Alpha Strike Conversion
Name/Model: Cannon Turret 50 XX
Technology: Inner Sphere
Tonnage: 50
Configuration: Tracked Combat Vehicle
========================================================================================================================================
Determine Unit Type
----------------------------------------------------------------------------------------------------------------------------------------
Ground Units: Combat Vehicle = CV
----------------------------------------------------------------------------------------------------------------------------------------
Final Unit Type: CV
========================================================================================================================================
Determine Weight/Size Class
----------------------------------------------------------------------------------------------------------------------------------------
Tonnage: 50 (greater than or equal to 40 and less than 60) = 2
----------------------------------------------------------------------------------------------------------------------------------------
Final Weight/Size Class: 2
========================================================================================================================================
Convert Movement and Movement Modes
----------------------------------------------------------------------------------------------------------------------------------------
Ground Movement: 2 (Cruise) = 4"
Tracked Motive Type = 4"t
Ground Target Movement Modifier at 4" is 0
----------------------------------------------------------------------------------------------------------------------------------------
Final Movement and Movement Modes: 4"t
========================================================================================================================================
Determine Short Range Damage Value
----------------------------------------------------------------------------------------------------------------------------------------
Offensive Equipment: = 0.000
Autocannon/10 (+) 1.000 = 1.000
Autocannon/10 (+) 1.000 = 2.000
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 2.0
----------------------------------------------------------------------------------------------------------------------------------------
Final Short Range Damage Value: 2
========================================================================================================================================
Determine Medium Range Damage Value
----------------------------------------------------------------------------------------------------------------------------------------
Offensive Equipment: = 0.000
Autocannon/10 (+) 1.000 = 1.000
Autocannon/10 (+) 1.000 = 2.000
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 2.0
----------------------------------------------------------------------------------------------------------------------------------------
Final Medium Range Damage Value: 2
========================================================================================================================================
Determine Long Range Damage Value
----------------------------------------------------------------------------------------------------------------------------------------
Offensive Equipment: = 0.000
----------------------------------------------------------------------------------------------------------------------------------------
Final Long Range Damage Value: 0
========================================================================================================================================
Convert Armor
----------------------------------------------------------------------------------------------------------------------------------------
Ferro-Fibrous: 80 armor points x 1 80.000 = 80.000
Armor Factor Conversion (/) 30 = 2.667
----------------------------------------------------------------------------------------------------------------------------------------
Final Armor Value: 3
========================================================================================================================================
Convert Structure
----------------------------------------------------------------------------------------------------------------------------------------
Standard: 20 structure points 20.000 = 20.000
Structure Conversion (/) 10 = 2.000
----------------------------------------------------------------------------------------------------------------------------------------
Final Structure Value: 2
========================================================================================================================================
Determine Special Abilities
----------------------------------------------------------------------------------------------------------------------------------------
Unit is equipped with forward facing Autocannons = AC2/2/-
Unit is equipped with an Internal Combustion engine = EE
Unit is equipped with 4 tons of tons of space allocated for infantry transport = IT4
Unit is a Combat Vehicle = SRCH
========================================================================================================================================
Determine Point Value
----------------------------------------------------------------------------------------------------------------------------------------
Unit's Offensive Value:
Attack Damage Factor 2 (Short) + 2 (Medium) + 2 (Medium) + 0 (Long) = 6.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 6.000
Defensive Interaction Rating:
Armor Factor 3 (Armor) x 1.8 (Tracked) = 5.400
Structure Factor 2 (Structure) x 1.0 (Other Unit) (+) 2.000 = 7.400
Defense Factor 1 + [0 (4" Move)] (*) 1.000 = 7.400
Final DIR Round to nearest half point = 7.500
Unit's Defensive Value:
Movement Factor 0.5 (0.25 per 2") = 0.500
Final DIR Defensive Interaction Rating (+) 7.500 = 8.000
Unit's Final Point Value:
Offensive Value = 6.000
Defensive Value (+) 8.000 = 14.000
Brawler 14 (Subtotal) * 0.25 (2 to 5" Move; Short or Medium-only) (-) 3.500 = 10.500
----------------------------------------------------------------------------------------------------------------------------------------
Final Point Value: 11