Combat Vehicle Technical Readout
Name/Model: Zipper L ZPR-1L
Designer: user3025
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: D
Tonnage: 25
Configuration: Combat Vehicle
Era/Year: Succession Wars / 3038
Rules (Current): Introductory
Rules (Era): Introductory
Rules (Year): Introductory
Total Cost: 250,000 C-Bills
Battle Value: 426
Movement Type: Tracked
Power Plant: 150 Internal Combustion
Cruising Speed: 64.8 kph
Maximum Speed: 97.2 kph
Armor: Standard
Armament:
1 LRM 5
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
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Equipment Mass
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Internal Structure: Standard 2.50
Engine: 150 Internal Combustion 11.00
Cruising MP: 6
Flanking MP: 9
Heat Sinks (Single): 0 0.00
Control Equipment: 1.50
Lift Equipment: 0.00
Power Amplifier: 0.00
Turret: 0.50
Armor Factor: 104 6.50
Type: Standard
Armor
Value
Front: 29
R/L Side: 20
Rear: 15
Turret: 20
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Weapons and Ammo Location Tonnage
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LRM 5 Turret 2.00
LRM 5 (Ammo 24) Body 1.00
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Alpha Strike Statistics
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Point Value (PV): 14
TP: CV, SZ: 1, TMM: 2, MV: 12"t
Damage: (S) 0* / (M) 0* / (L) 0*
Armor (A): 3, Structure (S): 2
Specials: EE, IF0*, SRCH, TUR(0*/0*/0*, IF0*)
Distribution
Name/Model: Zipper L ZPR-1L
Technology: Inner Sphere
Tonnage: 25
Configuration: Tracked Combat Vehicle
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Front
1. Empty
Left SideBodyRight SideTurret
1. Empty 1. LRM 5 (Ammo 24) 1. Empty 1. LRM 5
2. Empty 2. Empty
Rear
1. Empty
Battle Value Breakdown
Name/Model: Zipper L ZPR-1L
Technology: Inner Sphere
Tonnage: 25
Configuration: Tracked Combat Vehicle
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Defensive Battle Rating
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Armor (Standard): 104 x 2.5 x 1 260.000
Internal Structure (Standard): 15 x 1.5 x 1 (+) 22.500 = 282.500
Unit Type Modifier: Tracked (*) 0.90 = 254.250
Defensive Movement Factor: +3 (*) 1.30 = 330.525
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Final Defensive Battle Rating: 330.525
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Offensive Battle Rating
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Offensive Equipment:
LRM 5 45.000
LRM 5 (Ammo 24) (+) 6.000 = 51.000
Total Vehicle Tonnage: 25 / 2 (+) 12.500 = 63.500
Speed Factor: 9 (Flank) (*) 1.500 = 95.250
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Final Offensive Battle Rating: 95.250
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Combat Vehicle Battle Value
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Defensive Battle Rating: 330.525
Offensive Battle Rating: (+) 95.250 = 425.775
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Final BattleMech Battle Value: 426
Alpha Strike Conversion
Name/Model: Zipper L ZPR-1L
Technology: Inner Sphere
Tonnage: 25
Configuration: Tracked Combat Vehicle
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Determine Unit Type
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Ground Units: Combat Vehicle = CV
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Final Unit Type: CV
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Determine Weight/Size Class
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Tonnage: 25 (less than 40) = 1
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Final Weight/Size Class: 1
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Convert Movement and Movement Modes
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Ground Movement: 6 (Cruise) = 12"
Tracked Motive Type = 12"t
Ground Target Movement Modifier at 12" is 2
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Final Movement and Movement Modes: 12"t
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Determine Short Range Damage Value
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Offensive Equipment: = 0.000
LRM 5 (TU) (+) 0.150 = 0.150
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.2
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Final Short Range Damage Value: 0*
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Determine Medium Range Damage Value
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Offensive Equipment: = 0.000
LRM 5 (TU) (+) 0.300 = 0.300
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.3
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Final Medium Range Damage Value: 0*
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Determine Long Range Damage Value
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Offensive Equipment: = 0.000
LRM 5 (TU) (+) 0.300 = 0.300
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.3
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Final Long Range Damage Value: 0*
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Convert Armor
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Standard: 104 armor points x 1 104.000 = 104.000
Armor Factor Conversion (/) 30 = 3.467
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Final Armor Value: 3
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Convert Structure
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Standard: 15 structure points 15.000 = 15.000
Structure Conversion (/) 10 = 1.500
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Final Structure Value: 2
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Determine Special Abilities
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Unit is equipped with an Internal Combustion engine = EE
Unit is equipped with forward facing weapons capable of firing indirectly = IF0*
Unit is a Combat Vehicle = SRCH
Unit is equipped with turret mounted weapons = TUR(0*/0*/0*)
Unit is equipped with turret mounted weapons capable of firing indirectly = TUR(IF0*)
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 0.5 (Short) + 0.5 (Medium) + 0.5 (Medium) + 0.5 (Long) = 2.000
Special Ability Factor [IF0*] 0* (Ability Rating) (+) 0.500 = 2.500
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 2.500
Defensive Interaction Rating:
Armor Factor 3 (Armor) x 1.8 (Tracked) = 5.400
Structure Factor 2 (Structure) x 1.0 (Other Unit) (+) 2.000 = 7.400
Defense Factor 1 + {[2 (12" Move)] x 0.1} (*) 1.200 = 8.880
Final DIR Round to nearest half point = 9.000
Unit's Defensive Value:
Movement Factor 1.5 (0.25 per 2") = 1.500
Final DIR Defensive Interaction Rating (+) 9.000 = 10.500
Unit's Final Point Value:
Offensive Value = 2.500
Defensive Value (+) 10.500 = 13.000
Agile [2 (TMM) - 1] x 0.5 (Medium) (+) 0.500 = 13.500
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Final Point Value: 14
Cost Breakdown
Name/Model: Zipper L ZPR-1L
Technology: Inner Sphere
Tonnage: 25
Configuration: Tracked Combat Vehicle
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Structural Cost
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Armor (Standard) (104 pts) 6.5 x 10,000 65,000.00
Internal Structure (Standard) 2.5 x 10,000 (+) 25,000.00 = 90,000.00
Control Components 1.5 x 10,000 (+) 15,000.00 = 105,000.00
Engine (Internal Combustion) (1,250 x 150 x 25) / 75 (+) 62,500.00 = 167,500.00
Turret 0.5 x 5,000 (+) 2,500.00 = 170,000.00
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Total Structural Cost 170,000.00
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Weapons and Equipment Cost
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LRM 5 30,000 30,000.00
LRM 5 (Ammo 24) [Empty Bin] 0 (+) 0.00 = 30,000.00
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Total Weapons and Equipment Cost 30,000.00
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Combat Vehicle Cost
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Structural Cost 170,000.00
Weapons and Equipment Cost (+) 30,000.00 = 200,000.00
Combat Vehicle Cost Multiplier 1 + (25 / 100) (*) 1.25 = 250,000.00
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Final Combat Vehicle Cost 250,000.00