Units »Search» Combat Vehicles »Cannon Turret 30 AA
Design Overview
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Combat Vehicle Technical Readout
Name/Model: Cannon Turret 30 AA
Designer: Chancellori
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: D
Tonnage: 30
Role: Missile Boat
Configuration: Combat Vehicle
Era/Year: Star League / 2780
Rules (Current): Introductory
Rules (Era): Introductory
Rules (Year): Introductory
Total Cost: 351,000 C-Bills
Battle Value: 272
Movement Type: Tracked
Power Plant: InterComBust 60 Internal Combustion
Cruising Speed: 21.6 kph
Maximum Speed: 32.4 kph
Armor: Simple Armor Plate
Armament:
2 Autocannon/2s
Manufacturer: Aldis Industries, Joint Equipment Systems, Quikscell Company
Primary Factory: Terra (AI), Alshain (JES), various (QC)
Communications: Communicator
Targeting & Tracking: FireScan with IndirecTrack
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Equipment Mass
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Internal Structure: Standard 3.00
Engine: 60 Internal Combustion 3.00
Cruising MP: 2
Flanking MP: 3
Heat Sinks (Single): 0 0.00
Control Equipment: 1.50
Lift Equipment: 0.00
Power Amplifier: 0.00
Turret: 0.00
Armor Factor: 72 4.50
Type: Standard
Armor
Value
Front: 23
R/L Side: 18
Rear: 13
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Weapons and Ammo Location Tonnage
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Autocannon/2 Right Side 6.00
Autocannon/2 Left Side 6.00
Compartment, Infantry (4 tons) Rear 4.00
Autocannon/2 (Ammo 90) Body 2.00
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Alpha Strike Statistics
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Point Value (PV): 8
TP: CV, SZ: 1, TMM: 0, MV: 4"t
Damage: (S) 0* / (M) 0* / (L) 0*
Armor (A): 2, Structure (S): 2
Specials: EE, IT4, SRCH
Distribution
Name/Model: Cannon Turret 30 AA
Technology: Inner Sphere
Tonnage: 30
Configuration: Tracked Combat Vehicle
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Front
1. Empty
Left SideBodyRight Side
1. Autocannon/2 1. Autocannon/2 (Ammo 45) 1. Autocannon/2
2. Empty 2. Autocannon/2 (Ammo 45) 2. Empty
3. Empty
Rear
1. Compartment, Infantry (4 ton)
2. Empty
Battle Value Breakdown
Name/Model: Cannon Turret 30 AA
Technology: Inner Sphere
Tonnage: 30
Configuration: Tracked Combat Vehicle
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Defensive Battle Rating
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Armor (Standard): 72 x 2.5 x 1 180.000
Internal Structure (Standard): 12 x 1.5 x 1 (+) 18.000 = 198.000
Unit Type Modifier: Tracked (*) 0.90 = 178.200
Defensive Movement Factor: +1 (*) 1.10 = 196.020
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Final Defensive Battle Rating: 196.020
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Offensive Battle Rating
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Offensive Equipment:
Autocannon/2 37.000
Autocannon/2 (+) 37.000 = 74.000
Autocannon/2 (Ammo 45) (+) 5.000 = 79.000
Autocannon/2 (Ammo 45) (+) 5.000 = 84.000
Total Vehicle Tonnage: 30 / 2 (+) 15.000 = 99.000
Speed Factor: 3 (Flank) (*) 0.770 = 76.230
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Final Offensive Battle Rating: 76.230
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Combat Vehicle Battle Value
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Defensive Battle Rating: 196.020
Offensive Battle Rating: (+) 76.230 = 272.250
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Final BattleMech Battle Value: 272
Alpha Strike Conversion
Name/Model: Cannon Turret 30 AA
Technology: Inner Sphere
Tonnage: 30
Configuration: Tracked Combat Vehicle
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Determine Unit Type
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Ground Units: Combat Vehicle = CV
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Final Unit Type: CV
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Determine Weight/Size Class
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Tonnage: 30 (less than 40) = 1
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Final Weight/Size Class: 1
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Convert Movement and Movement Modes
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Ground Movement: 2 (Cruise) = 4"
Tracked Motive Type = 4"t
Ground Target Movement Modifier at 4" is 0
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Final Movement and Movement Modes: 4"t
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Determine Short Range Damage Value
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Offensive Equipment: = 0.000
Autocannon/2 (+) 0.132 = 0.132
Autocannon/2 (+) 0.132 = 0.264
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.3
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Final Short Range Damage Value: 0*
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Determine Medium Range Damage Value
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Offensive Equipment: = 0.000
Autocannon/2 (+) 0.200 = 0.200
Autocannon/2 (+) 0.200 = 0.400
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.4
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Final Medium Range Damage Value: 0*
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Determine Long Range Damage Value
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Offensive Equipment: = 0.000
Autocannon/2 (+) 0.200 = 0.200
Autocannon/2 (+) 0.200 = 0.400
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.4
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Final Long Range Damage Value: 0*
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Convert Armor
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Standard: 72 armor points x 1 72.000 = 72.000
Armor Factor Conversion (/) 30 = 2.400
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Final Armor Value: 2
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Convert Structure
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Standard: 12 structure points 12.000 = 12.000
Structure Conversion (/) 10 = 1.200
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Final Structure Value: 2
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Determine Special Abilities
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Unit is equipped with an Internal Combustion engine = EE
Unit is equipped with 4 tons of tons of space allocated for infantry transport = IT4
Unit is a Combat Vehicle = SRCH
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 0.5 (Short) + 0.5 (Medium) + 0.5 (Medium) + 0.5 (Long) = 2.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 2.000
Defensive Interaction Rating:
Armor Factor 2 (Armor) x 1.8 (Tracked) = 3.600
Structure Factor 2 (Structure) x 1.0 (Other Unit) (+) 2.000 = 5.600
Defense Factor 1 + [0 (4" Move)] (*) 1.000 = 5.600
Final DIR Round to nearest half point = 5.500
Unit's Defensive Value:
Movement Factor 0.5 (0.25 per 2") = 0.500
Final DIR Defensive Interaction Rating (+) 5.500 = 6.000
Unit's Final Point Value:
Offensive Value = 2.000
Defensive Value (+) 6.000 = 8.000
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Final Point Value: 8