jump Jet                                                  RT                1          1.00             
2 Laser Anti-Missile Systems (C)                          RT                2          2.00             
2 Laser Anti-Missile Systems (C)                          LT                2          2.00             
Partial Wing (C)                                        LT/RT               6          4.00             
Targeting Computer (C)                                    LT                1          1.00             
2 Improved Heavy Medium Lasers (C)                        RA                4          2.00             
2 Improved Heavy Medium Lasers (C)                        LA                4          2.00             
2 Jump Jets                                               RL                2          2.00             
2 Jump Jets                                               LL                2          2.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 56
TP: BM,  SZ: 4,  TMM: 1,  MV: 8"/12"j
Damage: (S) 3 / (M) 3 / (L) 0,  OV: 2
Armor (A): 16,  Structure (S): 2
Specials: AMS, CR, JMPS1