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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Wolfhound (McDavid) OIL-97WH
Designer:           Shoresy
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            35
Role:               Striker
Configuration:      Biped BattleMech
Era/Year:           Jihad / 3080
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         4,589,393 C-Bills
Battle Value:       1,059

Chassis:              Endo Steel
Power Plant:          210 Light Fusion
Walking Speed:        64.8 kph  
Maximum Speed:        97.2 kph  
Jump Jets:            None
    Jump Capacity:    None
Armor:                Light Ferro-Fibrous
Armament:             
    1 LRM 10
    3 ER Medium Lasers
    1 ER Small Laser
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown with Advanced Targeting Computer

================================================================================================
Overview:
    Both the Kell Hounds and Wolf's Dragoons have had great success with the Wolfhound. Though
    produced by one of the most respected BattleMech factories in Steiner space, this design was
    not approved for use by Lyran or Davion units until after the Fourth Succession War, leading
    some observers to wonder if the two mercenary units were doing field tests for Archon
    Katrina Steiner. If the Fourth Succession War was a test for the Wolfhound, it passed with
    flying colors, defeating Kurita Panthers on numerous occasions.
    
    The Federated Commonwealth has since ordered major increases in production. The Tharkad
    factory has, however, slowed its pace in the last six months to allow retooling in order to
    fit the Wolfhound with recovered technology. Though the 'Mech retains the Defiance B3M
    medium lasers, a Cyclops XII extended-range large laser replaces the Setanta heavy laser.
    
    Perhaps the most significant change in the new WLF-2 model is the use of double heat
    sinks. Though most light 'Mechs have little problem with heat, the Wolfhound's reliance on
    laser weapons made it more vulnerable to heat build-up than most. Star League-era double
    heat sinks provided the solution, and the Wolfhound is the lightest 'Mech to employ them.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 2.00                     
Engine:                                  210 Light Fusion              7.00                     
    Walking MP:                                 6                                               
    Running MP:                                 9                                               
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         12 [24]                   2.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  119                     7.50                     
    Type:                              Light Ferro-Fibrous                                      

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      11             16       
    Center Torso (rear):                               6       
    R/L Torso:                          8             11       
    R/L Torso (rear):                                  5       
    R/L Arm:                            6             12       
    R/L Leg:                            8             16       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Targeting Computer                                        H                 1          1.00             
2 ER Medium Lasers                                        CT                2          2.00             
ER Small Laser                                            RA                1          0.50             
LRM 10                                                    RA                2          5.00             
LRM 10 (Ammo 12)                                          RA                1          1.00             
ER Medium Laser                                           LA                1          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 28
TP: BM,  SZ: 1,  TMM: 2,  MV: 12"
Damage: (S) 3 / (M) 3 / (L) 1,  OV: 0
Armor (A): 4,  Structure (S): 2
Specials: IF1