BattleMech Technical Readout
Name/Model: Rock RCK-3
Designer: theholylancer
Source(s): Custom Mordel.Net Units
Technology: Clan (Mixed)
Technology Rating: F
Tonnage: 100
Role: Missile Boat
Configuration: Biped BattleMech
Era/Year: Jihad / 3080
Rules (Current): Experimental (Extinct)
Rules (Era): Experimental
Rules (Year): Experimental
Total Cost: 19,265,000 C-Bills
Battle Value: 3,455
Chassis: Endo Steel
Power Plant: 300 Fusion
Walking Speed: 32.4 kph [43.2 kph]
Maximum Speed: 43.2 kph [54 kph]
Jump Jets: None
Jump Capacity: None
Armor: Hardened with CASE II
Armament:
4 LRM 20 w/ Artemis V FCS
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown with Nova CEWS
Targeting & Tracking: Unknown
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Overview:
A monster of a mech built with 31.5 tons of Hardened armor. Lowered from the RCK-1 variant
for this missile boat.
To ensure better pilot survival, the cockpit and life supports are armored to ensure that
even attempted assassination of the mechwarrior is not an easy task.
A standard engine ensures that it is not taken out until the last remaining armor and endo
steel structure is removed from it to kill it.
4 Clan grade LRM20s with Artemis V system provides adequate firepower given its durability,
their 8 tons of ammo are protected from ammo explosions with CASE II systems in the arms.
A Nova CEWS allows the mech to communicate with faster mechs within its network to provide
even more accurate targeting data for its missiles.
Like other Rocks, an IS grade TSM system ensures that it regains some of its lost speed from
the hardened armor when it is running hot.
A total of 10 clan DHS means that all 4 of these massive weapons can fire with low regard to
heat, and provided the mechwarrior is careful enough to manage the heat of his weapons, the
TSM should give it some edge in movement in prolonged fights. But given the range profile of
its weapons, it is thought more of as a leftover from the other designs.
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Equipment Mass
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Internal Structure: Endo Steel 5.00
Engine: 300 Fusion 19.00
Walking MP: 3 [4]
Running MP: 4 [5]
Jumping MP: 0
Heat Sinks (Double): 10 [20] 0.00
Gyro: Standard 3.00
Cockpit (Armored): Standard 3.00
Armor Factor: 252 31.50
Type: Hardened
Internal Armor
Structure Value
Head: 3 9
Center Torso: 31 33
Center Torso (rear): 8
R/L Torso: 21 32
R/L Torso (rear): 7
R/L Arm: 17 31
R/L Leg: 21 31
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Weapons and Ammo Location Critical Tonnage
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Nova CEWS H 1 1.50
2 LRM 20 w/ Artemis V FCS RT 10 13.00
2 LRM 20 w/ Artemis V FCS LT 10 13.00
CASE II RA 1 0.50
LRM 20 (Ammo 24) RA 4 4.00
CASE II LA 1 0.50
LRM 20 (Ammo 24) LA 4 4.00
Triple-Strength Myomer (IS) -- 6 0.00
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Alpha Strike Statistics
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Point Value (PV): 88
TP: BM, SZ: 4, TMM: 0, MV: 4"
Damage: (S) 7 / (M) 7 / (L) 7, OV: 0
Armor (A): 17, Structure (S): 8
Specials: ARM, CASEII, CR, ECM, IF4, MHQ1, NOVA, PRB, RCN, TSM
Distribution
Name/Model: Rock RCK-3
Technology: Clan (Mixed)
Tonnage: 100
Configuration: Biped BattleMech
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Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. LRM 20 (Ammo 6) 3. Cockpit 3. LRM 20 (Ammo 6)
4. LRM 20 (Ammo 6) 4. Nova CEWS 4. LRM 20 (Ammo 6)
5. LRM 20 (Ammo 6) 5. Sensors 5. LRM 20 (Ammo 6)
6. LRM 20 (Ammo 6) 6. Life Support 6. LRM 20 (Ammo 6)
1. CASE II 1. CASE II
2. Endo Steel 2. Endo Steel
3. Endo Steel 3. Endo Steel
4. Endo Steel 4. Endo Steel
5. Endo Steel 5. Triple-Strength Myomer (IS)
6. Triple-Strength Myomer (IS) 6. Triple-Strength Myomer (IS)
Left TorsoCenter TorsoRight Torso
1.LRM 20 1. Fusion Engine 1.LRM 20
2.LRM 20 2. Fusion Engine 2.LRM 20
3.LRM 20 3. Fusion Engine 3.LRM 20
4.LRM 20 4. Gyro 4.LRM 20
5.Artemis V FCS 5. Gyro 5.Artemis V FCS
6.Artemis V FCS 6. Gyro 6.Artemis V FCS
1.LRM 20 1. Gyro 1.LRM 20
2.LRM 20 2. Fusion Engine 2.LRM 20
3.LRM 20 3. Fusion Engine 3.LRM 20
4.LRM 20 4. Fusion Engine 4.LRM 20
5.Artemis V FCS 5. Triple-Strength Myomer (IS) 5.Artemis V FCS
6.Artemis V FCS 6. Triple-Strength Myomer (IS) 6.Artemis V FCS
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Triple-Strength Myomer (IS) 5. Roll Again
6. Roll Again 6. Roll Again
Alpha Strike Conversion
Name/Model: Rock RCK-3
Technology: Clan (Mixed)
Tonnage: 100
Configuration: Biped BattleMech
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Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
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Tonnage: 100 (greater than or equal to 80 and less than or equal to 100) = 4
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Final Weight/Size Class: 4
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Convert Movement and Movement Modes
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Ground Movement: 3 (Walk) = 6"
Equipped with Hardened Armor (-) 1 = 4"
Ground Target Movement Modifier at 4" is 0
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Final Movement and Movement Modes: 4"
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Determine Short/Medium Range Heat Efficiency
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Heat Dissipation Rate:
Heat Sinks (Double) 10 x 2 = 20
Total Heat Output:
Movement = 2
LRM 20 w/ Artemis V FCS (+) 6 = 8
LRM 20 w/ Artemis V FCS (+) 6 = 14
LRM 20 w/ Artemis V FCS (+) 6 = 20
LRM 20 w/ Artemis V FCS (+) 6 = 26
Heat Efficiency:
Heat Dissipation Rate = 20
Total Heat Output - 4 (-) 22 = -2
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Unit is Inefficient: -2
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Determine Short Range Damage Value
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Offensive Equipment: = 0.000
LRM 20 w/ Artemis V FCS (+) 1.680 = 1.680
LRM 20 w/ Artemis V FCS (+) 1.680 = 3.360
LRM 20 w/ Artemis V FCS (+) 1.680 = 5.040
LRM 20 w/ Artemis V FCS (+) 1.680 = 6.720
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 20 = 134.400
Divided by the maximum heat output - 4 (/) 22 = 6.109
Rounded up to the nearest tenth = 6.2
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Final Short Range Damage Value: 7
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Determine Medium Range Damage Value
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Offensive Equipment: = 0.000
LRM 20 w/ Artemis V FCS (+) 1.680 = 1.680
LRM 20 w/ Artemis V FCS (+) 1.680 = 3.360
LRM 20 w/ Artemis V FCS (+) 1.680 = 5.040
LRM 20 w/ Artemis V FCS (+) 1.680 = 6.720
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 20 = 134.400
Divided by the maximum heat output - 4 (/) 22 = 6.109
Rounded up to the nearest tenth = 6.2
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Final Medium Range Damage Value: 7
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Determine Long Range Heat Efficiency
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Heat Dissipation Rate:
Heat Sinks (Double) 10 x 2 = 20
Total Heat Output:
Movement = 2
LRM 20 w/ Artemis V FCS (+) 6 = 8
LRM 20 w/ Artemis V FCS (+) 6 = 14
LRM 20 w/ Artemis V FCS (+) 6 = 20
LRM 20 w/ Artemis V FCS (+) 6 = 26
Heat Efficiency:
Heat Dissipation Rate = 20
Total Heat Output - 4 (-) 22 = -2
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Unit is Inefficient: -2
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Determine Long Range Damage Value
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Offensive Equipment: = 0.000
LRM 20 w/ Artemis V FCS (+) 1.680 = 1.680
LRM 20 w/ Artemis V FCS (+) 1.680 = 3.360
LRM 20 w/ Artemis V FCS (+) 1.680 = 5.040
LRM 20 w/ Artemis V FCS (+) 1.680 = 6.720
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 20 = 134.400
Divided by the maximum heat output - 4 (/) 22 = 6.109
Rounded up to the nearest tenth = 6.2
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Final Long Range Damage Value: 7
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Convert Armor
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Hardened: 252 armor points x 2 504.000 = 504.000
Armor Factor Conversion (/) 30 = 16.800
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Final Armor Value: 17
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Convert Structure
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Engine: Clan Fusion on a 100 ton BattleMech = 8.0
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Final Structure Value: 8
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Determine Special Abilities
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Unit is equipped with armored components = ARM
Unit is equipped with CASE II = CASEII
Unit is equipped with Hardened armor = CR
Unit is equipped with Nova CEWS = ECM
Unit is equipped with forward facing weapons capable of firing indirectly = IF4
Unit is equipped as a mobile headquarters = MHQ1
Unit is equipped with Nova CEWS = NOVA
Unit is equipped with Nova CEWS = PRB
Unit is equipped with Nova CEWS = RCN
Unit is equipped with Triple-Strength Myomer = TSM
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 7 (Short) + 7 (Medium) + 7 (Medium) + 7 (Long) = 28.000
Unit Size Factor 4 (Weight/Size Class) / 2 (+) 2.000 = 30.000
Overheat Factor 0 (Overheat) (+) 0.000 = 30.000
Special Ability Factor [IF4] 4 (Ability Rating) (+) 4.000 = 34.000
Special Ability Factor [TSM] Triple-Strength Myomer (+) 1.000 = 35.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 35.000
Defensive Interaction Rating:
Armor Factor 17 (Armor) x 2.0 (Non-Vehicle Unit) = 34.000
Structure Factor 8 (Structure) x 1.0 (Other Unit) (+) 8.000 = 42.000
Defense Factor 1 + [0 (4" Move)] (*) 1.000 = 42.000
Final DIR Round to nearest half point = 42.000
Unit's Defensive Value:
Movement Factor 0.5 (0.25 per 2") = 0.500
Special Ability Factor [ARM] Armored Component (+) 0.500 = 1.000
Special Ability Factor [CR] Critical-Resistant (+) 0.250 = 1.250
Final DIR Defensive Interaction Rating (+) 42.000 = 43.250
Unit's Final Point Value:
Offensive Value = 35.000
Defensive Value (+) 43.250 = 78.250
C3 78.25 (Subtotal) x 0.05 (+) 4.000 = 82.250
Force Bonus [ECM] Electronic Countermeasures (+) 2.000 = 84.250
Force Bonus [MHQ1] Mobile Headquarters (+) 1.000 = 85.250
Force Bonus [PRB] Active Probe (+) 1.000 = 86.250
Force Bonus [RCN] Recon (+) 2.000 = 88.250
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Final Point Value: 88
Cost Breakdown
Name/Model: Rock RCK-3
Technology: Clan (Mixed)
Tonnage: 100
Configuration: Biped BattleMech
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Structural Cost
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Armor (Hardened): (252 pts) 31.5 x 15,000 472,500.00
Internal Structure (Endo Steel): 100 x 1,600 x 1 (+) 160,000.00 = 632,500.00
Myomer (Triple-Strength): 100 x 16,000 (+) 1,600,000.00 = 2,232,500.00
Engine (Fusion): (5,000 x 300 x 100) / 75 (+) 2,000,000.00 = 4,232,500.00
Gyro (Standard): 3.0 x 300,000 (+) 900,000.00 = 5,132,500.00
Cockpit (Standard): (Armored) 200,000 + (1 x 150,000) (+) 350,000.00 = 5,482,500.00
Life Support: (Armored) 50,000 + (2 x 150,000) (+) 350,000.00 = 5,832,500.00
Sensors: 100 x 2,000 (+) 200,000.00 = 6,032,500.00
Heat Sinks (Double): 10 x 6,000 (+) 60,000.00 = 6,092,500.00
Arm Actuators: 100 x ((100 x 2) + (50 x 0) + (80 x 0)) (+) 20,000.00 = 6,112,500.00
Leg Actuators: 100 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 70,000.00 = 6,182,500.00
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Total Structural Cost: 6,182,500.00
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Weapons and Equipment Cost
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CASE II 175,000 175,000.00
CASE II 175,000 (+) 175,000.00 = 350,000.00
LRM 20 (Ammo 6) [Empty Bin] 0 (+) 0.00 = 350,000.00
LRM 20 (Ammo 6) [Empty Bin] 0 (+) 0.00 = 350,000.00
LRM 20 (Ammo 6) [Empty Bin] 0 (+) 0.00 = 350,000.00
LRM 20 (Ammo 6) [Empty Bin] 0 (+) 0.00 = 350,000.00
LRM 20 (Ammo 6) [Empty Bin] 0 (+) 0.00 = 350,000.00
LRM 20 (Ammo 6) [Empty Bin] 0 (+) 0.00 = 350,000.00
LRM 20 (Ammo 6) [Empty Bin] 0 (+) 0.00 = 350,000.00
LRM 20 (Ammo 6) [Empty Bin] 0 (+) 0.00 = 350,000.00
LRM 20 w/ Artemis V FCS 250,000 + 250,000 (+) 500,000.00 = 850,000.00
LRM 20 w/ Artemis V FCS 250,000 + 250,000 (+) 500,000.00 = 1,350,000.00
LRM 20 w/ Artemis V FCS 250,000 + 250,000 (+) 500,000.00 = 1,850,000.00
LRM 20 w/ Artemis V FCS 250,000 + 250,000 (+) 500,000.00 = 2,350,000.00
Nova CEWS 1,100,000 (+) 1,100,000.00 = 3,450,000.00
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Total Weapons and Equipment Cost 3,450,000.00
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BattleMech Cost
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Structural Cost: 6,182,500.00
Weapons and Equipment Cost: (+) 3,450,000.00 = 9,632,500.00
BattleMech Cost Multiplier: 1 + (100 / 100) (*) 2.00 = 19,265,000.00
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Final BattleMech Cost 19,265,000.00