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Design Overview
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                 BattleMech Technical Readout

Name/Model:         RPGD Kai Spontoon (FRISCO) SPT-4-RISC
Designer:           Griper
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere (Mixed)
Technology Rating:  F
Tonnage:            85
Role:               Sniper
Configuration:      Biped BattleMech
Era/Year:           Dark Age / 3150
Rules (Current):    Experimental (Extinct)
Rules (Era):        Experimental
Rules (Year):       Experimental (Extinct)
Total Cost:         13,987,110 C-Bills
Battle Value:       2,833

Chassis:              SPT-A4 Composite
Power Plant:          Strand 255 255 
Walking Speed:        32.4 kph  
Maximum Speed:        54 kph    
Jump Jets:            None
    Jump Capacity:    None
Armor:                Standard
Armament:             
    4 RISC Hyper Lasers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    Designer: Make full use of 4 LLs to approach the main battlefield, and add 4 MGs to engage
    in close combat where weight comes into play.

Capabilities:
    GM: The heavy armor and high firepower are attractive, but the most reliable thing about
    this unit is the presence of a total of 20 heat sinks.  Since its secondary weapon is an MG
    (basically you only need to decide whether to fire three or four LLs), heat management is
    easy for this unit.

Deployment:
    To quote the Stalker: "It's not flashy, it just keeps coming."  More than capable of
    maintaining a 4-3-4-3 fireing pattern indefinitely, and gets to throw in the MGs for free if
    you don't get away.  The Spontoon is well armored, well cooled, and frankly, boring.  It
    would probably lose to a Stalker's output up-close, but in the open, it can fire full-force
    from the moment it hits range.

Variants:
    This version?  Absolute madness.
    An attempt to cram the MAL-Y-SH-RISC and its Hyperlasers into a chassis 20t smaller. Trying
    to cram all this tech into a standard mech chassis is a psych test, and those who succeed
    should never be allowed in a mech bay unsupervised.
    Even with the Radical Heatsink System, you're only able to fire three lasers at a time.
    It'll be fun - don't get me wrong - but it won't be good.

Notable MechWarriors:
    Irregular Fools commander Eugene Samonji chose this mech as their favorite from the Battle
    Over tests:  "It's equipped with four LL and four MG on top of super heavy armor. And it has
    20 additional heat sinks. The line 'It gets a little hot when you fire at full power' is
    cool, yeah."

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Composite                  4.50                     
Engine:                                     255 Fusion                13.00                     
    Walking MP:                                 3                                               
    Running MP:                                 5                                               
    Jumping MP:                                 0                                               
Heat Sinks (Double):                       21 [42] (C)                11.00                     
Gyro:                                        Compact                   4.50                     
Cockpit:                                      Small                    2.00                     
Armor Factor:                                  224                    14.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      27             42       
    Center Torso (rear):                              11       
    R/L Torso:                         18             27       
    R/L Torso (rear):                                  9       
    R/L Arm:                           14             11       
    R/L Leg:                           18             34       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Radical Heat Sink System                                  CT                3          4.00             
2 RISC Hyper Lasers                                       RT                12        16.00             
2 RISC Hyper Lasers                                       LT                12        16.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 43
TP: BM,  SZ: 4,  TMM: 1,  MV: 6"
Damage: (S) 4 / (M) 4 / (L) 4,  OV: 4
Armor (A): 7,  Structure (S): 4
Specials: ENE, OVL, RHS