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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Rock RCK-3
Designer:           theholylancer
Source(s):          Custom Mordel.Net Units
Technology:         Clan (Mixed)
Technology Rating:  F
Tonnage:            100
Role:               Missile Boat
Configuration:      Biped BattleMech
Era/Year:           Jihad / 3080
Rules (Current):    Experimental (Extinct)
Rules (Era):        Experimental
Rules (Year):       Experimental
Total Cost:         19,265,000 C-Bills
Battle Value:       3,455

Chassis:              Endo Steel
Power Plant:          300 Fusion
Walking Speed:        32.4 kph  [43.2 kph]
Maximum Speed:        43.2 kph  [54 kph]  
Jump Jets:            None
    Jump Capacity:    None
Armor:                Hardened with CASE II
Armament:             
    4 LRM 20 w/ Artemis V FCS
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown with Nova CEWS
Targeting & Tracking: Unknown

================================================================================================
Overview:
    A monster of a mech built with 31.5 tons of Hardened armor. Lowered from the RCK-1 variant
    for this missile boat.
    
    To ensure better pilot survival, the cockpit and life supports are armored to ensure that
    even attempted assassination of the mechwarrior is not an easy task.
    
    A standard engine ensures that it is not taken out until the last remaining armor and endo
    steel structure is removed from it to kill it.
    
    4 Clan grade LRM20s with Artemis V system provides adequate firepower given its durability,
    their 8 tons of ammo are protected from ammo explosions with CASE II systems in the arms.
    
    A Nova CEWS allows the mech to communicate with faster mechs within its network to provide
    even more accurate targeting data for its missiles.
    
    Like other Rocks, an IS grade TSM system ensures that it regains some of its lost speed from
    the hardened armor when it is running hot.
    
    A total of 10 clan DHS means that all 4 of these massive weapons can fire with low regard to
    heat, and provided the mechwarrior is careful enough to manage the heat of his weapons, the
    TSM should give it some edge in movement in prolonged fights. But given the range profile of
    its weapons, it is thought more of as a leftover from the other designs.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 5.00                     
Engine:                                     300 Fusion                19.00                     
    Walking MP:                               3 [4]                                             
    Running MP:                               4 [5]                                             
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                        Standard                  3.00                     
Cockpit (Armored):                           Standard                  3.00                     
Armor Factor:                                  252                    31.50                     
    Type:                                    Hardened                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      31             33       
    Center Torso (rear):                               8       
    R/L Torso:                         21             32       
    R/L Torso (rear):                                  7       
    R/L Arm:                           17             31       
    R/L Leg:                           21             31       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Nova CEWS                                                 H                 1          1.50             
2 LRM 20 w/ Artemis V FCS                                 RT                10        13.00             
2 LRM 20 w/ Artemis V FCS                                 LT                10        13.00             
CASE II                                                   RA                1          0.50             
LRM 20 (Ammo 24)                                          RA                4          4.00             
CASE II                                                   LA                1          0.50             
LRM 20 (Ammo 24)                                          LA                4          4.00             
Triple-Strength Myomer (IS)                               --                6          0.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 88
TP: BM,  SZ: 4,  TMM: 0,  MV: 4"
Damage: (S) 7 / (M) 7 / (L) 7,  OV: 0
Armor (A): 17,  Structure (S): 8
Specials: ARM, CASEII, CR, ECM, IF4, MHQ1, NOVA, PRB, RCN, TSM