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Design Overview
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                 BattleMech Technical Readout

Name/Model:         FeralCat ((Snow_Cheetahs Mech)) ERA-535
Designer:           The Grand Poobah
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            65
Configuration:      Biped BattleMech
Era/Year:           Star League / 2764
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         5,841,110 C-Bills
Battle Value:       1,565

Chassis:              Endo Steel
Power Plant:          Magna 260 
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            Pratt and Whitney 440s 
    Jump Capacity:    120 meters
Armor:                Maximillian 100
Armament:             
    4 ExoStar Large Lasers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Tek BattleCom
Targeting & Tracking: Cat's Eyes 5

================================================================================================
Overview:
    The original ERA-535 Feral Cat was commissioned the Star League Army in the late 2760s and
    was designed as a heavy command mech. Rumor Surrounding its development hints at the small
    planetary kingdom of
    Maya's Icebox near the periphery that had been raided for decades by the Rim Worlds State,
    allying it with the Star league army by default. The first four Feral Cats were delivered as
    a gift to Elizabeth Maya the former ruler of Maya's Icebox after she had helped the Star
    League Army generously during their fight in the Periphery.  Some say that it was her
    chivalry that inspired the commission in the
    first place.

Capabilities:
    When in it's testing phase the Feral Cat's designers had attempted to give the Feral Cat an
    advanced electronics system, however, the system proved too heavy and would have required
    the removal of heatsinks which would have hampered the Feral Cat's ability to sustain
    firepower. The Mech's internal structure by design can hold either the heatsinks or
    electronics, but containing the internal structure for both making them easily (by 2760
    standards) interchangeable. The sixteen double heatsinks, which proved so troublesome in
    design, are required to keep the mech cool when in combat. However, this level of cooling
    forced the designers to remove half a ton of standard grade armor off the chassis in order
    to keep it running within safety limits. Any more weight would have seriously taxed the
    Mech's myomer. The result was a mech that pushed its frame to near maximum capability in
    every area. The Mech's armament consists of four large lasers, giving it quite a punch at
    all ranges. The heat produced by such heavy weaponry can be dissipated by the 16 heatsinks,
    however, any jumping or running can quickly overwhelm the heatsinks. The 4 Pratt and Whitney
    440 jump jets are not usually used during intense combat due to heat complications, but they
    can be used extensively to position the mech for a better position when its four large
    lasers aren't in use. Also, the Mech's original communication's system was a similar model
    to that of the Black Knight and aided the mechs purpose as a command mech greatly.  Like
    almost all advanced technology in the Inner Sphere this was also lost in the centuries of
    war.

Deployment:
    Being a large supporter of the Star League Elizabeth Maya was unwilling to accept the gift
    of four Feral Cats but at General Kerensky's insistence took them anyway. Still feeling
    undeserving of the gift and supporting the Star league Elizabeth and her three most trained
    royal guards departed for Terra and assisted the Star league Army once more by helping
    retake the planet from Stefan. However, by the time Terra was recaptured the entire sphere
    was already gravitating towards the succession wars, and the production of Feral Cats
    stopped before a large number had been produced. In 3056 Blackstone BattleMechs, Ltd.
    Secured the Feral Cat's designs through unknown means and has begun producing a limited
    number of new Feral Cats.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 3.50                     
Engine:                                     260 Fusion                13.50                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 4                                               
Heat Sinks (Double):                         16 [32]                   6.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  192                    12.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      21             31       
    Center Torso (rear):                              10       
    R/L Torso:                         15             20       
    R/L Torso (rear):                                 10       
    R/L Arm:                           10             15       
    R/L Leg:                           15             26       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
2 Jump Jets                                               CT                2          2.00             
Large Laser                                               RT                2          5.00             
Large Laser                                               LT                2          5.00             
Large Laser                                               RA                2          5.00             
Large Laser                                               LA                2          5.00             
Jump Jet                                                  RL                1          1.00             
Jump Jet                                                  LL                1          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 34
TP: BM,  SZ: 3,  TMM: 1,  MV: 8"j
Damage: (S) 4 / (M) 4 / (L) 0,  OV: 0
Armor (A): 6,  Structure (S): 5
Specials: ENE