BattleMech Technical Readout
Name/Model: Rock RCK-2
Designer: theholylancer
Source(s): Custom Mordel.Net Units
Technology: Clan (Mixed)
Technology Rating: F
Tonnage: 100
Role: Juggernaut
Configuration: Biped BattleMech
Era/Year: Jihad / 3080
Rules (Current): Advanced
Rules (Era): Advanced
Rules (Year): Advanced
Total Cost: 15,767,000 C-Bills
Battle Value: 3,122
Chassis: Endo Steel
Power Plant: 300 Fusion
Walking Speed: 32.4 kph [43.2 kph]
Maximum Speed: 43.2 kph [54 kph]
Jump Jets: None
Jump Capacity: None
Armor: Hardened
Armament:
4 Large Pulse Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
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Overview:
A monster of a mech built with 32.5 tons of Hardened armor. Slightly lowered from the RCK-1
variant.
To ensure better pilot survival, the cockpit and life supports are armored to ensure that
even attempted assassination of the mechwarrior is not an easy task.
A standard engine ensures that it is not taken out until the last remaining armor and endo
steel structure is removed from it to kill it. A compact gyro is used to both lower its
chance of destruction, and to provide extra room in the center torso so it can remain
effective even with extreme damage.
Four Clan grade LPLs provides adequate firepower given its durability, two of which are
mounted in its center torso.
An IS grade TSM system ensures that it regains some of its lost speed from the hardened
armor when it is running hot.
A total of 20 clan DHS means that all 4 of these massive weapons can fire all day, and
provided the mechwarrior is careful enough to shut off individual heatsinks as needed to
active the TSM system, it is able to provide a barrage of accurate fire from anywhere in the
battle line.
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Equipment Mass
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Internal Structure: Endo Steel 5.00
Engine: 300 Fusion 19.00
Walking MP: 3 [4]
Running MP: 4 [5]
Jumping MP: 0
Heat Sinks (Double): 20 [40] 10.00
Gyro: Compact (IS) 4.50
Cockpit (Armored): Standard 3.00
Armor Factor: 260 32.50
Type: Hardened
Internal Armor
Structure Value
Head: 3 9
Center Torso: 31 33
Center Torso (rear): 8
R/L Torso: 21 33
R/L Torso (rear): 8
R/L Arm: 17 32
R/L Leg: 21 32
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Weapons and Ammo Location Critical Tonnage
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2 Large Pulse Lasers CT 4 12.00
Large Pulse Laser RT 2 6.00
Large Pulse Laser LT 2 6.00
Triple-Strength Myomer (IS) -- 6 0.00
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Alpha Strike Statistics
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Point Value (PV): 66
TP: BM, SZ: 4, TMM: 0, MV: 4"
Damage: (S) 5 / (M) 5 / (L) 5, OV: 0
Armor (A): 17, Structure (S): 8
Specials: ARM, CR, ENE, TSM
Distribution
Name/Model: Rock RCK-2
Technology: Clan (Mixed)
Tonnage: 100
Configuration: Biped BattleMech
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Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4. Hand Actuator 4. Roll Again 4. Hand Actuator
5. Triple-Strength Myomer (IS) 5. Sensors 5. Triple-Strength Myomer (IS)
6. Endo Steel 6. Life Support 6. Triple-Strength Myomer (IS)
1. Roll Again 1. Endo Steel
2. Roll Again 2. Roll Again
3. Roll Again 3. Roll Again
4. Roll Again 4. Roll Again
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Left TorsoCenter TorsoRight Torso
1.Large Pulse Laser 1. Fusion Engine 1.Large Pulse Laser
2.Large Pulse Laser 2. Fusion Engine 2.Large Pulse Laser
3.Double Heat Sink 3. Fusion Engine 3.Double Heat Sink
4.Double Heat Sink 4. Compact Gyro (IS) 4.Double Heat Sink
5.Double Heat Sink 5. Compact Gyro (IS) 5.Double Heat Sink
6.Double Heat Sink 6. Fusion Engine 6.Double Heat Sink
1.Double Heat Sink 1. Fusion Engine 1.Double Heat Sink
2.Double Heat Sink 2. Fusion Engine 2.Double Heat Sink
3. Triple-Strength Myomer (IS) 3.Large Pulse Laser 3. Triple-Strength Myomer (IS)
4. Endo Steel 4.Large Pulse Laser 4. Endo Steel
5. Endo Steel 5.Large Pulse Laser 5. Endo Steel
6. Triple-Strength Myomer (IS) 6.Large Pulse Laser 6. Endo Steel
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5.Double Heat Sink 5.Double Heat Sink
6.Double Heat Sink 6.Double Heat Sink
Battle Value Breakdown
Name/Model: Rock RCK-2
Technology: Clan (Mixed)
Tonnage: 100
Configuration: Biped BattleMech
===================================================================================================
Defensive Battle Rating
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Armor (Hardened): 260 x 2.5 x 2 1,300.000
Internal Structure (Endo Steel w/ Fusion Engine): 152 x 1.5 x 1 x 1 (+) 228.000 = 1,528.000
Gyro (Compact): 100 x 0.5 (+) 50.000 = 1,578.000
Armored Components:
Cockpit (+) 5.000 = 1,583.000
Life Support (+) 10.000 = 1,593.000
Defensive Movement Factor: +2 (*) 1.20 = 1,911.600
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Final Defensive Battle Rating: 1,911.600
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Offensive Battle Rating
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Heat Efficiency: Unit is efficient
6 (Base) + 40 (Heat Sinks) - 2 (Movement) - 40 (Weapons) = 4
Offensive Equipment:
Large Pulse Laser 265.000
Large Pulse Laser (+) 265.000 = 530.000
Large Pulse Laser (+) 265.000 = 795.000
Large Pulse Laser (+) 265.000 = 1,060.000
Total 'Mech Tonnage: (+) 150.000 = 1,210.000
Speed Factor: 5 (Run) + 0 (Jump) (*) 1.000 = 1,210.000
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Final Offensive Battle Rating: 1,210.000
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BattleMech Battle Value
---------------------------------------------------------------------------------------------------
Defensive Battle Rating: 1,911.600
Offensive Battle Rating: (+) 1,210.000 = 3,121.600
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Final BattleMech Battle Value: 3,122
Alpha Strike Conversion
Name/Model: Rock RCK-2
Technology: Clan (Mixed)
Tonnage: 100
Configuration: Biped BattleMech
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Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
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Tonnage: 100 (greater than or equal to 80 and less than or equal to 100) = 4
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Final Weight/Size Class: 4
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Convert Movement and Movement Modes
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Ground Movement: 3 (Walk) = 6"
Equipped with Hardened Armor (-) 1 = 4"
Ground Target Movement Modifier at 4" is 0
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Final Movement and Movement Modes: 4"
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Determine Short/Medium Range Heat Efficiency
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Heat Dissipation Rate:
Heat Sinks (Double) 20 x 2 = 40
Total Heat Output:
Movement = 2
Large Pulse Laser (+) 10 = 12
Large Pulse Laser (+) 10 = 22
Large Pulse Laser (+) 10 = 32
Large Pulse Laser (+) 10 = 42
Heat Efficiency:
Heat Dissipation Rate = 40
Total Heat Output - 4 (-) 38 = 2
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Unit is Efficient: 2
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Determine Short Range Damage Value
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Offensive Equipment: = 0.000
Large Pulse Laser (+) 1.100 = 1.100
Large Pulse Laser (+) 1.100 = 2.200
Large Pulse Laser (+) 1.100 = 3.300
Large Pulse Laser (+) 1.100 = 4.400
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 4.4
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Final Short Range Damage Value: 5
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Determine Medium Range Damage Value
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Offensive Equipment: = 0.000
Large Pulse Laser (+) 1.100 = 1.100
Large Pulse Laser (+) 1.100 = 2.200
Large Pulse Laser (+) 1.100 = 3.300
Large Pulse Laser (+) 1.100 = 4.400
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 4.4
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Final Medium Range Damage Value: 5
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Determine Long Range Heat Efficiency
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Heat Dissipation Rate:
Heat Sinks (Double) 20 x 2 = 40
Total Heat Output:
Movement = 2
Large Pulse Laser (+) 10 = 12
Large Pulse Laser (+) 10 = 22
Large Pulse Laser (+) 10 = 32
Large Pulse Laser (+) 10 = 42
Heat Efficiency:
Heat Dissipation Rate = 40
Total Heat Output - 4 (-) 38 = 2
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Unit is Efficient: 2
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Determine Long Range Damage Value
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Offensive Equipment: = 0.000
Large Pulse Laser (+) 1.100 = 1.100
Large Pulse Laser (+) 1.100 = 2.200
Large Pulse Laser (+) 1.100 = 3.300
Large Pulse Laser (+) 1.100 = 4.400
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 4.4
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Final Long Range Damage Value: 5
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Convert Armor
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Hardened: 260 armor points x 2 520.000 = 520.000
Armor Factor Conversion (/) 30 = 17.333
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Final Armor Value: 17
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Convert Structure
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Engine: Clan Fusion on a 100 ton BattleMech = 8.0
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Final Structure Value: 8
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Determine Special Abilities
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Unit is equipped with armored components = ARM
Unit is equipped with Hardened armor = CR
Unit contains no explosive components = ENE
Unit is equipped with Triple-Strength Myomer = TSM
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 5 (Short) + 5 (Medium) + 5 (Medium) + 5 (Long) = 20.000
Unit Size Factor 4 (Weight/Size Class) / 2 (+) 2.000 = 22.000
Overheat Factor 0 (Overheat) (+) 0.000 = 22.000
Special Ability Factor [TSM] Triple-Strength Myomer (+) 1.000 = 23.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 23.000
Defensive Interaction Rating:
Armor Factor 17 (Armor) x 2.0 (Non-Vehicle Unit) = 34.000
Structure Factor 8 (Structure) x 1.0 (Other Unit) (+) 8.000 = 42.000
Defense Factor 1 + [0 (4" Move)] (*) 1.000 = 42.000
Final DIR Round to nearest half point = 42.000
Unit's Defensive Value:
Movement Factor 0.5 (0.25 per 2") = 0.500
Special Ability Factor [ARM] Armored Component (+) 0.500 = 1.000
Special Ability Factor [CR] Critical-Resistant (+) 0.250 = 1.250
Final DIR Defensive Interaction Rating (+) 42.000 = 43.250
Unit's Final Point Value:
Offensive Value = 23.000
Defensive Value (+) 43.250 = 66.250
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Final Point Value: 66
Cost Breakdown
Name/Model: Rock RCK-2
Technology: Clan (Mixed)
Tonnage: 100
Configuration: Biped BattleMech
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Structural Cost
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Armor (Hardened): (260 pts) 32.5 x 15,000 487,500.00
Internal Structure (Endo Steel): 100 x 1,600 x 1 (+) 160,000.00 = 647,500.00
Myomer (Triple-Strength): 100 x 16,000 (+) 1,600,000.00 = 2,247,500.00
Engine (Fusion): (5,000 x 300 x 100) / 75 (+) 2,000,000.00 = 4,247,500.00
Gyro (Compact): 4.5 x 400,000 (+) 1,800,000.00 = 6,047,500.00
Cockpit (Standard): (Armored) 200,000 + (1 x 150,000) (+) 350,000.00 = 6,397,500.00
Life Support: (Armored) 50,000 + (2 x 150,000) (+) 350,000.00 = 6,747,500.00
Sensors: 100 x 2,000 (+) 200,000.00 = 6,947,500.00
Heat Sinks (Double): 20 x 6,000 (+) 120,000.00 = 7,067,500.00
Arm Actuators: 100 x ((100 x 2) + (50 x 2) + (80 x 2)) (+) 46,000.00 = 7,113,500.00
Leg Actuators: 100 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 70,000.00 = 7,183,500.00
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Total Structural Cost: 7,183,500.00
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Weapons and Equipment Cost
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Large Pulse Laser 175,000 175,000.00
Large Pulse Laser 175,000 (+) 175,000.00 = 350,000.00
Large Pulse Laser 175,000 (+) 175,000.00 = 525,000.00
Large Pulse Laser 175,000 (+) 175,000.00 = 700,000.00
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Total Weapons and Equipment Cost 700,000.00
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BattleMech Cost
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Structural Cost: 7,183,500.00
Weapons and Equipment Cost: (+) 700,000.00 = 7,883,500.00
BattleMech Cost Multiplier: 1 + (100 / 100) (*) 2.00 = 15,767,000.00
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Final BattleMech Cost 15,767,000.00