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BattleMech Technical Readout
Name/Model: Wasp (Samanski) OIL-81Sm
Designer: Shoresy
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 20
Role: Scout
Configuration: Biped BattleMech
Era/Year: Jihad / 3080
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 2,611,740 C-Bills
Battle Value: 923
Chassis: Endo Steel
Power Plant: 180 Light Fusion
Walking Speed: 97.2 kph
Maximum Speed: 151.2 kph
Jump Jets: None
Jump Capacity: None
Armor: Ferro-Fibrous
Armament:
4 ER Medium Lasers
1 ER Small Laser
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
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Overview:
The Wasp was the first recon 'Mech ever to be mass-produced. Over the last six centuries,
the Wasp has served in every House army. This fact made negotiations run smoother between
the Vicore group and Hellespont Industrials, and paved the way for the CCAF's approval and
financing of the light 'Mech's construction.
Vicore's goals for the Wasp were simple: to be both cost effective and innovative.
Hellespont industrials would have to make only minor changes to their Wasp line to produce
this new version. The Strategios took one look at the new Wasp and immediately jumped at the
chance to add another stealth BattleMech to their TO&Es.
Capabilities:
This new model incorporates Hellespont's endo-steel which, with the inclusion of a standard
fusion engine and the maximum possible amount of stealth armor, gives the new Wasp an
incredible survivability for the lightest of BattleMechs-a quality absolutely necessary in a
scout 'Mech. In designing the 'Mech's armor layout, the project engineers paid close
attention to better protecting the Wasp's joints. They also relocated the jump jets to the
torso-a fact that not only provided better protection for the 'Mech but actually saved
costs. At the same time, though a relatively minor move, the designers chose to incorporate
only standard heat sinks to cut down on expenses-and to make use of the CCAF's huge
stockpile of these heat sinks, a stockpile that had barely been touched in the past decade.
Finally, the Wasp was equipped with a pilot ejection system similar to that on the Phoenix
Hawk.
Like the original, this new Wasp is only lightly armed, carrying an extended-range
medium laser as its primary armament. In a somewhat controversial move, the CCAF authorized
the addition of a single Marian rocket launcher to the design, giving it an additional punch
to help it extract itself from difficult situations. When added to its high mobility and
stealth characteristics, the weapons loadout makes the Wasp 3L an extremely effective and
survivable light recon 'Mech.
Variants
With the development of this new Wasp, we have solidified confirmation of the Word
Blake's involvement. Our operatives sighted a Blakist Level II of Wasps, painted in typical
Black Warrior schemes, off-loading from a Union-class DropShip on Circinus. Now, with the
Capellans producing this design, we are pushing harder to find the link between Word of
Blake and Vicore. So far we have found no solid leads or facts.
Both the MAF and the TDF are building this Capellan design under license from
Hellespont, though it took years of upgrades to the Taurus Territorial factories on Taurus
before that facility could work with the Capellans' stealth armor. The Lyrans are building
their own design on Furillo, mounting a light engine, two extended-range medium lasers, a
TAG designator and a Guardian ECM suite. Archernar on New Avalon has received a license from
Defiance Industries to produce the same design.
Deployment:
The first production run of Wasps was completed in late July. Within the CCAF, these first
units were assigned into lances with Raven 4Ls and the new Phoenix Hawk which, along with
the new Stinger or Sha Yu, would form light Shadow Lances-"Ying Qiang".
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Equipment Mass
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Internal Structure: Endo Steel 1.00
Engine: 180 Light Fusion 5.50
Walking MP: 9
Running MP: 14
Jumping MP: 0
Heat Sinks (Double): 10 [20] 0.00
Gyro: Standard 2.00
Cockpit: Standard 3.00
Armor Factor: 69 4.00
Type: Ferro-Fibrous
Internal Armor
Structure Value
Head: 3 9
Center Torso: 6 10
Center Torso (rear): 2
R/L Torso: 5 8
R/L Torso (rear): 2
R/L Arm: 3 6
R/L Leg: 4 8
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Weapons and Ammo Location Critical Tonnage
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ER Small Laser H 1 0.50
2 ER Medium Lasers CT 2 2.00
ER Medium Laser RT 1 1.00
ER Medium Laser LT 1 1.00
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Alpha Strike Statistics
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Point Value (PV): 27
TP: BM, SZ: 1, TMM: 3, MV: 18"
Damage: (S) 3 / (M) 3 / (L) 0, OV: 0
Armor (A): 2, Structure (S): 1
Specials: ENE
Distribution
Name/Model: Wasp (Samanski) OIL-81Sm
Technology: Inner Sphere
Tonnage: 20
Configuration: Biped BattleMech
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Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4. Hand Actuator 4. ER Small Laser 4. Hand Actuator
5. Ferro-Fibrous 5. Sensors 5. Ferro-Fibrous
6. Ferro-Fibrous 6. Life Support 6. Ferro-Fibrous
1. Ferro-Fibrous 1. Ferro-Fibrous
2. Endo Steel 2. Ferro-Fibrous
3. Endo Steel 3. Endo Steel
4. Endo Steel 4. Endo Steel
5. Endo Steel 5. Endo Steel
6. Ferro-Fibrous 6. Endo Steel
Left TorsoCenter TorsoRight Torso
1. Light Fusion Engine 1. Light Fusion Engine 1. Light Fusion Engine
2. Light Fusion Engine 2. Light Fusion Engine 2. Light Fusion Engine
3. ER Medium Laser 3. Light Fusion Engine 3. ER Medium Laser
4.Double Heat Sink 4. Gyro 4.Double Heat Sink
5.Double Heat Sink 5. Gyro 5.Double Heat Sink
6.Double Heat Sink 6. Gyro 6.Double Heat Sink
1.Double Heat Sink 1. Gyro 1. Ferro-Fibrous
2.Double Heat Sink 2. Light Fusion Engine 2. Ferro-Fibrous
3.Double Heat Sink 3. Light Fusion Engine 3. Ferro-Fibrous
4. Ferro-Fibrous 4. Light Fusion Engine 4. Ferro-Fibrous
5. Ferro-Fibrous 5. ER Medium Laser 5. Roll Again
6. Endo Steel 6. ER Medium Laser 6. Endo Steel
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Endo Steel 5. Endo Steel
6. Endo Steel 6. Endo Steel
Battle Value Breakdown
Name/Model: Wasp (Samanski) OIL-81Sm
Technology: Inner Sphere
Tonnage: 20
Configuration: Biped BattleMech
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Defensive Battle Rating
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Armor (Ferro-Fibrous): 69 x 2.5 x 1 172.500
Internal Structure (Endo Steel w/ Light Fusion Engine): 33 x 1.5 x 1 x 0.75 (+) 37.125 = 209.625
Gyro (Standard): 20 x 0.5 (+) 10.000 = 219.625
Defensive Movement Factor: +4 (*) 1.40 = 307.475
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Final Defensive Battle Rating: 307.475
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Offensive Battle Rating
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Heat Efficiency: Unit is efficient
6 (Base) + 20 (Heat Sinks) - 2 (Movement) - 22 (Weapons) = 2
Offensive Equipment:
ER Medium Laser 62.000
ER Medium Laser (+) 62.000 = 124.000
ER Medium Laser (+) 62.000 = 186.000
ER Medium Laser (+) 62.000 = 248.000
ER Small Laser (+) 17.000 = 265.000
Total 'Mech Tonnage: (+) 20.000 = 285.000
Speed Factor: 14 (Run) + 0 (Jump) (*) 2.160 = 615.600
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Final Offensive Battle Rating: 615.600
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BattleMech Battle Value
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Defensive Battle Rating: 307.475
Offensive Battle Rating: (+) 615.600 = 923.075
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Final BattleMech Battle Value: 923
Alpha Strike Conversion
Name/Model: Wasp (Samanski) OIL-81Sm
Technology: Inner Sphere
Tonnage: 20
Configuration: Biped BattleMech
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Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
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Tonnage: 20 (less than 40) = 1
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Final Weight/Size Class: 1
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Convert Movement and Movement Modes
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Ground Movement: 9 (Walk) = 18"
Ground Target Movement Modifier at 18" is 3
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Final Movement and Movement Modes: 18"
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Determine Short/Medium Range Heat Efficiency
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Heat Dissipation Rate:
Heat Sinks (Double) 10 x 2 = 20
Total Heat Output:
Movement = 2
ER Medium Laser (+) 5 = 7
ER Medium Laser (+) 5 = 12
ER Medium Laser (+) 5 = 17
ER Medium Laser (+) 5 = 22
ER Small Laser (+) 2 = 24
Heat Efficiency:
Heat Dissipation Rate = 20
Total Heat Output - 4 (-) 20 = 0
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Unit is Efficient: 0
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Determine Short Range Damage Value
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Offensive Equipment: = 0.000
ER Small Laser (+) 0.300 = 0.300
ER Medium Laser (+) 0.500 = 0.800
ER Medium Laser (+) 0.500 = 1.300
ER Medium Laser (+) 0.500 = 1.800
ER Medium Laser (+) 0.500 = 2.300
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 2.3
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Final Short Range Damage Value: 3
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Determine Medium Range Damage Value
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Offensive Equipment: = 0.000
ER Small Laser (+) 0.300 = 0.300
ER Medium Laser (+) 0.500 = 0.800
ER Medium Laser (+) 0.500 = 1.300
ER Medium Laser (+) 0.500 = 1.800
ER Medium Laser (+) 0.500 = 2.300
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 2.3
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Final Medium Range Damage Value: 3
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Determine Long Range Heat Efficiency
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Heat Dissipation Rate:
Heat Sinks (Double) 10 x 2 = 20
Total Heat Output:
Movement = 2
Heat Efficiency:
Heat Dissipation Rate = 20
Total Heat Output - 4 (-) -2 = 22
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Unit is Efficient: 22
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Determine Long Range Damage Value
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Offensive Equipment: = 0.000
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Final Long Range Damage Value: 0
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Convert Armor
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Ferro-Fibrous: 69 armor points x 1 69.000 = 69.000
Armor Factor Conversion (/) 30 = 2.300
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Final Armor Value: 2
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Convert Structure
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Engine: Inner Sphere Light Fusion on a 20 ton BattleMech = 1.0
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Final Structure Value: 1
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Determine Special Abilities
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Unit contains no explosive components = ENE
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 3 (Short) + 3 (Medium) + 3 (Medium) + 0 (Long) = 9.000
Unit Size Factor 1 (Weight/Size Class) / 2 (+) 0.500 = 9.500
Overheat Factor 0 (Overheat) (+) 0.000 = 9.500
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 9.500
Defensive Interaction Rating:
Armor Factor 2 (Armor) x 2.0 (Non-Vehicle Unit) = 4.000
Structure Factor 1 (Structure) x 1.0 (Other Unit) (+) 1.000 = 5.000
Defense Factor 1 + {[3 (18" Move)] x 0.25} (*) 1.750 = 8.750
Final DIR Round to nearest half point = 9.000
Unit's Defensive Value:
Movement Factor 2.25 (0.25 per 2") = 2.250
Final DIR Defensive Interaction Rating (+) 9.000 = 11.250
Unit's Final Point Value:
Offensive Value = 9.500
Defensive Value (+) 11.250 = 20.750
Agile [3 (TMM) - 1] x 3 (Medium) (+) 6.000 = 26.750
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Final Point Value: 27
Cost Breakdown
Name/Model: Wasp (Samanski) OIL-81Sm
Technology: Inner Sphere
Tonnage: 20
Configuration: Biped BattleMech
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Structural Cost
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Armor (Ferro-Fibrous): (69 pts) 4.0 x 20,000 80,000.00
Internal Structure (Endo Steel): 20 x 1,600 x 1 (+) 32,000.00 = 112,000.00
Myomer (Standard): 20 x 2,000 (+) 40,000.00 = 152,000.00
Engine (Light Fusion): (15,000 x 180 x 20) / 75 (+) 720,000.00 = 872,000.00
Gyro (Standard): 2.0 x 300,000 (+) 600,000.00 = 1,472,000.00
Cockpit (Standard): 200,000 (+) 200,000.00 = 1,672,000.00
Life Support: 50,000 (+) 50,000.00 = 1,722,000.00
Sensors: 20 x 2,000 (+) 40,000.00 = 1,762,000.00
Heat Sinks (Double): 10 x 6,000 (+) 60,000.00 = 1,822,000.00
Arm Actuators: 20 x ((100 x 2) + (50 x 2) + (80 x 2)) (+) 9,200.00 = 1,831,200.00
Leg Actuators: 20 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 14,000.00 = 1,845,200.00
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Total Structural Cost: 1,845,200.00
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Weapons and Equipment Cost
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ER Medium Laser 80,000 80,000.00
ER Medium Laser 80,000 (+) 80,000.00 = 160,000.00
ER Medium Laser 80,000 (+) 80,000.00 = 240,000.00
ER Medium Laser 80,000 (+) 80,000.00 = 320,000.00
ER Small Laser 11,250 (+) 11,250.00 = 331,250.00
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Total Weapons and Equipment Cost 331,250.00
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BattleMech Cost
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Structural Cost: 1,845,200.00
Weapons and Equipment Cost: (+) 331,250.00 = 2,176,450.00
BattleMech Cost Multiplier: 1 + (20 / 100) (*) 1.20 = 2,611,740.00
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Final BattleMech Cost 2,611,740.00