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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Rock RCK-2
Designer:           theholylancer
Source(s):          Custom Mordel.Net Units
Technology:         Clan (Mixed)
Technology Rating:  F
Tonnage:            100
Role:               Juggernaut
Configuration:      Biped BattleMech
Era/Year:           Jihad / 3080
Rules (Current):    Advanced
Rules (Era):        Advanced
Rules (Year):       Advanced
Total Cost:         15,767,000 C-Bills
Battle Value:       3,122

Chassis:              Endo Steel
Power Plant:          300 Fusion
Walking Speed:        32.4 kph  [43.2 kph]
Maximum Speed:        43.2 kph  [54 kph]  
Jump Jets:            None
    Jump Capacity:    None
Armor:                Hardened
Armament:             
    4 Large Pulse Lasers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    A monster of a mech built with 32.5 tons of Hardened armor. Slightly lowered from the RCK-1
    variant.
    
    To ensure better pilot survival, the cockpit and life supports are armored to ensure that
    even attempted assassination of the mechwarrior is not an easy task.
    
    A standard engine ensures that it is not taken out until the last remaining armor and endo
    steel structure is removed from it to kill it. A compact gyro is used to both lower its
    chance of destruction, and to provide extra room in the center torso so it can remain
    effective even with extreme damage.
    
    Four Clan grade LPLs provides adequate firepower given its durability, two of which are
    mounted in its center torso.
    
    An IS grade TSM system ensures that it regains some of its lost speed from the hardened
    armor when it is running hot.
    
    A total of 20 clan DHS means that all 4 of these massive weapons can fire all day, and
    provided the mechwarrior is careful enough to shut off individual heatsinks as needed to
    active the TSM system, it is able to provide a barrage of accurate fire from anywhere in the
    battle line.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 5.00                     
Engine:                                     300 Fusion                19.00                     
    Walking MP:                               3 [4]                                             
    Running MP:                               4 [5]                                             
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         20 [40]                  10.00                     
Gyro:                                      Compact (IS)                4.50                     
Cockpit (Armored):                           Standard                  3.00                     
Armor Factor:                                  260                    32.50                     
    Type:                                    Hardened                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      31             33       
    Center Torso (rear):                               8       
    R/L Torso:                         21             33       
    R/L Torso (rear):                                  8       
    R/L Arm:                           17             32       
    R/L Leg:                           21             32       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
2 Large Pulse Lasers                                      CT                4         12.00             
Large Pulse Laser                                         RT                2          6.00             
Large Pulse Laser                                         LT                2          6.00             
Triple-Strength Myomer (IS)                               --                6          0.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 66
TP: BM,  SZ: 4,  TMM: 0,  MV: 4"
Damage: (S) 5 / (M) 5 / (L) 5,  OV: 0
Armor (A): 17,  Structure (S): 8
Specials: ARM, CR, ENE, TSM