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Design Overview
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Combat Vehicle Technical Readout
Name/Model: J. Edgar Large laser
Designer: Wisecrack
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: D
Tonnage: 25
Role: Scout
Configuration: Combat Vehicle
Era/Year: Dark Age / 3150
Rules (Current): Introductory
Rules (Era): Introductory
Rules (Year): Introductory
Total Cost: 693,750 C-Bills
Battle Value: 608
Movement Type: Hover
Power Plant: 120 Fusion
Cruising Speed: 108 kph
Maximum Speed: 162 kph
Armor: Standard
Armament:
1 Large Laser
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
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Overview:
A J. Edgar refit popular with mercenaries and militias tasked with coastal patrols.
Capabilities:
Reducing the engine to a 120 grade drops the hovercraft's top speed to 160 kmh, freeing up
enough weight to replace all turret weapons withba single large laser.
This allows the cradt to use its still exceptional speed to keep at medium engagement range
with its laser, performing fast hit and run attacks against enemy units.
There was enough free weight remaining to incease the armour by half a ton, for a total of 7
tons.
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Equipment Mass
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Internal Structure: Standard 2.50
Engine: 120 Fusion 6.00
Cruising MP: 10
Flanking MP: 15
Heat Sinks (Single): 10 0.00
Control Equipment: 1.50
Lift Equipment: 2.50
Power Amplifier: 0.00
Turret: 0.50
Armor Factor: 112 7.00
Type: Standard
Armor
Value
Front: 24
R/L Side: 24
Rear: 20
Turret: 20
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Weapons and Ammo Location Tonnage
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Large Laser Turret 5.00
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Alpha Strike Statistics
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Point Value (PV): 26
TP: CV, SZ: 1, TMM: 4, MV: 20"h
Damage: (S) 1 / (M) 1 / (L) 0
Armor (A): 4, Structure (S): 2
Specials: ENE, SRCH, TUR(1/1/-)
Distribution
Name/Model: J. Edgar Large laser
Technology: Inner Sphere
Tonnage: 25
Configuration: Hover Combat Vehicle
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Front
1. Empty
Left SideBodyRight SideTurret
1. Empty 1. Empty 1. Empty 1. Large Laser
2. Empty
Rear
1. Empty
Battle Value Breakdown
Name/Model: J. Edgar Large laser
Technology: Inner Sphere
Tonnage: 25
Configuration: Hover Combat Vehicle
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Defensive Battle Rating
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Armor (Standard): 112 x 2.5 x 1 280.000
Internal Structure (Standard): 15 x 1.5 x 1 (+) 22.500 = 302.500
Unit Type Modifier: Hover (*) 0.70 = 211.750
Defensive Movement Factor: +4 (*) 1.40 = 296.450
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Final Defensive Battle Rating: 296.450
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Offensive Battle Rating
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Offensive Equipment:
Large Laser 123.000
Total Vehicle Tonnage: 25 / 2 (+) 12.500 = 135.500
Speed Factor: 15 (Flank) (*) 2.300 = 311.650
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Final Offensive Battle Rating: 311.650
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Combat Vehicle Battle Value
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Defensive Battle Rating: 296.450
Offensive Battle Rating: (+) 311.650 = 608.100
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Final BattleMech Battle Value: 608
Alpha Strike Conversion
Name/Model: J. Edgar Large laser
Technology: Inner Sphere
Tonnage: 25
Configuration: Hover Combat Vehicle
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Determine Unit Type
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Ground Units: Combat Vehicle = CV
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Final Unit Type: CV
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Determine Weight/Size Class
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Tonnage: 25 (less than 40) = 1
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Final Weight/Size Class: 1
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Convert Movement and Movement Modes
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Ground Movement: 10 (Cruise) = 20"
Hover Motive Type = 20"h
Ground Target Movement Modifier at 20" is 4
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Final Movement and Movement Modes: 20"h
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Determine Short Range Damage Value
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Offensive Equipment: = 0.000
Large Laser (TU) (+) 0.800 = 0.800
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.8
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Final Short Range Damage Value: 1
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Determine Medium Range Damage Value
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Offensive Equipment: = 0.000
Large Laser (TU) (+) 0.800 = 0.800
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.8
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Final Medium Range Damage Value: 1
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Determine Long Range Damage Value
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Offensive Equipment: = 0.000
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Final Long Range Damage Value: 0
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Convert Armor
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Standard: 112 armor points x 1 112.000 = 112.000
Armor Factor Conversion (/) 30 = 3.733
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Final Armor Value: 4
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Convert Structure
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Standard: 15 structure points 15.000 = 15.000
Structure Conversion (/) 10 = 1.500
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Final Structure Value: 2
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Determine Special Abilities
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Unit contains no explosive components = ENE
Unit is a Combat Vehicle = SRCH
Unit is equipped with turret mounted weapons = TUR(1/1/-)
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 1 (Short) + 1 (Medium) + 1 (Medium) + 0 (Long) = 3.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 3.000
Defensive Interaction Rating:
Armor Factor 4 (Armor) x 1.7 (Hover) = 6.800
Structure Factor 2 (Structure) x 1.0 (Other Unit) (+) 2.000 = 8.800
Defense Factor 1 + {[4 (20" Move)] x 0.25} (*) 2.000 = 17.600
Final DIR Round to nearest half point = 17.500
Unit's Defensive Value:
Movement Factor 2.5 (0.25 per 2") = 2.500
Final DIR Defensive Interaction Rating (+) 17.500 = 20.000
Unit's Final Point Value:
Offensive Value = 3.000
Defensive Value (+) 20.000 = 23.000
Agile [4 (TMM) - 1] x 1 (Medium) (+) 3.000 = 26.000
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Final Point Value: 26
Cost Breakdown
Name/Model: J. Edgar Large laser
Technology: Inner Sphere
Tonnage: 25
Configuration: Hover Combat Vehicle
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Structural Cost
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Armor (Standard) (112 pts) 7.0 x 10,000 70,000.00
Internal Structure (Standard) 2.5 x 10,000 (+) 25,000.00 = 95,000.00
Control Components 1.5 x 10,000 (+) 15,000.00 = 110,000.00
Lift/Dive Equipment 2.5 x 20,000 (+) 50,000.00 = 160,000.00
Engine (Fusion) (5,000 x 120 x 25) / 75 (+) 200,000.00 = 360,000.00
Turret 0.5 x 5,000 (+) 2,500.00 = 362,500.00
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Total Structural Cost 362,500.00
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Weapons and Equipment Cost
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Large Laser 100,000 100,000.00
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Total Weapons and Equipment Cost 100,000.00
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Combat Vehicle Cost
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Structural Cost 362,500.00
Weapons and Equipment Cost (+) 100,000.00 = 462,500.00
Combat Vehicle Cost Multiplier 1 + (25 / 50) (*) 1.5 = 693,750.00
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Final Combat Vehicle Cost 693,750.00