Alpha Strike Conversion
Name/Model: Black Marauder KERENSKY HELP US ALL
Technology: Inner Sphere (Mixed)
Tonnage: 200
Configuration: Superheavy Biped BattleMech
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Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
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Tonnage: 200 (greater than 100) = 4
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Final Weight/Size Class: 4
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Convert Movement and Movement Modes
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Ground Movement: 2 (Walk) = 4"
Equipped with Hardened Armor (-) 1 = 2"
Ground Target Movement Modifier at 2" is 0
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Final Movement and Movement Modes: 2"
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Determine Short/Medium Range Heat Efficiency
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Heat Dissipation Rate:
Heat Sinks (Double) 38 x 2 = 76
Total Heat Output:
Movement = 6
ER PPC (Clan) (+) 15 = 21
ER PPC (Clan) (+) 15 = 36
ER PPC (Clan) (+) 15 = 51
ER PPC (Clan) (+) 15 = 66
Laser Anti-Missile System (Clan) (+) 5 = 71
Rotary AC/5 (Clan) (+) 6 = 77
Void-Signature System (+) 10 = 87
Heat Efficiency:
Heat Dissipation Rate = 76
Total Heat Output - 4 (-) 83 = -7
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Unit is Inefficient: -7
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Determine Short Range Damage Value
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Offensive Equipment: = 0.000
ER PPC (C) (+) 1.500 = 1.500
ER PPC (C) (+) 1.500 = 3.000
ER PPC (C) (+) 1.500 = 4.500
ER PPC (C) (+) 1.500 = 6.000
Rotary AC/5 (C) (+) 2.000 = 8.000
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 76 = 608.000
Divided by the maximum heat output - 4 (/) 83 = 7.325
Rounded up to the nearest tenth = 7.4
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Final Short Range Damage Value: 8
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Determine Medium Range Damage Value
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Offensive Equipment: = 0.000
ER PPC (C) (+) 1.500 = 1.500
ER PPC (C) (+) 1.500 = 3.000
ER PPC (C) (+) 1.500 = 4.500
ER PPC (C) (+) 1.500 = 6.000
Rotary AC/5 (C) (+) 2.000 = 8.000
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 76 = 608.000
Divided by the maximum heat output - 4 (/) 83 = 7.325
Rounded up to the nearest tenth = 7.4
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Final Medium Range Damage Value: 8
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Determine Long Range Heat Efficiency
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Heat Dissipation Rate:
Heat Sinks (Double) 38 x 2 = 76
Total Heat Output:
Movement = 6
ER PPC (Clan) (+) 15 = 21
ER PPC (Clan) (+) 15 = 36
ER PPC (Clan) (+) 15 = 51
ER PPC (Clan) (+) 15 = 66
Laser Anti-Missile System (Clan) (+) 5 = 71
Rotary AC/5 (Clan) (+) 6 = 77
Void-Signature System (+) 10 = 87
Heat Efficiency:
Heat Dissipation Rate = 76
Total Heat Output - 4 (-) 83 = -7
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Unit is Inefficient: -7
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Determine Long Range Damage Value
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Offensive Equipment: = 0.000
ER PPC (C) (+) 1.500 = 1.500
ER PPC (C) (+) 1.500 = 3.000
ER PPC (C) (+) 1.500 = 4.500
ER PPC (C) (+) 1.500 = 6.000
Rotary AC/5 (C) (+) 2.000 = 8.000
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 76 = 608.000
Divided by the maximum heat output - 4 (/) 83 = 7.325
Rounded up to the nearest tenth = 7.4
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Final Long Range Damage Value: 8
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Convert Armor
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Hardened: 600 armor points x 2 1,200.000 = 1,200.000
Armor Factor Conversion (/) 30 = 40.000
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Final Armor Value: 40
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Convert Structure
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Engine: Clan XXL on a 200 ton BattleMech = 8.0
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Final Structure Value: 8
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Determine Special Abilities
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Unit is equipped with Angel ECM Suite = AECM
Unit is equipped with Laser Anti-Missile System = AMS
Unit is equipped with Bloodhound Active Probe = BH
Unit is equipped with CASE II = CASEII
Unit is equipped with Hardened armor = CR
BattleMech over 100 tons = LG
Unit is equipped with Void-Signature System = MAS
Unit is equipped with Bloodhound Active Probe = RCN
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 8 (Short) + 8 (Medium) + 8 (Medium) + 8 (Long) = 32.000
Unit Size Factor 4 (Weight/Size Class) / 2 (+) 2.000 = 34.000
Overheat Factor 0 (Overheat) (+) 0.000 = 34.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 34.000
Defensive Interaction Rating:
Armor Factor 40 (Armor) x 2.0 (Non-Vehicle Unit) = 80.000
Structure Factor 8 (Structure) x 1.0 (Other Unit) (+) 8.000 = 88.000
Defense Factor 1 + {[3 (MAS Special) - 1 (Large)] x 0.1} (*) 1.200 = 105.600
Final DIR Round to nearest half point = 105.500
Unit's Defensive Value:
Movement Factor 0.25 (0.25 per 2") = 0.250
Special Ability Factor [AMS] Anti-Missile System (+) 1.000 = 1.250
Special Ability Factor [CR] Critical-Resistant (+) 0.250 = 1.500
Final DIR Defensive Interaction Rating (+) 105.500 = 107.000
Unit's Final Point Value:
Offensive Value = 34.000
Defensive Value (+) 107.000 = 141.000
Force Bonus [AECM] Angel ECM Suite (+) 3.000 = 144.000
Force Bonus [BH] Bloodhound Active Probe (+) 2.000 = 146.000
Force Bonus [RCN] Recon (+) 2.000 = 148.000
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Final Point Value: 148
Cost Breakdown
Name/Model: Black Marauder KERENSKY HELP US ALL
Technology: Inner Sphere (Mixed)
Tonnage: 200
Configuration: Superheavy Biped BattleMech
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Structural Cost
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Armor (Hardened): (600 pts) 75.0 x 15,000 1,125,000.00
Internal Structure (Endo Steel): 200 x 16,000 x 1 (+) 3,200,000.00 = 4,325,000.00
Myomer (Superheavy): 200 x 12,000 (+) 2,400,000.00 = 6,725,000.00
Engine (XXL): (100,000 x 400 x 200) / 75 (+) 106,666,666.67 = 113,391,666.67
Gyro (Superheavy): 8.0 x 500,000 (+) 4,000,000.00 = 117,391,666.67
Cockpit (Superheavy): 300,000 (+) 300,000.00 = 117,691,666.67
Life Support: 50,000 (+) 50,000.00 = 117,741,666.67
Sensors: 200 x 2,000 (+) 400,000.00 = 118,141,666.67
Heat Sinks (Double): 38 x 6,000 (+) 228,000.00 = 118,369,666.67
Arm Actuators: 200 x ((100 x 2 x 2) + (50 x 2 x 2) + (80 x 0 x 2)) (+) 120,000.00 = 118,489,666.67
Leg Actuators: 200 x ((150 x 2 x 2) + (80 x 2 x 2) + (120 x 2 x 2)) (+) 280,000.00 = 118,769,666.67
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Total Structural Cost: 118,769,666.67
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Weapons and Equipment Cost
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Angel ECM Suite (C) 750,000 750,000.00
Bloodhound Active Probe 500,000 (+) 500,000.00 = 1,250,000.00
CASE (C) 1 x 50,000 (+) 50,000.00 = 1,300,000.00
CASE II (C) 175,000 (+) 175,000.00 = 1,475,000.00
ER PPC (C) 300,000 (+) 300,000.00 = 1,775,000.00
ER PPC (C) 300,000 (+) 300,000.00 = 2,075,000.00
ER PPC (C) 300,000 (+) 300,000.00 = 2,375,000.00
ER PPC (C) 300,000 (+) 300,000.00 = 2,675,000.00
Laser Anti-Missile System (C) 225,000 (+) 225,000.00 = 2,900,000.00
Rotary AC/5 (C) 275,000 (+) 275,000.00 = 3,175,000.00
Rotary AC/5 (Ammo 20) [Empty Bin] (C) 0 (+) 0.00 = 3,175,000.00
Rotary AC/5 (Ammo 20) [Empty Bin] (C) 0 (+) 0.00 = 3,175,000.00
Rotary AC/5 (Ammo 20) [Empty Bin] (C) 0 (+) 0.00 = 3,175,000.00
Rotary AC/5 (Ammo 20) [Empty Bin] (C) 0 (+) 0.00 = 3,175,000.00
Rotary AC/5 (Ammo 20) [Empty Bin] (C) 0 (+) 0.00 = 3,175,000.00
Rotary AC/5 (Ammo 20) [Empty Bin] (C) 0 (+) 0.00 = 3,175,000.00
Rotary AC/5 (Ammo 20) [Empty Bin] (C) 0 (+) 0.00 = 3,175,000.00
Rotary AC/5 (Ammo 20) [Empty Bin] (C) 0 (+) 0.00 = 3,175,000.00
Void-Signature System 2,000,000 (+) 2,000,000.00 = 5,175,000.00
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Total Weapons and Equipment Cost 5,175,000.00
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BattleMech Cost
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Structural Cost: 118,769,666.67
Weapons and Equipment Cost: (+) 5,175,000.00 = 123,944,666.67
BattleMech Cost Multiplier: 1 + (200 / 100) (*) 3.00 = 371,834,000.00
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Final BattleMech Cost 371,834,000.00