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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Shadow Hawk SHD-O
Designer:           Rudel Gurken
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            55
Configuration:      Biped OmniMech
Era/Year:           Civil War / 3067
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         11,163,488 C-Bills
Battle Value:       1,540

Chassis:              Endo Steel
Power Plant:          275 Light Fusion
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  
Jump Jets:            Standard
    Jump Capacity:    150 meters
Armor:                Standard with CASE
Armament:             
    1 Light Gauss Rifle
    2 ER Medium Lasers
    1 Streak SRM 4
Manufacturer:         Luthien Academy Of Military Design
    Primary Factory:  none
Communications:       Unknown with Guardian ECM Suite
Targeting & Tracking: Unknown

================================================================================================
Overview:
    In May 3067 the graduating classes of the Luthien Academy Of Military Design got a
    challenging task to accomplish.
    They had to design a BattleMech with the latest CAD-technology and under following terms:
    
    1. Take a classic BattleMech design used in the 3rd Succession War.
    2. Construct an OmniMech chassis upon this basis.
    3. Suggest weapon configurations for that chassis; at least four but not more than seven.
    3. a) The primary configuration has to be based upon the original weapon layout of the
    classic design.
    3. b) If possible include following configuration types: city-fighter, LRM-support,
    fire-support/sniper.
    
    All OmniMechs were graded by a committee and  loaded into a battlefield simulation program.
    
    The SHD-O was presented by Student Yui Wong.

Capabilities:
    The base design was constructed with the new and popular light engine and EndoSteel wrapped
    in a shell of standard armor. Student Wong decided to put a fixed jump jet system in to ease
    maintenance. This measures resulted in a 21 ton pod space.
    
    The prime configuration tries to be very close to the original specifications. The light
    gauss rifle gives it the tremendous range that the old AC/5 lost in these days while lasers
    and SRM's form the close range firepower. An ECM rounds out this configuration.
    The A carries an unsuspected heavy weapon: An LB20-X. Supported by some ER lasers and
    augmented by the integral jump jets and a C3-slave this weapon can be very dangerous even to
    heavier foes.
    Pulse lasers and streak missiles make the B configuration a dedicated street fighter. Even
    though the targeting computer isn't able to guide pulse laser fire to specific parts of an
    enemy mech it can negate some of the effects that a jump has on targeting.
    The C carries an huge, Artemis supported LRM rack with an impressiv amount of CASEd
    ammunition. Lasers and SRM's deliver defensiv firepower and a C3-slave can link this mech
    into an appropriate network.
    An ER-PPC plus targeting computer makes the D a much though of configuration. The added
    C3-link will make this combination even more dangerous. The rest of its weaponry consists of
    a short and a medium range missile rack as well as an ER laser.
    
    The trials in the academys battlefield simulation program revealed no real problems.
    
    Each configuration worked well within its intended role and especially the D seemed to
    perform well beyond expectations.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 3.00                     
Engine:                                  275 Light Fusion             12.00                     
    Walking MP:                                 5                                               
    Running MP:                                 8                                               
    Jumping MP:                                 5                                               
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  168                    10.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      18             27       
    Center Torso (rear):                               8       
    R/L Torso:                         13             20       
    R/L Torso (rear):                                  6       
    R/L Arm:                            9             18       
    R/L Leg:                           13             18       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Streak SRM 4                                              H                 1          3.00             
Jump Jet                                                  CT                1          0.50             
Light Gauss Rifle (Ammo 16)                               CT                1          1.00             
Guardian ECM Suite                                        RT                2          1.50             
CASE                                                      LT                1          0.50             
Light Gauss Rifle                                         LT                5         12.00             
Streak SRM 4 (Ammo 25)                                    LT                1          1.00             
ER Medium Laser                                           RA                1          1.00             
ER Medium Laser                                           LA                1          1.00             
2 Jump Jets                                               RL                2          1.00             
2 Jump Jets                                               LL                2          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 36
TP: BM,  SZ: 2,  TMM: 2,  MV: 10"j
Damage: (S) 3 / (M) 3 / (L) 1,  OV: 0
Armor (A): 6,  Structure (S): 3
Specials: CASE, ECM, OMNI