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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Amaunet ((Denise's Mech)) AMAU-1T
Designer:           The Grand Poobah
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            75
Configuration:      Biped BattleMech
Era/Year:           Clan Invasion / 3052
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         7,729,750 C-Bills
Battle Value:       1,707

Chassis:              Endo Steel
Power Plant:          Vlar 300 
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            None
    Jump Capacity:    None
Armor:                Ferro-Fibrous
Armament:             
    2 Magna Hellstar PPCs
    2 Federated 10-Shot LRM 10 w/ Artemis IV FCS
    4 Magna Mark II Medium Lasers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Dalban Micronics
Targeting & Tracking: Sync-Tracker (39-42071)

================================================================================================
Overview:
    In the aftermath of the first Inner Sphere encounter with an omnimech, the obvious
    resemblance between the mysterious new machine and the ancient Marauder had spiked the sales
    of the already-popular GM battlemech. General Motors --hoping to capitalize to the utmost on
    the sudden boon-- began two parallel projects that attempted to copy the powerful enemy
    design, nicknamed "Mad Cat". Project Rakshasa operated in the clear, with the full support
    and supervision of the New Avalon Institute of Science. Project Amaunet (literally, "hidden
    one") , GM's own attempt at reverse-engineering the superior omnimech, operated in complete
    secrecy - after all, it wouldn't do to have the NAIS discover GM's duplicity and violation
    of non-disclosure agreements.
    
    While the Rakshasa went on to a reasonable success with NAIS, Project Amaunet was led by the
    unique Alexis Karisen. Erratic and sometimes unpredictable in her work, GM considered
    Karisen to be something of a wildcard more than an ace in the hole. Operating under the
    principle that insanity and genius are separated only by one's level of success - and
    recognizing that unpredictability and a fresh outlook were certainly needed for tackling the
    complex technical issues presented by combining Marauder with Catapult-- GM assigned Alexis
    to head the design staff.

Capabilities:
    At first, Karisen set about her duties with an admirable attention to detail, leaping hurdle
    after hurdle with seeming effortlessness. Her attention soon became obsession, however, and
    the project ran into its first major difficulty when some of the design staff challenged
    their project leader on the matter of employing a standard engine.
    Several felt that duplicating the Rakshasa team's use of an XL engine would produce the best
    results, but Alexis was adamant. The extra vulnerability, she reasoned, was far too
    expensive a price to pay for the enhanced mobility. The team was deadlocked, but this
    situation was resolved when Ms. Karisen brutally assaulted one of the detractors, leaving
    him hospitalized.
    
    Curiously, from that date onward there were no serious disagreements with the project
    leader. Karisen made all further design decisions almost unilaterally, but always had the
    full support of her team, even on such potentially divisive matters as the reuse of ancient
    Magna Hellstar PPCs and Mk II medium lasers. Indeed, even her decision against the use of
    the new CASE ammunition storage systems, which flew in the face of her earlier
    "survivability" arguments, went completely unchallenged by her loyal and supportive
    colleagues.

Deployment:
    As Project Amaunet reached the prototype phase, Alexis' eccentricity manifested itself in
    new forms. Security staff and night janitors frequently reported seeing the woman staying up
    late with her brainchild, though when queried she responded that she was "personally
    ensuring there would be no last-minute glitches in the test model". She was repeatedly
    caught speaking to and doting upon the inactive behemoth; polishing spotless launch tubes,
    refocusing perfectly calibrated laser arrays, even painting the beginnings of a camouflage
    scheme in the wee hours of the morning, immediately respraying the original dull grey.
    
    These reports were largely dismissed as exaggerated, or completely fabricated as
    "conspiracy" against the company's "unique" new rising star. It was not until the day of the
    prototype's test run that the rumors of her slight insanity were proven to be, if anything,
    understated. Having arranged for her baby's first showing to be a
    fully-armed live-fire exercise --and with fingers broken just minutes before on the jaw of
    the would-be test pilot - Project Leader Alexis Karisen personally marched her creation
    before an appreciative group of high-level GM executives. She immediately opened fire on the
    
    spectators, using the mech's public address system to launch into a warped but impassioned
    account of the virtues of the design.
    
    In the chaos that followed, a hodgepodge collection of GM's own battlemechs scrambled to the
    defense. Karisen deliberately moved to engage a factory-new Rakshasa, weathering its novice
    mechwarrior's panicky return fire while extolling the superiority of her Amaunet. The
    Rakshasa was disabled with an expert PPC hit through the side torso --just as massed fire
    from a trio of Marauders finally silenced the berzerker Amaunet. The wreckage was rapidly
    dismantled and a very curious Federated Commonwealth garrison commander was sent packing
    with the nervous assertion that a GM prototype had suffered "a slight weapons malfunction".
    
    Three more prototypes were produced on basis of the design's ghoulishly proven viability,
    but the design has not seen widespread production. Whether this is due to the company's
    embarrassment over the "incident" or simple paranoia about the slightly illicit nature of
    Project Amaunet is uncertain.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 4.00                     
Engine:                                     300 Fusion                19.00                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         12 [24]                   2.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  215                    12.00                     
    Type:                                 Ferro-Fibrous                                         

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      23             35       
    Center Torso (rear):                              11       
    R/L Torso:                         16             24       
    R/L Torso (rear):                                  8       
    R/L Arm:                           12             20       
    R/L Leg:                           16             28       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
LRM 10 w/ Artemis IV FCS                                  RT                2          5.00             
LRM 10 (Ammo 12) [Artemis IV]                             RT                1          1.00             
LRM 10 w/ Artemis IV FCS                                  LT                2          5.00             
LRM 10 (Ammo 12) [Artemis IV]                             LT                1          1.00             
2 Medium Lasers                                           RA                2          2.00             
PPC                                                       RA                3          7.00             
2 Medium Lasers                                           LA                2          2.00             
PPC                                                       LA                3          7.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 42
TP: BM,  SZ: 3,  TMM: 1,  MV: 8"
Damage: (S) 3 / (M) 4 / (L) 4,  OV: 2
Armor (A): 7,  Structure (S): 6
Specials: IF1