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                 BattleMech Technical Readout

Name/Model:         Shadow-Phoenix (Frankenmech) SHD-2HX
Designer:           shadow01
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  D
Tonnage:            55
Role:               Skirmisher
Configuration:      Biped BattleMech
Era/Year:           Succession Wars / 2950
Rules (Current):    Introductory
Rules (Era):        Introductory
Rules (Year):       Introductory
Total Cost:         4,653,307 C-Bills
Battle Value:       1,145

Chassis:              Earthwerks SHD 
Power Plant:          CoreTek 275 275 
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  
Jump Jets:            Pitban LFT 50 
    Jump Capacity:    120 meters
Armor:                Maximillian 43
Armament:             
    1 Diverse Optics Sunbeam Large Laser
    1 Armstrong J11 Autocannon/5
    1 Martell Model 5 Medium Laser
    1 Sperry Browning Machine Gun
Manufacturer:         Majesty Metals and Manufacturing
    Primary Factory:  Dunianshire
Communications:       O/P 300 COMSET
Targeting & Tracking: O/P 2000A

================================================================================================
Overview:
    The SHD-2HX is a Frankenmech variant of the Shadow Hawk. After severe combat damage, the
    techs peplaced right arm and torso of the standard model with parts from a destroyed Phoenix
    Hawk. Despite
    that, it is an interesting version of the mech.
    
    The most important change is that the Holly LRM and the Marklin Mini SRM was swapped for
    a Sunglow Type-2 large laser, a Martel mmedium laser and a machine gun. The range is
    shortened and reduces the logistical need for the missile weapons. It is restricted to
    direct fire, but with the retention of the aemstrong autocannon the lack of maximum range
    isn't as important.
    There is also a SDperry Browning machine gun in the left arm supported with a half ration of
    ammunition giving it a reasonable anti-infantry capability that most Shadow Hawks lack. With
    the weapons change and the the switch to the large laser, and one heat sink less, heat
    management is a theme. The armour is reduced, an additional jump jet improves mobility.
    While it is easy to overheat the mech, in the hands of a skilled Mechwarrior who isn't
    continuously "alpha striking" is also easily
    managed.
    
    During the mid 2600s, SLDF experimented with what was called the Kohai/Senpai training
    program. Developed by SLDF Colonel Shoji, the plan was on the concept that different models
    of mech could be very similarly armed with one being lighter but faster. In theory, the
    senior mechwarior of a pair would be assigned to the more mobile machine, with two identical
    pairs per lance. Originally it was done with the pairing of Bombadiers and Archers,
    Crusaders and Chargers, and similar matches.  One of those pairs was the Shadow Hawk and
    Thunderbolt.
    
    Initially, units using that pairing modified this SHD with spare large lasers for their
    T-bolts. Not only did Earthwerks manufacture the Thunderbolts but was also a licensed
    manufacturer of the Shadow Hawk for the SLDF in an agreement with Lang Industries. When one
    of the units that made the regimental-level modification reached out to help trouble shoot
    issues, the master tech had an idea. It took less than 30 days for the unit techs to turn
    out a prototype SHD-2 armed with the same weapons and electronics as the TDR-5S. Informally
    designated the SHD-2HX, the mech was quickly and quietly absorbed into the unit, as it
    reduced the numbers and types of spares they needed to keep in stock.

Capabilities:
    The Shadow Hawk is equipped with a number of long-range weapons, including the sunbeam Large
    laser and the Armstrong autocannon. Its short-range weapons are Martell medium laser and the
    sperry browning machine gun. This combination means the SHD can support long- and
    short-range combat activities. The Shadow Hawk´s jump jet system provides it with good jump
    capability. As it is rare for a larger ´Mech to support such a system, the jump jets do
    give the Shadow Hawk an advatage in close combat situations.
    The Sparrow 300J life support system is considered one of the most advanced, as it allows
    the MechWarrior to operate his system in comfort for an average 30 percent longer than other
    ´Mechs of the same weight class. For long battles or campaigns, this means a sharper, more
    relaxed pilot. Finally, the Shadow Hawk is equipped with fully manipulative hands that allow
    it to grasp in close combat. The Lang hand actuator system was one of the most powerful
    available up to the time of the fall of Star League.

Variants:
    none

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  5.50                     
Engine:                                     275 Fusion                15.50                     
    Walking MP:                                 5                                               
    Running MP:                                 8                                               
    Jumping MP:                                 4                                               
Heat Sinks (Single):                            11                     1.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  144                     9.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              8       
    Center Torso:                      18             22       
    Center Torso (rear):                               8       
    R/L Torso:                         13             16       
    R/L Torso (rear):                                  5       
    R/L Arm:                            9             16       
    R/L Leg:                           13             16       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
2 Jump Jets                                               CT                2          1.00             
Jump Jet                                                  RT                1          0.50             
Autocannon/5                                              LT                4          8.00             
Autocannon/5 (Ammo 20)                                    LT                1          1.00             
Jump Jet                                                  LT                1          0.50             
Large Laser                                               RA                2          5.00             
Machine Gun                                               LA                1          0.50             
Machine Gun (Ammo 100)                                    LA                1          0.50             
Medium Laser                                              LA                1          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 30
TP: BM,  SZ: 2,  TMM: 2,  MV: 10"/8"j
Damage: (S) 2 / (M) 2 / (L) 1,  OV: 0
Armor (A): 5,  Structure (S): 5
Specials: JMPW1