Battle Value Breakdown
Name/Model: Untitled armed jeep
Technology: Inner Sphere
Tonnage: 10
Configuration: Tracked Combat Vehicle
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Defensive Battle Rating
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Armor (Standard): 64 x 2.5 x 1 160.000
Internal Structure (Standard): 5 x 1.5 x 1 (+) 7.500 = 167.500
Unit Type Modifier: Tracked (*) 0.90 = 150.750
Defensive Movement Factor: +3 (*) 1.30 = 195.975
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Final Defensive Battle Rating: 195.975
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Offensive Battle Rating
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Offensive Equipment:
Machine Gun 5.000
Machine Gun (Ammo 100) (+) 0.500 = 5.500
Total Vehicle Tonnage: 10 / 2 (+) 5.000 = 10.500
Speed Factor: 9 (Flank) (*) 1.500 = 15.750
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Final Offensive Battle Rating: 15.750
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Combat Vehicle Battle Value
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Defensive Battle Rating: 195.975
Offensive Battle Rating: (+) 15.750 = 211.725
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Final BattleMech Battle Value: 212
Alpha Strike Conversion
Name/Model: Untitled armed jeep
Technology: Inner Sphere
Tonnage: 10
Configuration: Tracked Combat Vehicle
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Determine Unit Type
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Ground Units: Combat Vehicle = CV
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Final Unit Type: CV
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Determine Weight/Size Class
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Tonnage: 10 (less than 40) = 1
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Final Weight/Size Class: 1
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Convert Movement and Movement Modes
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Ground Movement: 6 (Cruise) = 12"
Tracked Motive Type = 12"t
Ground Target Movement Modifier at 12" is 2
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Final Movement and Movement Modes: 12"t
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Determine Short Range Damage Value
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Offensive Equipment: = 0.000
Machine Gun (TU) (+) 0.200 = 0.200
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.2
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Final Short Range Damage Value: 0*
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Determine Medium Range Damage Value
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Offensive Equipment: = 0.000
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Final Medium Range Damage Value: 0
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Determine Long Range Damage Value
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Offensive Equipment: = 0.000
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Final Long Range Damage Value: 0
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Convert Armor
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Standard: 64 armor points x 1 64.000 = 64.000
Armor Factor Conversion (/) 30 = 2.133
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Final Armor Value: 2
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Convert Structure
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Standard: 5 structure points 5.000 = 5.000
Structure Conversion (/) 10 = 0.500
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Final Structure Value: 1
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Determine Special Abilities
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Unit is equipped with an Internal Combustion engine = EE
Unit is a Combat Vehicle = SRCH
Unit is equipped with turret mounted weapons = TUR(0*/-/-)
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 0.5 (Short) + 0 (Medium) + 0 (Medium) + 0 (Long) = 0.500
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 0.500
Defensive Interaction Rating:
Armor Factor 2 (Armor) x 1.8 (Tracked) = 3.600
Structure Factor 1 (Structure) x 1.0 (Other Unit) (+) 1.000 = 4.600
Defense Factor 1 + {[2 (12" Move)] x 0.1} (*) 1.200 = 5.520
Final DIR Round to nearest half point = 5.500
Unit's Defensive Value:
Movement Factor 1.5 (0.25 per 2") = 1.500
Final DIR Defensive Interaction Rating (+) 5.500 = 7.000
Unit's Final Point Value:
Offensive Value = 0.500
Defensive Value (+) 7.000 = 7.500
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Final Point Value: 8