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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Locust LCT-17B
Designer:           shpinx
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            20
Configuration:      Biped BattleMech
Era/Year:           Star League / 2750
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         1,555,600 C-Bills
Battle Value:       405

Chassis:              Standard
Power Plant:          160 Fusion
Walking Speed:        86.4 kph  
Maximum Speed:        129.6 kph 
Jump Jets:            None
    Jump Capacity:    None
Armor:                Ferro-Fibrous
Armament:             
    4 Small Lasers
    2 Machine Guns
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    The number of 'mechs at the Star League's disposal enabled the SLDF to deploy a proportion
    of specialist configurations far in excess of specialized designs deployed by the Successor
    States, who's limited 'mech resources deter military commanders from configuring 'mechs for
    use in specific situations.  The LCT-17B is an example of such a specialist configuration.

Capabilities:
    The LCT-17 was envisioned as a dedicated infantry hunter.  It was typically deployed in a
    lance with three Locust-1Vs, which could provide heavier firepower against any armor
    opposition, while the LCT-17 would use it's Beagle Probe to detect hidden infantry unts
    before they could ambush the thinly armored Locusts.  It was never deployed alone, as it's
    lack of anti-mech weapons left it vulnerable, although it's speed constitutes a significant
    defense.

Deployment:
    The LCT-17 saw heavy action during the urban warfare which characterized the Reunification
    War and the early battles of the Succession Wars.  It was never a widely popular 'mech, but
    many of it's pilots developed considerable tactical skill, learning to exploit the
    capabilities of this unique 'mech to the utmost.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  2.00                     
Engine:                                     160 Fusion                 6.00                     
    Walking MP:                                 8                                               
    Running MP:                                 12                                              
    Jumping MP:                                 0                                               
Heat Sinks (Single):                            10                     0.00                     
Gyro:                                        Standard                  2.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                   62                     3.50                     
    Type:                                 Ferro-Fibrous                                         

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              8       
    Center Torso:                       6              8       
    Center Torso (rear):                               2       
    R/L Torso:                          5             10       
    R/L Torso (rear):                                  0       
    R/L Arm:                            3              4       
    R/L Leg:                            4              8       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
2 Machine Guns                                            CT                2          1.00             
2 Small Lasers                                            RT                2          1.00             
Machine Gun (Ammo 100)                                    LT                1          0.50             
2 Small Lasers                                            LT                2          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 17
TP: BM,  SZ: 1,  TMM: 3,  MV: 16"
Damage: (S) 2 / (M) 0 / (L) 0,  OV: 0
Armor (A): 2,  Structure (S): 2
Specials: