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BattleMech Technical Readout
Name/Model: Shadow-Phoenix (Frankenmech) SHD-2HX
Designer: shadow01
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: D
Tonnage: 55
Role: Skirmisher
Configuration: Biped BattleMech
Era/Year: Succession Wars / 2950
Rules (Current): Introductory
Rules (Era): Introductory
Rules (Year): Introductory
Total Cost: 4,653,307 C-Bills
Battle Value: 1,145
Chassis: Earthwerks SHD
Power Plant: CoreTek 275 275
Walking Speed: 54 kph
Maximum Speed: 86.4 kph
Jump Jets: Pitban LFT 50
Jump Capacity: 120 meters
Armor: Maximillian 43
Armament:
1 Diverse Optics Sunbeam Large Laser
1 Armstrong J11 Autocannon/5
1 Martell Model 5 Medium Laser
1 Sperry Browning Machine Gun
Manufacturer: Majesty Metals and Manufacturing
Primary Factory: Dunianshire
Communications: O/P 300 COMSET
Targeting & Tracking: O/P 2000A
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Overview:
The SHD-2HX is a Frankenmech variant of the Shadow Hawk. After severe combat damage, the
techs peplaced right arm and torso of the standard model with parts from a destroyed Phoenix
Hawk. Despite
that, it is an interesting version of the mech.
The most important change is that the Holly LRM and the Marklin Mini SRM was swapped for
a Sunglow Type-2 large laser, a Martel mmedium laser and a machine gun. The range is
shortened and reduces the logistical need for the missile weapons. It is restricted to
direct fire, but with the retention of the aemstrong autocannon the lack of maximum range
isn't as important.
There is also a SDperry Browning machine gun in the left arm supported with a half ration of
ammunition giving it a reasonable anti-infantry capability that most Shadow Hawks lack. With
the weapons change and the the switch to the large laser, and one heat sink less, heat
management is a theme. The armour is reduced, an additional jump jet improves mobility.
While it is easy to overheat the mech, in the hands of a skilled Mechwarrior who isn't
continuously "alpha striking" is also easily
managed.
During the mid 2600s, SLDF experimented with what was called the Kohai/Senpai training
program. Developed by SLDF Colonel Shoji, the plan was on the concept that different models
of mech could be very similarly armed with one being lighter but faster. In theory, the
senior mechwarior of a pair would be assigned to the more mobile machine, with two identical
pairs per lance. Originally it was done with the pairing of Bombadiers and Archers,
Crusaders and Chargers, and similar matches. One of those pairs was the Shadow Hawk and
Thunderbolt.
Initially, units using that pairing modified this SHD with spare large lasers for their
T-bolts. Not only did Earthwerks manufacture the Thunderbolts but was also a licensed
manufacturer of the Shadow Hawk for the SLDF in an agreement with Lang Industries. When one
of the units that made the regimental-level modification reached out to help trouble shoot
issues, the master tech had an idea. It took less than 30 days for the unit techs to turn
out a prototype SHD-2 armed with the same weapons and electronics as the TDR-5S. Informally
designated the SHD-2HX, the mech was quickly and quietly absorbed into the unit, as it
reduced the numbers and types of spares they needed to keep in stock.
Capabilities:
The Shadow Hawk is equipped with a number of long-range weapons, including the sunbeam Large
laser and the Armstrong autocannon. Its short-range weapons are Martell medium laser and the
sperry browning machine gun. This combination means the SHD can support long- and
short-range combat activities. The Shadow Hawk´s jump jet system provides it with good jump
capability. As it is rare for a larger ´Mech to support such a system, the jump jets do
give the Shadow Hawk an advatage in close combat situations.
The Sparrow 300J life support system is considered one of the most advanced, as it allows
the MechWarrior to operate his system in comfort for an average 30 percent longer than other
´Mechs of the same weight class. For long battles or campaigns, this means a sharper, more
relaxed pilot. Finally, the Shadow Hawk is equipped with fully manipulative hands that allow
it to grasp in close combat. The Lang hand actuator system was one of the most powerful
available up to the time of the fall of Star League.
Variants:
none
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Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Standard 5.50
Engine: 275 Fusion 15.50
Walking MP: 5
Running MP: 8
Jumping MP: 4
Heat Sinks (Single): 11 1.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 144 9.00
Type: Standard
Internal Armor
Structure Value
Head: 3 8
Center Torso: 18 22
Center Torso (rear): 8
R/L Torso: 13 16
R/L Torso (rear): 5
R/L Arm: 9 16
R/L Leg: 13 16
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Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
2 Jump Jets CT 2 1.00
Jump Jet RT 1 0.50
Autocannon/5 LT 4 8.00
Autocannon/5 (Ammo 20) LT 1 1.00
Jump Jet LT 1 0.50
Large Laser RA 2 5.00
Machine Gun LA 1 0.50
Machine Gun (Ammo 100) LA 1 0.50
Medium Laser LA 1 1.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 30
TP: BM, SZ: 2, TMM: 2, MV: 10"/8"j
Damage: (S) 2 / (M) 2 / (L) 1, OV: 0
Armor (A): 5, Structure (S): 5
Specials: JMPW1
Distribution
Name/Model: Shadow-Phoenix (Frankenmech) SHD-2HX
Technology: Inner Sphere
Tonnage: 55
Configuration: Biped BattleMech
======================================================================================
Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4. Hand Actuator 4. Roll Again 4. Hand Actuator
5. Medium Laser 5. Sensors 5.Large Laser
6. Roll Again 6. Life Support 6.Large Laser
1. Machine Gun (Ammo 100) 1. Roll Again
2. Machine Gun 2. Roll Again
3. Roll Again 3. Roll Again
4. Roll Again 4. Roll Again
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Left TorsoCenter TorsoRight Torso
1. Jump Jet 1. Fusion Engine 1. Jump Jet
2.Autocannon/5 2. Fusion Engine 2. Roll Again
3.Autocannon/5 3. Fusion Engine 3. Roll Again
4.Autocannon/5 4. Gyro 4. Roll Again
5.Autocannon/5 5. Gyro 5. Roll Again
6. Autocannon/5 (Ammo 20) 6. Gyro 6. Roll Again
1. Roll Again 1. Gyro 1. Roll Again
2. Roll Again 2. Fusion Engine 2. Roll Again
3. Roll Again 3. Fusion Engine 3. Roll Again
4. Roll Again 4. Fusion Engine 4. Roll Again
5. Roll Again 5. Jump Jet 5. Roll Again
6. Roll Again 6. Jump Jet 6. Roll Again
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again