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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Lightning Shrike A
Designer:           Kirbanzo
Source(s):          Custom Mordel.Net Units
Technology:         Clan
Technology Rating:  F
Tonnage:            20
Role:               Scout
Configuration:      Biped OmniMech
Era/Year:           Dark Age / 3136
Rules (Current):    Advanced
Rules (Era):        Advanced
Rules (Year):       Advanced
Total Cost:         16,260,000 C-Bills
Battle Value:       1,375

Chassis:              SFO-Lite Endo Steel
Power Plant:          Model 42b 240 XXL
Walking Speed:        129.6 kph 
Maximum Speed:        194.4 kph [324 kph] 
Jump Jets:            None
    Jump Capacity:    None
Armor:                Forging ZM10 Ferro-Fibrous
Armament:             
    2 ER Medium Pulse Lasers
    4 ER Micro Lasers
    2 Heavy Machine Guns
Manufacturer:         Manufacturing Plant SFF-TS1
    Primary Factory:  CSF Tsunami Mobile Production Facility
Communications:       CSF Series 12.1 Integrated
Targeting & Tracking: Dtrac Suite 4

================================================================================================
Overview:
    Designed as "the ultimate Scout OmniMech", the Lightning Shrike is designed to out-speed
    almost anything on the battlefield. It is extremely fragile if it does take a hit, though,
    so avoiding direct combat as much as possible is a necessity for pilots' survival.
    
    (Source)

Capabilities:
    DESIGN QUIRKS: Compact 'Mech, Improved Sensors, Narrow/Low Profile, Exposed Actuators,
    No/Minimal Arms

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 1.00                     
Engine:                                      240 XXL                   4.00                     
    Walking MP:                                 12                                              
    Running MP:                              18 [30]                                            
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                      Small                    2.00                     
Armor Factor:                                   28                     1.50                     
    Type:                                 Ferro-Fibrous                                         

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              4       
    Center Torso:                       6              5       
    Center Torso (rear):                               1       
    R/L Torso:                          5              3       
    R/L Torso (rear):                                  1       
    R/L Arm:                            3              2       
    R/L Leg:                            4              3       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
MASC                                                      CT                1          1.00             
Supercharger                                              CT                1          0.50             
ER Medium Pulse Laser                                     RT                2          2.00             
Heavy Machine Gun                                         RT                1          0.50             
Heavy Machine Gun (Ammo 50)                               RT                1          0.50             
ER Medium Pulse Laser                                     LT                2          2.00             
Heavy Machine Gun                                         LT                1          0.50             
Heavy Machine Gun (Ammo 50)                               LT                1          0.50             
2 ER Micro Lasers                                         RA                2          0.50             
2 ER Micro Lasers                                         LA                2          0.50             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 27
TP: BM,  SZ: 1,  TMM: 5,  MV: 36"
Damage: (S) 3 / (M) 2 / (L) 0,  OV: 0
Armor (A): 1,  Structure (S): 1
Specials: CASE, OMNI